Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 7257632" data-attributes="member: 2209"><p><strong>U2 Verdant Rage</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/20820/Castles--Crusades-U2-Verdant-Rage?affiliate_id=17596" target="_blank">U2 Verdant Rage</a></p><p>Castles & Crusades</p><p><strong>Ghoul:</strong> These figures are ghouls. The burners have been infected with the grave mold so long that the infection has transformed them into the undead: ghouls!</p><p><strong>Banshee:</strong> The reason for its lack of a resident is that the former occupant was transformed by Argus into a banshee.</p><p>Any female wood folk slain as a gaunt has a 5% chance of rising yet again as a banshee in 1d4 days.</p><p><strong>Wight:</strong> ?</p><p><strong>Zombie:</strong> These zombies were part of Argus’ first experiments in necromancy with the Liber Mortis.</p><p><strong>Skeleton:</strong> The bed is infested with rot grubs, and it was this area where the zombies above ground had been infected. Argus simply cast cleave flesh on these four to make them skeletons and thereby salvage something from the bodies.</p><p>However, he has a bowl of 24 Hydra’s Teeth that he’s enchanted to transform into undead skeletons (again via the Liber Mortis).</p><p>The Liber Mortis gives the alchemical recipe for the creation of Hydra’s Teeth. These items (made from the actual teeth of a hydra and other unguents) when properly created, allow the user to bring forth an equal number of skeletons (max HP) as teeth used to serve the caster.</p><p><strong>Gaunt:</strong> Gaunts are the results of necromantic experimentations upon the corpses of elves and other woodland beings.</p><p><strong>Grave Mold:</strong> It is an undead creature, formed by Argus from yellow mold with his residual druidic abilities and the Liber Mortis.</p><p><strong>Spectre:</strong> Within its pages the liber mortis gives detailed information on the creation of specters and liches.</p><p><strong>Lich:</strong> Within its pages the liber mortis gives detailed information on the creation of specters and liches.</p><p></p><p>The Liber Mortis</p><p>This book is a collection of some of the greatest spells and treatise on the black art of necromancy in the land. Its black leather cover seems to radiate evil and corruption, even while the book itself is spotless and neat. There is a silver pentagram upon the cover and a book latch along the side keeps the tome closed when not in use.</p><p>The book emits a mild aura of evil at a 15 foot radius. This is easily detectible by even beings not sensitive to magic and no attribute check is required. Any non-evil creatures in the vicinity of the work will feel a sense of disquiet and morale checks will suffer a –2 penalty.</p><p>The Liber is far more than just a spell book, however. It is actually imbued with negative planar energy to the point that it has a will of its own. It cannot dominate its wielder, though it will use dreams and other lures to encourage a caster to delve into its secrets and begin to cast its spells which will affect the caster as noted below.</p><p>Any spellcaster (wizard, cleric, druid, etc.) may use the spells in the book, even if their class normally precludes the use of arcane spells. Furthermore, the spells cannot be memorized from the book but can be cast from the book just like a scroll. However, the spell is re-castable and will not disappear as scrolls do. With each spell cast, the caster will lose one point of wisdom and be unaware of its loss. When the caster reaches –1 wisdom, the book will consume the caster’s soul (no save) and the body will crumble into dust.</p><p>Any wizard who reads the tome will gain +1 level in their class. Any other caster will not gain this level advancement but all perusers of the Liber must make a wisdom save or move one rank in alignment towards chaotic evil. For instance, a lawful good wizard who failed his save would become lawful neutral. A neutral evil druid who failed would become chaotic evil, a chaotic good cleric would become chaotic neutral, etc.</p><p>The Liber Mortis’s spell abilities are:</p><p>1. Allows the user to cast the below spells as noted:</p><p>Cleave Flesh @ (4/day)</p><p>Detect Undead (3/day)</p><p>Invisibility to Undead (3/day)</p><p>Speak with Dead (3/day)</p><p>Animate/Preserve Dead (2/day)</p><p>Magic Circle vs Undead (2/day)</p><p>Create Undead (1/day)</p><p>Create Greater Undead (1/week)</p><p>2. Allows the reader to attempt to control undead as a cleric of a level equal to the user’s level (regardless of class).</p><p>3. Gives the alchemical recipe for the creation of Hydra’s Teeth. These items (made from the actual teeth of a hydra and other unguents) when properly created, allow the user to bring forth an equal number of skeletons (max HP) as teeth used to serve the caster.</p><p>4. Within its pages gives detailed information on the creation of specters and liches.</p><p>Alignment</p><p>The alignment of the reader affects its capabilities as noted on the chart below. The damage column indicates how much damage the character with the alignment suffers when first handling the book. This happens only once per reader.</p><p>Alignment Damage Use Abilities</p><p>Lawful Good 4d4 1</p><p>Lawful Neutral 3d4 1, 2</p><p>Lawful Evil 1d4 1, 2, 3</p><p>Neutral Good 3d4 1</p><p>Neutral 2d4 1, 2</p><p>Neutral Evil 1d4 1, 2, 3</p><p>Chaotic Good 2d4 1</p><p>Chaotic Neutral 1d4 1, 2, 3</p><p>Chaotic Evil -- All</p><p> [MENTION=18269]CL[/MENTION]eave flesh is a 1st level spell that allows the caster to force the flesh of a corpse to drop away from the skeleton, leaving a clean set of bones behind. It will not do the same to living flesh, but will disrupt the flesh and cause 2d4 damage. Note that the use of this spell to create the gibbering mouther in the Great Oak cannot be employed by the player characters. Argus’ necromantic modifications are unique to his situation (as a fallen druid) and are not useable by player characters.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7257632, member: 2209"] [b]U2 Verdant Rage[/b] [URL=http://www.drivethrurpg.com/product/20820/Castles--Crusades-U2-Verdant-Rage?affiliate_id=17596]U2 Verdant Rage[/URL] Castles & Crusades [b]Ghoul:[/b] These figures are ghouls. The burners have been infected with the grave mold so long that the infection has transformed them into the undead: ghouls! [b]Banshee:[/b] The reason for its lack of a resident is that the former occupant was transformed by Argus into a banshee. Any female wood folk slain as a gaunt has a 5% chance of rising yet again as a banshee in 1d4 days. [b]Wight:[/b] ? [b]Zombie:[/b] These zombies were part of Argus’ first experiments in necromancy with the Liber Mortis. [b]Skeleton:[/b] The bed is infested with rot grubs, and it was this area where the zombies above ground had been infected. Argus simply cast cleave flesh on these four to make them skeletons and thereby salvage something from the bodies. However, he has a bowl of 24 Hydra’s Teeth that he’s enchanted to transform into undead skeletons (again via the Liber Mortis). The Liber Mortis gives the alchemical recipe for the creation of Hydra’s Teeth. These items (made from the actual teeth of a hydra and other unguents) when properly created, allow the user to bring forth an equal number of skeletons (max HP) as teeth used to serve the caster. [b]Gaunt:[/b] Gaunts are the results of necromantic experimentations upon the corpses of elves and other woodland beings. [b]Grave Mold:[/b] It is an undead creature, formed by Argus from yellow mold with his residual druidic abilities and the Liber Mortis. [b]Spectre:[/b] Within its pages the liber mortis gives detailed information on the creation of specters and liches. [b]Lich:[/b] Within its pages the liber mortis gives detailed information on the creation of specters and liches. The Liber Mortis This book is a collection of some of the greatest spells and treatise on the black art of necromancy in the land. Its black leather cover seems to radiate evil and corruption, even while the book itself is spotless and neat. There is a silver pentagram upon the cover and a book latch along the side keeps the tome closed when not in use. The book emits a mild aura of evil at a 15 foot radius. This is easily detectible by even beings not sensitive to magic and no attribute check is required. Any non-evil creatures in the vicinity of the work will feel a sense of disquiet and morale checks will suffer a –2 penalty. The Liber is far more than just a spell book, however. It is actually imbued with negative planar energy to the point that it has a will of its own. It cannot dominate its wielder, though it will use dreams and other lures to encourage a caster to delve into its secrets and begin to cast its spells which will affect the caster as noted below. Any spellcaster (wizard, cleric, druid, etc.) may use the spells in the book, even if their class normally precludes the use of arcane spells. Furthermore, the spells cannot be memorized from the book but can be cast from the book just like a scroll. However, the spell is re-castable and will not disappear as scrolls do. With each spell cast, the caster will lose one point of wisdom and be unaware of its loss. When the caster reaches –1 wisdom, the book will consume the caster’s soul (no save) and the body will crumble into dust. Any wizard who reads the tome will gain +1 level in their class. Any other caster will not gain this level advancement but all perusers of the Liber must make a wisdom save or move one rank in alignment towards chaotic evil. For instance, a lawful good wizard who failed his save would become lawful neutral. A neutral evil druid who failed would become chaotic evil, a chaotic good cleric would become chaotic neutral, etc. The Liber Mortis’s spell abilities are: 1. Allows the user to cast the below spells as noted: Cleave Flesh @ (4/day) Detect Undead (3/day) Invisibility to Undead (3/day) Speak with Dead (3/day) Animate/Preserve Dead (2/day) Magic Circle vs Undead (2/day) Create Undead (1/day) Create Greater Undead (1/week) 2. Allows the reader to attempt to control undead as a cleric of a level equal to the user’s level (regardless of class). 3. Gives the alchemical recipe for the creation of Hydra’s Teeth. These items (made from the actual teeth of a hydra and other unguents) when properly created, allow the user to bring forth an equal number of skeletons (max HP) as teeth used to serve the caster. 4. Within its pages gives detailed information on the creation of specters and liches. Alignment The alignment of the reader affects its capabilities as noted on the chart below. The damage column indicates how much damage the character with the alignment suffers when first handling the book. This happens only once per reader. Alignment Damage Use Abilities Lawful Good 4d4 1 Lawful Neutral 3d4 1, 2 Lawful Evil 1d4 1, 2, 3 Neutral Good 3d4 1 Neutral 2d4 1, 2 Neutral Evil 1d4 1, 2, 3 Chaotic Good 2d4 1 Chaotic Neutral 1d4 1, 2, 3 Chaotic Evil -- All [MENTION=18269]CL[/MENTION]eave flesh is a 1st level spell that allows the caster to force the flesh of a corpse to drop away from the skeleton, leaving a clean set of bones behind. It will not do the same to living flesh, but will disrupt the flesh and cause 2d4 damage. Note that the use of this spell to create the gibbering mouther in the Great Oak cannot be employed by the player characters. Argus’ necromantic modifications are unique to his situation (as a fallen druid) and are not useable by player characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top