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<blockquote data-quote="Voadam" data-source="post: 7261206" data-attributes="member: 2209"><p><strong>Amazing Adventures Manual of Monsters</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/144875/Amazing-Adventures-Manual-of-Monsters?affiliate_id=17596" target="_blank">Amazing Adventures Manual of Monsters</a></p><p>Castles & Crusades</p><p><strong>Undead:</strong> Undead are once-living creatures animated by spiritual or supernatural forces.</p><p><strong>Animal Skeleton:</strong> Animal carcasses that are the target of Animate Dead are risen as animal skeletons. Anyone casting the spell solely on dead animals can gain up to twice his level in HD, as opposed to his level in HD per the spell Animate Dead. In other words, a 5th level Cleric, while normally only able to raise 5HD worth of Undead, may raise 10HD worth of animal skeletons. Only small creatures can be raised as such, no bigger than a large dog.</p><p><strong>Apparition:</strong> ?</p><p><strong>Bhuta:</strong> When a person is murdered, the spirit sometimes clings to the world, refusing to accept its mortal death. This spirit possesses its original body and seeks out those responsible for its murder.</p><p><strong>Bogeyman:</strong> Bogeymen are the stuff of legends: creatures created in the minds of parents who relayed stories about incorporeal ghosts coming to carry their children off if they didn’t go to bed when they were supposed to, didn’t do their chores when asked, and so on. The spectral bogeyman’s ties to the land of the living are a result of these stories. Often, these stories are based on the exploits of criminals, murderers, and madmen that live or have lived in the local area. By</p><p>the very nature of their creation, bogeymen are evil. They are creatures born of fear and lies, delighting in the torment their fear harbors.</p><p><strong>Ghast:</strong> If a creature dies from wounds sustained by a ghast’s claw and bite damage, and is not eaten by the foul creature, it will rise again as a ghoul or ghast in 2d4-1 days unless the corpse is blessed before interment. The victim will rise as a ghoul if it has less than 4 levels or hit dice, and as a ghast if it has a 4 or more levels or hit dice.</p><p><strong>Ghost:</strong> Ghosts are the restless undead spirits of the tragically or evil deceased. Generally, in life, these people committed some crime or act (or series of acts) that doomed them to forever walk the earth, never finding rest. Many were cruel, vindictive, and visited needless suffering upon others. Others were so consumed with anger, sorrow, or other emotions at the moment of death that their spirits were forced to remain bound to the physical world in perpetual torment.</p><p><strong>Ghoul:</strong> If a creature dies from wounds sustained by a ghast’s claw and bite damage, and is not eaten by the foul creature, it will rise again as a ghoul or ghast in 2d4-1 days unless the corpse is blessed before interment. The victim will rise as a ghoul if it has less than 4 levels or hit dice, and as a ghast if it has a 4 or more levels or hit dice.</p><p><strong>Haunt:</strong> In its living form, the haunt had some mission or task that needed to be completed. So great was the compulsion to finish this deed that, even in death, the creature seeks to fulfill its final task.</p><p><strong>Huecuva:</strong> ?</p><p><strong>Lich:</strong> A lich is a powerful undead creature, born from a hideous ritual performed by a wizard that lusts for everlasting life. Becoming a lich is an option for only the most powerful and reckless of magi, as it involves separating the spirit from the body and binding it in a specially prepared phylactery. This very powerful enchanted item can take any form, but it is usually an amulet of the finest quality.</p><p>Few know these arcane rituals, and of those few, even fewer dare test the sorcery. If it fails, the wizard’s soul is lost and forever irretrievable.</p><p><strong>Mummy:</strong> A mummy is an undead creature usually wrapped in divine bandages and urged to existence through prayer and ceremony.</p><p><strong>Poltergeist:</strong> The poltergeist is an invisible undead spirit that haunts a specific area. Sometimes this area is one that it was close to in life, but more often than not, the area is the place the poltergeist was killed when it was alive.</p><p><strong>Revenant:</strong> Any human (and only humans) that have died an extremely ghastly death can arise as a revenant to exact revenge on its killer. The revenant, in life, must have had a minimum of 15 CON, INT and WIS to become a revenant. Even at that, the chances are very slim.</p><p><strong>Shadow:</strong> They are either doomed souls who, in life, perpetrated great evil against innocents, or they are thralls, created and bound to darkness by another shadow.</p><p>A creature reduced to 0 strength by a shadow’s strength drain attack is slain. The deceased will rise again as a shadow within 1d4 rounds.</p><p>A creature reduced to 0 Strength by a shadow wolf’s Drain attack is slain. The deceased rises again as a normal shadow within 1d4 rounds.</p><p><strong>Skeleton:</strong> Skeletons are the animated remains of dead creatures. Their bodies are little more than bone and sinew held together by vile sorcery.</p><p><strong>Spectre:</strong> Spectres are spiritual echoes; fragments of a learned person that died in the pursuit of knowledge.</p><p>Any creature slain by a spectre will become a spectre in 1d4 rounds.</p><p><strong>Vampire:</strong> If a Vampire is killed, all of its spawn immediately become full vampires.</p><p><strong>Vampire Spawn:</strong> Vampire Spawn, or lesser vampires, are those mortals who are turned into a vampire by the kiss of a full vampire.</p><p>If a vampire chooses, it can drain the blood or energy of a human victim in such a way as to bring the deceased into unlife as a vampire spawn. This spawn is under the control of the slaying vampire. This ability is not automatic, but must be consciously used.</p><p>If a vampire wolf chooses, it can drain the blood or energy of a human victim in such a way as to bring the deceased into unlife as a vampire spawn. </p><p>This ability is not automatic, but must be consciously used.</p><p><strong>Wight:</strong> ?</p><p><strong>Wight Spawn:</strong> A human victim killed by the wight’s energy drain can be brought back to unlife, as a wight, under the control of the slaying wight. The slaying wight must want to use this ability; it is not automatic.</p><p><strong>Wolf Ghoul:</strong> ?</p><p><strong>Wolf Shadow:</strong> ?</p><p><strong>Wolf Vampiric:</strong> ?</p><p><strong>Wraith:</strong> Wraiths are powerful wights (q.v.) who have forged a more powerful bond with the negative material plane.</p><p><strong>Wraith Spawn:</strong> A human victim killed by the wraith’s energy drain can be brought back to life as a wraith, under the control of the slaying wraith. The slaying wraith must want to use this ability; it is not automatic.</p><p><strong>Zombie:</strong> Zombies are undead humanoids, reanimated corpses that stalk the earth with little purpose or reason.</p><p>In some campaigns, zombies may be able to infect others with their bite, slowly turning the infected into zombies. In such a case, the victim bitten must make a constitution save at -2 or be infected. Infected victims will lose 1d4 points of strength and constitution each day until one of the two abilities reaches 0, at which point the victim dies, rising within 1d4 minutes as a new zombie unless the body is destroyed (often through decapitation or other destruction of the head).</p><p><strong>Civatateo:</strong> Civatateo are noble women who have died in childbirth and now roam as undead looking to punish the living.</p><p><strong>Gashadokuro:</strong> Gashadokuro are created from gathering bones from people who have died of starvation.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7261206, member: 2209"] [b]Amazing Adventures Manual of Monsters[/b] [URL=http://www.drivethrurpg.com/product/144875/Amazing-Adventures-Manual-of-Monsters?affiliate_id=17596]Amazing Adventures Manual of Monsters[/URL] Castles & Crusades [b]Undead:[/b] Undead are once-living creatures animated by spiritual or supernatural forces. [b]Animal Skeleton:[/b] Animal carcasses that are the target of Animate Dead are risen as animal skeletons. Anyone casting the spell solely on dead animals can gain up to twice his level in HD, as opposed to his level in HD per the spell Animate Dead. In other words, a 5th level Cleric, while normally only able to raise 5HD worth of Undead, may raise 10HD worth of animal skeletons. Only small creatures can be raised as such, no bigger than a large dog. [b]Apparition:[/b] ? [b]Bhuta:[/b] When a person is murdered, the spirit sometimes clings to the world, refusing to accept its mortal death. This spirit possesses its original body and seeks out those responsible for its murder. [b]Bogeyman:[/b] Bogeymen are the stuff of legends: creatures created in the minds of parents who relayed stories about incorporeal ghosts coming to carry their children off if they didn’t go to bed when they were supposed to, didn’t do their chores when asked, and so on. The spectral bogeyman’s ties to the land of the living are a result of these stories. Often, these stories are based on the exploits of criminals, murderers, and madmen that live or have lived in the local area. By the very nature of their creation, bogeymen are evil. They are creatures born of fear and lies, delighting in the torment their fear harbors. [b]Ghast:[/b] If a creature dies from wounds sustained by a ghast’s claw and bite damage, and is not eaten by the foul creature, it will rise again as a ghoul or ghast in 2d4-1 days unless the corpse is blessed before interment. The victim will rise as a ghoul if it has less than 4 levels or hit dice, and as a ghast if it has a 4 or more levels or hit dice. [b]Ghost:[/b] Ghosts are the restless undead spirits of the tragically or evil deceased. Generally, in life, these people committed some crime or act (or series of acts) that doomed them to forever walk the earth, never finding rest. Many were cruel, vindictive, and visited needless suffering upon others. Others were so consumed with anger, sorrow, or other emotions at the moment of death that their spirits were forced to remain bound to the physical world in perpetual torment. [b]Ghoul:[/b] If a creature dies from wounds sustained by a ghast’s claw and bite damage, and is not eaten by the foul creature, it will rise again as a ghoul or ghast in 2d4-1 days unless the corpse is blessed before interment. The victim will rise as a ghoul if it has less than 4 levels or hit dice, and as a ghast if it has a 4 or more levels or hit dice. [b]Haunt:[/b] In its living form, the haunt had some mission or task that needed to be completed. So great was the compulsion to finish this deed that, even in death, the creature seeks to fulfill its final task. [b]Huecuva:[/b] ? [b]Lich:[/b] A lich is a powerful undead creature, born from a hideous ritual performed by a wizard that lusts for everlasting life. Becoming a lich is an option for only the most powerful and reckless of magi, as it involves separating the spirit from the body and binding it in a specially prepared phylactery. This very powerful enchanted item can take any form, but it is usually an amulet of the finest quality. Few know these arcane rituals, and of those few, even fewer dare test the sorcery. If it fails, the wizard’s soul is lost and forever irretrievable. [b]Mummy:[/b] A mummy is an undead creature usually wrapped in divine bandages and urged to existence through prayer and ceremony. [b]Poltergeist:[/b] The poltergeist is an invisible undead spirit that haunts a specific area. Sometimes this area is one that it was close to in life, but more often than not, the area is the place the poltergeist was killed when it was alive. [b]Revenant:[/b] Any human (and only humans) that have died an extremely ghastly death can arise as a revenant to exact revenge on its killer. The revenant, in life, must have had a minimum of 15 CON, INT and WIS to become a revenant. Even at that, the chances are very slim. [b]Shadow:[/b] They are either doomed souls who, in life, perpetrated great evil against innocents, or they are thralls, created and bound to darkness by another shadow. A creature reduced to 0 strength by a shadow’s strength drain attack is slain. The deceased will rise again as a shadow within 1d4 rounds. A creature reduced to 0 Strength by a shadow wolf’s Drain attack is slain. The deceased rises again as a normal shadow within 1d4 rounds. [b]Skeleton:[/b] Skeletons are the animated remains of dead creatures. Their bodies are little more than bone and sinew held together by vile sorcery. [b]Spectre:[/b] Spectres are spiritual echoes; fragments of a learned person that died in the pursuit of knowledge. Any creature slain by a spectre will become a spectre in 1d4 rounds. [b]Vampire:[/b] If a Vampire is killed, all of its spawn immediately become full vampires. [b]Vampire Spawn:[/b] Vampire Spawn, or lesser vampires, are those mortals who are turned into a vampire by the kiss of a full vampire. If a vampire chooses, it can drain the blood or energy of a human victim in such a way as to bring the deceased into unlife as a vampire spawn. This spawn is under the control of the slaying vampire. This ability is not automatic, but must be consciously used. If a vampire wolf chooses, it can drain the blood or energy of a human victim in such a way as to bring the deceased into unlife as a vampire spawn. This ability is not automatic, but must be consciously used. [b]Wight:[/b] ? [b]Wight Spawn:[/b] A human victim killed by the wight’s energy drain can be brought back to unlife, as a wight, under the control of the slaying wight. The slaying wight must want to use this ability; it is not automatic. [b]Wolf Ghoul:[/b] ? [b]Wolf Shadow:[/b] ? [b]Wolf Vampiric:[/b] ? [b]Wraith:[/b] Wraiths are powerful wights (q.v.) who have forged a more powerful bond with the negative material plane. [b]Wraith Spawn:[/b] A human victim killed by the wraith’s energy drain can be brought back to life as a wraith, under the control of the slaying wraith. The slaying wraith must want to use this ability; it is not automatic. [b]Zombie:[/b] Zombies are undead humanoids, reanimated corpses that stalk the earth with little purpose or reason. In some campaigns, zombies may be able to infect others with their bite, slowly turning the infected into zombies. In such a case, the victim bitten must make a constitution save at -2 or be infected. Infected victims will lose 1d4 points of strength and constitution each day until one of the two abilities reaches 0, at which point the victim dies, rising within 1d4 minutes as a new zombie unless the body is destroyed (often through decapitation or other destruction of the head). [b]Civatateo:[/b] Civatateo are noble women who have died in childbirth and now roam as undead looking to punish the living. [b]Gashadokuro:[/b] Gashadokuro are created from gathering bones from people who have died of starvation. [/QUOTE]
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