Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 7307527" data-attributes="member: 2209"><p><strong>HackMaster Player's Handbook</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/109620/HackMaster-Players-Handbook?affiliate_id=17596" target="_blank">HackMaster Player's Handbook</a></p><p>Hackmaster 5e</p><p><strong>Skeleton:</strong> <em>Animate Skeleton</em> spell.</p><p><em>Animate Skeletons</em> spell.</p><p><strong>Zombie:</strong> <em>Animate Zombie</em> spell.</p><p><em>Animate Zombies</em> spell.</p><p></p><p>Animate Skeleton</p><p>Components: V, S, DI</p><p>Casting Time: 2 hours</p><p>Range: Touch</p><p>Volume of Effect: bones of a single man-sized bipedal creature</p><p>Duration: Permanent</p><p>Saving Throw: not applicable</p><p>This ceremony allows an evil cleric to animate the bones of a human or humanoid creature to serve as an undead minion. Generally any man-sized biped suffices as feedstock for the ritual. The creature's former skills in life are immaterial – once animated they take on the characteristics of Skeletons as defined in the Hacklopedia of Beasts.</p><p>Clerics have control of any skeletons they create (e.g. they are not required to make a commanding undead check). This is permanent unless their control is temporarily disrupted by another cleric forcibly commanding the undead in question.</p><p>This unholy liturgy permits animating one skeleton.</p><p>Only certain religions condone this practice.</p><p></p><p>Animate Skeletons</p><p>Components: V, S, DI</p><p>Casting Time: 2 hours</p><p>Range: Touch</p><p>Volume of Effect: bones of a dozen man-sized bipedal creatures</p><p>Duration: Permanent</p><p>Saving Throw: not applicable</p><p>Except for the increased efficacy in being able to animate 3d4p skeletons, this spell is identical to Animate Skeleton.</p><p></p><p>Animate Zombie</p><p>Components: V, S, DI</p><p>Casting Time: 3 hours</p><p>Range: Touch</p><p>Volume of Effect: corpse of a single man-sized bipedal creature</p><p>Duration: Permanent</p><p>Saving Throw: not applicable</p><p>This ceremony allows an evil cleric to animate the cadaver of a human or humanoid creature to serve as an undead minion. Generally any man-sized biped will suffice as feedstock for the ritual. The creature's former skills in life are immaterial – once animated they take on the characteristics of Zombies as defined in the Hacklopedia of Beasts.</p><p>Clerics have control of any zombies they create (e.g. they are not required to make a commanding undead check). This is permanent unless their control is temporarily disrupted by another cleric forcibly commanding the undead in question.</p><p>This unholy liturgy permits animating a single zombie.</p><p>Only certain religions condone this practice.</p><p></p><p>Animate Zombies</p><p>Components: V, S, DI</p><p>Casting Time: 3 hours</p><p>Range: Touch</p><p>Volume of Effect: corpses of a dozen man-sized bipedal creatures</p><p>Duration: Permanent</p><p>Saving Throw: not applicable</p><p>Except for the increased efficacy in being able to animate 3d4p zombies, this spell is identical to Animate Zombie.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7307527, member: 2209"] [b]HackMaster Player's Handbook[/b] [URL=http://www.drivethrurpg.com/product/109620/HackMaster-Players-Handbook?affiliate_id=17596]HackMaster Player's Handbook[/URL] Hackmaster 5e [b]Skeleton:[/b] [i]Animate Skeleton[/i] spell. [i]Animate Skeletons[/i] spell. [b]Zombie:[/b] [i]Animate Zombie[/i] spell. [i]Animate Zombies[/i] spell. Animate Skeleton Components: V, S, DI Casting Time: 2 hours Range: Touch Volume of Effect: bones of a single man-sized bipedal creature Duration: Permanent Saving Throw: not applicable This ceremony allows an evil cleric to animate the bones of a human or humanoid creature to serve as an undead minion. Generally any man-sized biped suffices as feedstock for the ritual. The creature's former skills in life are immaterial – once animated they take on the characteristics of Skeletons as defined in the Hacklopedia of Beasts. Clerics have control of any skeletons they create (e.g. they are not required to make a commanding undead check). This is permanent unless their control is temporarily disrupted by another cleric forcibly commanding the undead in question. This unholy liturgy permits animating one skeleton. Only certain religions condone this practice. Animate Skeletons Components: V, S, DI Casting Time: 2 hours Range: Touch Volume of Effect: bones of a dozen man-sized bipedal creatures Duration: Permanent Saving Throw: not applicable Except for the increased efficacy in being able to animate 3d4p skeletons, this spell is identical to Animate Skeleton. Animate Zombie Components: V, S, DI Casting Time: 3 hours Range: Touch Volume of Effect: corpse of a single man-sized bipedal creature Duration: Permanent Saving Throw: not applicable This ceremony allows an evil cleric to animate the cadaver of a human or humanoid creature to serve as an undead minion. Generally any man-sized biped will suffice as feedstock for the ritual. The creature's former skills in life are immaterial – once animated they take on the characteristics of Zombies as defined in the Hacklopedia of Beasts. Clerics have control of any zombies they create (e.g. they are not required to make a commanding undead check). This is permanent unless their control is temporarily disrupted by another cleric forcibly commanding the undead in question. This unholy liturgy permits animating a single zombie. Only certain religions condone this practice. Animate Zombies Components: V, S, DI Casting Time: 3 hours Range: Touch Volume of Effect: corpses of a dozen man-sized bipedal creatures Duration: Permanent Saving Throw: not applicable Except for the increased efficacy in being able to animate 3d4p zombies, this spell is identical to Animate Zombie. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top