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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7307872" data-attributes="member: 2209"><p><strong>Iron Falcon</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/148344/Iron-Falcon-Rules-for-Classic-Fantasy-RolePlaying?affiliate_id=17596" target="_blank">Iron Falcon</a></p><p>Iron Falcon</p><p><strong>Ghoul:</strong> Characters slain by a ghoul will arise at the next nightfall (but not less than 8 hours after dying) as ghouls themselves.</p><p><strong>Lich:</strong> A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life.</p><p><strong>Mummy:</strong> Mummies are undead monsters, preserved corpses animated through the auspices of dark desert gods best forgotten.</p><p><strong>Skeleton:</strong> Skeletons are undead monsters; they are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.</p><p><em>Animate Dead</em> spell.</p><p><strong>Spectre:</strong> Any character slain by a spectre will arise at the next sunset (but not sooner than 6 hours after death) as a spectre under the control of its killer.</p><p><strong>Vampire:</strong> Humans and humanoids slain by a vampire will arise at the next sunset (but not sooner than 6 hours after death) as vampires under the control of the one who slew them.</p><p><strong>Wight:</strong> Wights are undead monsters, corpses of the dead animated by dark magic.</p><p><strong>Wraith:</strong> Wraiths are undead monsters, spirits of the dead which live on, driven by hatred for the living.</p><p><strong>Zombie:</strong> Zombies are undead monsters, corpses reanimated through dark and sinister magic.</p><p><em>Animate Dead</em> spell.</p><p></p><p>Animate Dead</p><p>Magic-User 5</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster's spoken commands. Roll 1d6 for the number of hit dice of undead monsters animated, plus an additional 1d6 for each level the caster has above 8th. Excess hit dice which cannot be applied (due to lack of available remains) are lost. Undead creatures animated by this spell persist until destroyed.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7307872, member: 2209"] [b]Iron Falcon[/b] [URL=http://www.drivethrurpg.com/product/148344/Iron-Falcon-Rules-for-Classic-Fantasy-RolePlaying?affiliate_id=17596]Iron Falcon[/URL] Iron Falcon [b]Ghoul:[/b] Characters slain by a ghoul will arise at the next nightfall (but not less than 8 hours after dying) as ghouls themselves. [b]Lich:[/b] A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life. [b]Mummy:[/b] Mummies are undead monsters, preserved corpses animated through the auspices of dark desert gods best forgotten. [b]Skeleton:[/b] Skeletons are undead monsters; they are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. [i]Animate Dead[/i] spell. [b]Spectre:[/b] Any character slain by a spectre will arise at the next sunset (but not sooner than 6 hours after death) as a spectre under the control of its killer. [b]Vampire:[/b] Humans and humanoids slain by a vampire will arise at the next sunset (but not sooner than 6 hours after death) as vampires under the control of the one who slew them. [b]Wight:[/b] Wights are undead monsters, corpses of the dead animated by dark magic. [b]Wraith:[/b] Wraiths are undead monsters, spirits of the dead which live on, driven by hatred for the living. [b]Zombie:[/b] Zombies are undead monsters, corpses reanimated through dark and sinister magic. [i]Animate Dead[/i] spell. Animate Dead Magic-User 5 This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster's spoken commands. Roll 1d6 for the number of hit dice of undead monsters animated, plus an additional 1d6 for each level the caster has above 8th. Excess hit dice which cannot be applied (due to lack of available remains) are lost. Undead creatures animated by this spell persist until destroyed. [/QUOTE]
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