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<blockquote data-quote="Voadam" data-source="post: 7316387" data-attributes="member: 2209"><p><strong>Labyrinth Lord</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/64331/Labyrinth-Lord-Revised-Edition-noart-version?affiliate_id=17596" target="_blank">Labyrinth Lord</a></p><p>Labyrinth Lord</p><p><strong>Undead:</strong> These beings were alive at one time, but through foul magic or by dying at the hands of another undead type, these beings rise again as undead horrors.</p><p><strong>Ghoul:</strong> All humans slain by ghouls rise again in 24 hours as ghouls, unless the spell bless is cast upon their bodies.</p><p><strong>Mummy:</strong> Mummies are preserved undead corpses animated through the auspices of dark desert gods best forgotten.</p><p><strong>Skeleton:</strong> Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.</p><p><strong>Spectre:</strong> Should a character reach level 0 from a spectre's energy drain, he dies and will become a spectre in 24 hours.</p><p><strong>Vampire:</strong> Vampires create others of their kind by draining humans or other humanoids of all life energy (they reach 0 level). The victim must be buried, and after 1 day he will arise as a vampire.</p><p><strong>Wight:</strong> Wights are undead creatures who were formerly humans or demi-humans in life.</p><p>Any human or demi-human reduced to 0 level from a wight's energy drain dies, and becomes a wight in 1d4 days.</p><p><strong>Wraith:</strong> Wraiths are incorporeal undead creatures born of evil and darkness.</p><p>Should a character reach level 0 from a wraith's energy drain, he dies and will become a wraith in 24 hours.</p><p><strong>Zombie:</strong> Zombies are undead corpses reanimated through dark and sinister magic.</p><p><em>Animate Dead</em> spell.</p><p></p><p>Animate Dead</p><p>Level: 3</p><p>Duration: Permanent</p><p>Range: 60'</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster's spoken commands. The undead can follow the caster, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed or until a dispel magic spell is cast upon them.</p><p>The caster may animate a number of hit die worth of zombies or skeletons equal to the caster's level. For example, a 7th level cleric can animate seven skeletons, but only three zombies. These creatures are unintelligent, and do not retain any abilities that they had in life. All skeletons have an AC of 7 and hit dice equal to the creature in life. Zombies have an AC of 8, and the number of hit dice of the living creature +1. It is important to note that if a character is animated in this fashion, he will not have hit dice related to his class level, but instead will have the standard skeleton or zombie hit dice. A lawful character that casts this spell may draw disfavor from his god.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7316387, member: 2209"] [b]Labyrinth Lord[/b] [URL=http://www.drivethrurpg.com/product/64331/Labyrinth-Lord-Revised-Edition-noart-version?affiliate_id=17596]Labyrinth Lord[/URL] Labyrinth Lord [b]Undead:[/b] These beings were alive at one time, but through foul magic or by dying at the hands of another undead type, these beings rise again as undead horrors. [b]Ghoul:[/b] All humans slain by ghouls rise again in 24 hours as ghouls, unless the spell bless is cast upon their bodies. [b]Mummy:[/b] Mummies are preserved undead corpses animated through the auspices of dark desert gods best forgotten. [b]Skeleton:[/b] Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. [b]Spectre:[/b] Should a character reach level 0 from a spectre's energy drain, he dies and will become a spectre in 24 hours. [b]Vampire:[/b] Vampires create others of their kind by draining humans or other humanoids of all life energy (they reach 0 level). The victim must be buried, and after 1 day he will arise as a vampire. [b]Wight:[/b] Wights are undead creatures who were formerly humans or demi-humans in life. Any human or demi-human reduced to 0 level from a wight's energy drain dies, and becomes a wight in 1d4 days. [b]Wraith:[/b] Wraiths are incorporeal undead creatures born of evil and darkness. Should a character reach level 0 from a wraith's energy drain, he dies and will become a wraith in 24 hours. [b]Zombie:[/b] Zombies are undead corpses reanimated through dark and sinister magic. [i]Animate Dead[/i] spell. Animate Dead Level: 3 Duration: Permanent Range: 60' This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster's spoken commands. The undead can follow the caster, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed or until a dispel magic spell is cast upon them. The caster may animate a number of hit die worth of zombies or skeletons equal to the caster's level. For example, a 7th level cleric can animate seven skeletons, but only three zombies. These creatures are unintelligent, and do not retain any abilities that they had in life. All skeletons have an AC of 7 and hit dice equal to the creature in life. Zombies have an AC of 8, and the number of hit dice of the living creature +1. It is important to note that if a character is animated in this fashion, he will not have hit dice related to his class level, but instead will have the standard skeleton or zombie hit dice. A lawful character that casts this spell may draw disfavor from his god. [/QUOTE]
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