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<blockquote data-quote="Voadam" data-source="post: 7332212" data-attributes="member: 2209"><p><strong>Petty Gods</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/149434/Petty-Gods-Revised--Expanded-Edition?affiliate_id=17596" target="_blank">Petty Gods</a></p><p>Labyrinth Lord</p><p><strong>Ghoul:</strong> Ghouls and ghasts are supposedly creatures of Kypselus' own hideous design and are considered particularly sacred.</p><p><strong>Ghast:</strong> Ghouls and ghasts are supposedly creatures of Kypselus' own hideous design and are considered particularly sacred.</p><p><strong>Kahladaht:</strong> Kahladaht the Once Deified was once a great knight in the service of a god of law and virtue. During a crusade in a foreign land Kahladaht was tricked by a necromancer into slaying the avatar of his own god during an execution. Upon realizing what he had done the knight wandered into the desert. There he dwelt for forty days attempting to repent for his sin. In the end his god was unforgiving. Kahladaht, lost, now thought only of revenge. He sought the necromancer out, but in his fragile state of mind was seduced by the necromancer’s honeyed words. Kahladaht served the necromancer until he was slain in battle, after which he was brought back as a powerful undead being to serve his new master for eternity. Kahladaht, however, grew ambitious and struck his master down, claiming his keep and undead legion for himself. The undead knight spent years studying the forces of necromancy and cults related to the dread practice. In doing so he discovered some of the secrets of immortality, and indeed divinity. From a demon prince, he learned a secret which allowed him to siphon some level of power from the goddess of death. He had secretly stolen enough power to nearly become a true god, but the followers who flocked to him upon acquiring such power also attracted the unwanted attention of adventurers and would-be heroes. One of these bands was able to perform a ritual in an ancient palace known as “Where Angels Fear to Tread.” It alerted the goddess of death to Kahladaht’s scheme and he was stopped. Some of his power was taken from him at this time and he was left a broken and petty god, always ambitious and seeking more power.</p><p><strong>Nyctalops:</strong> ?</p><p><strong>Vampire:</strong> It is also rumored that it is Nyctalops, not Ambrogio*, who is truly the first vampire. </p><p>* According to The Vampire Bible, Ambrogio was the first vampire, cursed jealously by Apollo for Selene’s affection.</p><p>All those who find themself lost, both literally and figuratively, are his “children,” and he is their “father.” When the moon is bright, he stalks the fields in search of those who have gone astray and “leads” them (willingly or unwillingly) back to his home Aloas—a grotto set high in a dark cliffside. It is there he forces his children to drink his lunar wine (fermented from the blood of the moon) from a battered chalice forged of alien metal (akin to silver). Any living creature taking a sip of this wine must save vs. death or be turned into a vampire (with an additional save required for each additional sip).</p><p><strong>Hedel Man:</strong> Those with the wherewithal to resist her gaze will still have to contend with Xinrael’s hedel-men entourage, a motley assortment of humanoid, rotting fruit-folk brought to un-life by the necro-vivimantic properties of her divine sputum.</p><p><strong>Bogling, Bog-Standard Bogman:</strong> Bog-standard bogmen are the remains of people who died after a long struggle to get unstuck from an ignominious death in swamps or tar pits. Just as the torches of the search parties disappeared into the surrounding mire, they squeaked a last, pathetic plea for salvation and were summarily instilled with a mote of blasphemous quintessence of the god of that bog (known in some locations by the name “The Bogfather”). As years of erosion or human activity sometimes results in a situation in which a bogman becomes uncovered again, it will finally rip itself free of its prison as the first rays of moonlight touch it. A bogman desires to find living souls to take its place beneath the muck; and any humanoids it places there will rise in a similar manner the next night.</p><p><strong>Bogling, Hanged Bogman:</strong> Criminals in some areas are often hanged and given over to The Bogfather (a dark, petty god of swamps and coal), or to other gods of the bog, as a form of eternal punishment. However, sometimes a soul escapes the cool reach of the bog god’s realm and returns to its body. Preserved in weird ways by the acids of the swamp waters, hanged bogmen resemble soggy mummies.</p><p><strong>Gloaming:</strong> ?</p><p><strong>Heartless Dead:</strong> These spirits are the remains of mortals who were subjected to ixiptla or sacrificial heart-extraction whilst alive.</p><p><strong>Sepultural Wyrm Captive Spirit:</strong> Additionally, each wyrm holds 1d3 captive spirits of warriors still being digested (a process that takes decades) which they can spit forth in ectoplasmic form at will to serve them.</p><p><strong>Skeletal Servitor:</strong> Skeletal servitors are created from the corpses of dead angelic servitors through a process known only to the inner circles of the gods; what is known is that an animate undead spell alone is not enough to create one.</p><p><strong>Skeletal Servitor Dreambringer:</strong> ?</p><p><strong>Skeletal Servitor Enflamor:</strong> ?</p><p><strong>Skeletal Servitor Hunter:</strong> ?</p><p><strong>Skeletal Servitor Messenger:</strong> ?</p><p><strong>Skeletal Servitor Negator:</strong> ?</p><p><strong>Skeletal Servitor Temple Guardian:</strong> ?</p><p><strong>Tetsuizke:</strong> As she was the first head priestess chosen by Curdle herself to be the head priestess of the order, Curdle took pity on her in death. Curdle begged her father, Ywehbobbobhewy (Lord of Waters, etc., etc.) to beseech the Jale God to grant Tetskuize’s soul immortality on the godling planes. The Jale God challenged Ywehbobbobhewy to a game of Crown & Anchor, and as the game ended in a draw, the Jale God begrudgingly assented to partially fulfill the request: he made Tetskuize a lich whose phylactery (a small cheese press) is kept locked away somewhere secret on one of the godling planes.</p><p><strong>Animated Fallen Warrior:</strong> <em>Animate Fallen Warrior</em> spell.</p><p></p><p>Animate Fallen Warrior</p><p>Level : 5 Magic-user</p><p>Range: 60'</p><p>Duration : 1 turn</p><p>Similar to the spell animate dead, this spell animates a number of recently deceased warriors (who died within the last turn). The number of warriors that may be animated is equal to the level of the spellcaster plus 1d6. Each animated warrior fights and saves as a 1 HD monster (with 1d8 hp). Like all undead, animated warriors are immune to sleep, charm, and hold, and they are susceptible to the effects of turning. Animated fallen warriors will remain animated until all their newly required hp are lost, or until 1 turn has passed (whichever comes first). This spell may only be used on any fallen warrior once, after which they will immediately be taken up by The Fallen One.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7332212, member: 2209"] [b]Petty Gods[/b] [URL=http://www.drivethrurpg.com/product/149434/Petty-Gods-Revised--Expanded-Edition?affiliate_id=17596]Petty Gods[/URL] Labyrinth Lord [b]Ghoul:[/b] Ghouls and ghasts are supposedly creatures of Kypselus' own hideous design and are considered particularly sacred. [b]Ghast:[/b] Ghouls and ghasts are supposedly creatures of Kypselus' own hideous design and are considered particularly sacred. [b]Kahladaht:[/b] Kahladaht the Once Deified was once a great knight in the service of a god of law and virtue. During a crusade in a foreign land Kahladaht was tricked by a necromancer into slaying the avatar of his own god during an execution. Upon realizing what he had done the knight wandered into the desert. There he dwelt for forty days attempting to repent for his sin. In the end his god was unforgiving. Kahladaht, lost, now thought only of revenge. He sought the necromancer out, but in his fragile state of mind was seduced by the necromancer’s honeyed words. Kahladaht served the necromancer until he was slain in battle, after which he was brought back as a powerful undead being to serve his new master for eternity. Kahladaht, however, grew ambitious and struck his master down, claiming his keep and undead legion for himself. The undead knight spent years studying the forces of necromancy and cults related to the dread practice. In doing so he discovered some of the secrets of immortality, and indeed divinity. From a demon prince, he learned a secret which allowed him to siphon some level of power from the goddess of death. He had secretly stolen enough power to nearly become a true god, but the followers who flocked to him upon acquiring such power also attracted the unwanted attention of adventurers and would-be heroes. One of these bands was able to perform a ritual in an ancient palace known as “Where Angels Fear to Tread.” It alerted the goddess of death to Kahladaht’s scheme and he was stopped. Some of his power was taken from him at this time and he was left a broken and petty god, always ambitious and seeking more power. [b]Nyctalops:[/b] ? [b]Vampire:[/b] It is also rumored that it is Nyctalops, not Ambrogio*, who is truly the first vampire. * According to The Vampire Bible, Ambrogio was the first vampire, cursed jealously by Apollo for Selene’s affection. All those who find themself lost, both literally and figuratively, are his “children,” and he is their “father.” When the moon is bright, he stalks the fields in search of those who have gone astray and “leads” them (willingly or unwillingly) back to his home Aloas—a grotto set high in a dark cliffside. It is there he forces his children to drink his lunar wine (fermented from the blood of the moon) from a battered chalice forged of alien metal (akin to silver). Any living creature taking a sip of this wine must save vs. death or be turned into a vampire (with an additional save required for each additional sip). [b]Hedel Man:[/b] Those with the wherewithal to resist her gaze will still have to contend with Xinrael’s hedel-men entourage, a motley assortment of humanoid, rotting fruit-folk brought to un-life by the necro-vivimantic properties of her divine sputum. [b]Bogling, Bog-Standard Bogman:[/b] Bog-standard bogmen are the remains of people who died after a long struggle to get unstuck from an ignominious death in swamps or tar pits. Just as the torches of the search parties disappeared into the surrounding mire, they squeaked a last, pathetic plea for salvation and were summarily instilled with a mote of blasphemous quintessence of the god of that bog (known in some locations by the name “The Bogfather”). As years of erosion or human activity sometimes results in a situation in which a bogman becomes uncovered again, it will finally rip itself free of its prison as the first rays of moonlight touch it. A bogman desires to find living souls to take its place beneath the muck; and any humanoids it places there will rise in a similar manner the next night. [b]Bogling, Hanged Bogman:[/b] Criminals in some areas are often hanged and given over to The Bogfather (a dark, petty god of swamps and coal), or to other gods of the bog, as a form of eternal punishment. However, sometimes a soul escapes the cool reach of the bog god’s realm and returns to its body. Preserved in weird ways by the acids of the swamp waters, hanged bogmen resemble soggy mummies. [b]Gloaming:[/b] ? [b]Heartless Dead:[/b] These spirits are the remains of mortals who were subjected to ixiptla or sacrificial heart-extraction whilst alive. [b]Sepultural Wyrm Captive Spirit:[/b] Additionally, each wyrm holds 1d3 captive spirits of warriors still being digested (a process that takes decades) which they can spit forth in ectoplasmic form at will to serve them. [b]Skeletal Servitor:[/b] Skeletal servitors are created from the corpses of dead angelic servitors through a process known only to the inner circles of the gods; what is known is that an animate undead spell alone is not enough to create one. [b]Skeletal Servitor Dreambringer:[/b] ? [b]Skeletal Servitor Enflamor:[/b] ? [b]Skeletal Servitor Hunter:[/b] ? [b]Skeletal Servitor Messenger:[/b] ? [b]Skeletal Servitor Negator:[/b] ? [b]Skeletal Servitor Temple Guardian:[/b] ? [b]Tetsuizke:[/b] As she was the first head priestess chosen by Curdle herself to be the head priestess of the order, Curdle took pity on her in death. Curdle begged her father, Ywehbobbobhewy (Lord of Waters, etc., etc.) to beseech the Jale God to grant Tetskuize’s soul immortality on the godling planes. The Jale God challenged Ywehbobbobhewy to a game of Crown & Anchor, and as the game ended in a draw, the Jale God begrudgingly assented to partially fulfill the request: he made Tetskuize a lich whose phylactery (a small cheese press) is kept locked away somewhere secret on one of the godling planes. [b]Animated Fallen Warrior:[/b] [i]Animate Fallen Warrior[/i] spell. Animate Fallen Warrior Level : 5 Magic-user Range: 60' Duration : 1 turn Similar to the spell animate dead, this spell animates a number of recently deceased warriors (who died within the last turn). The number of warriors that may be animated is equal to the level of the spellcaster plus 1d6. Each animated warrior fights and saves as a 1 HD monster (with 1d8 hp). Like all undead, animated warriors are immune to sleep, charm, and hold, and they are susceptible to the effects of turning. Animated fallen warriors will remain animated until all their newly required hp are lost, or until 1 turn has passed (whichever comes first). This spell may only be used on any fallen warrior once, after which they will immediately be taken up by The Fallen One. [/QUOTE]
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