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<blockquote data-quote="Voadam" data-source="post: 7343384" data-attributes="member: 2209"><p><strong>COA02: Ghoul Keep and the Ghoul Lands</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/106239/COA02-Ghoul-Keep-and-the-Ghoul-Lands?affiliate_id=17596" target="_blank">COA02: Ghoul Keep and the Ghoul Lands</a></p><p>Labyrinth Lord</p><p><strong>Lorrgan Makaar:</strong> In ages past, when the great Kingdom of Mor fell into ruin, the sorcerer-baron Lorrgan Makaar fled to his ancient palace fortress, but was unable to escape the dark magics unleashed during the destruction of the Great City. Makaar soon succumbed to a strange sickness that left him bedridden for days. Fearing their lord to be cursed, his followers began to desert him, one by one, until at last he was alone. When Makaar awoke from his fever, he found that he was no longer fully human. Lorrgan Makaar had become an unholy ghoulish creature of great power.</p><p><strong>Arkaan Makaar:</strong> </p><p><strong>Dala Makaar:</strong> </p><p><strong>Jaheen Makaar:</strong> </p><p><strong>Urgen Makaar:</strong> </p><p><strong>Morrow Makaar:</strong> </p><p><strong>Wukrael Qalor:</strong> </p><p><strong>Bonewraith:</strong> A bonewraith is an undead monster formed from the restless spirits of fallen soldiers.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghoul Reaver:</strong> Humans slain by a warrior ghoul’s claw or bite attack rise again in 24 hours as reaver ghouls, unless the spell bless is cast upon their bodies.</p><p>Humans slain by a shadow ghoul’s claw or bite attack rise again in 24 hours as reaver ghouls, unless the spell bless is cast upon their bodies.</p><p>Humans slain by a sorcerer ghoul’s claw or bite attack rise again in 24 hours as reaver ghouls, unless the spell bless is cast upon their bodies.</p><p>Humans slain by a gahoul’s bite attack rise again in 24 hours as warrior (fighters), shadow (thieves), sorcerer (magic-users), or reaver ghouls (clerics and normal humans), unless the spell bless is cast upon their bodies.</p><p><strong>Ghoul Reaver Ghoulaqi:</strong> ?</p><p><strong>Ghoul Warrior:</strong> Humans slain by a gahoul’s bite attack rise again in 24 hours as warrior (fighters), shadow (thieves), sorcerer (magic-users), or reaver ghouls (clerics and normal humans), unless the spell bless is cast upon their bodies.</p><p><strong>Ghoul Shadow:</strong> Humans slain by a gahoul’s bite attack rise again in 24 hours as warrior (fighters), shadow (thieves), sorcerer (magic-users), or reaver ghouls (clerics and normal humans), unless the spell bless is cast upon their bodies.</p><p><strong>Ghoul Sorcerer:</strong> Humans slain by a gahoul’s bite attack rise again in 24 hours as warrior (fighters), shadow (thieves), sorcerer (magic-users), or reaver ghouls (clerics and normal humans), unless the spell bless is cast upon their bodies.</p><p><strong>Ghast:</strong> ?</p><p><strong>Gahoul:</strong> Once in a great while, one of Lorrgan Makaar’s human wives dies while giving birth to an abominable blend of human and ghoul known as a gahoul.</p><p><strong>Traask The King's Steed:</strong> Some say the dragon was once Makaar’s archenemy, while others say it was once the mate or child of the great blue dragon A’tan Hellise.</p><p><strong>Irik Utal:</strong> This sarcophagus is decorated with numerous carvings depicting Ghoul Keep as well as Utal’s numerous victories. The remains of Irik Utal lie within. Unknown to any save the sorcerer ghoul Jexahl Ta, Irik Utal has slowly begun to reanimate, and if he awakens fully, he may become a powerful undead, perhaps even a lich. The effect of his reawakening is left for the Labyrinth Lord to decide.</p><p><strong>Mummy:</strong> Seven sealed crypts line the walls of this chamber. These are the final resting places of former wardens of Ghoul Keep. Each crypt contains Hoard Class XXI, but each crypt opened causes the remains to animate as a mummy in 1d4 days. The mummy hunts down the character(s) who disturbed its peace and does not rest until it is slain.</p><p><strong>Undead Purple Worm:</strong> ?</p><p><strong>Zombie:</strong> The crab’s operator piloted it out of the sinkhole before succumbing to his injuries. He has since reanimated as a zombie and attacks anyone who opens the hatch.</p><p>Anyone killed by Raltus rises as a zombie or skeleton in 1d4 rounds.</p><p><strong>Cal Waruk:</strong> ?</p><p><strong>Lek Mercan:</strong> ?</p><p><strong>Lek Agheer:</strong> ?</p><p><strong>Aag Aat:</strong> ?</p><p><strong>Jexahl Ta:</strong> ?</p><p><strong>Skeleton:</strong> Anyone killed by Raltus rises as a zombie or skeleton in 1d4 rounds.</p><p><strong>Raltus the Undying:</strong> Raltus the Undying is the avatar of the Kalitus Corpi undead cult.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7343384, member: 2209"] [b]COA02: Ghoul Keep and the Ghoul Lands[/b] [URL=http://www.drivethrurpg.com/product/106239/COA02-Ghoul-Keep-and-the-Ghoul-Lands?affiliate_id=17596]COA02: Ghoul Keep and the Ghoul Lands[/URL] Labyrinth Lord [b]Lorrgan Makaar:[/b] In ages past, when the great Kingdom of Mor fell into ruin, the sorcerer-baron Lorrgan Makaar fled to his ancient palace fortress, but was unable to escape the dark magics unleashed during the destruction of the Great City. Makaar soon succumbed to a strange sickness that left him bedridden for days. Fearing their lord to be cursed, his followers began to desert him, one by one, until at last he was alone. When Makaar awoke from his fever, he found that he was no longer fully human. Lorrgan Makaar had become an unholy ghoulish creature of great power. [b]Arkaan Makaar:[/b] [b]Dala Makaar:[/b] [b]Jaheen Makaar:[/b] [b]Urgen Makaar:[/b] [b]Morrow Makaar:[/b] [b]Wukrael Qalor:[/b] [b]Bonewraith:[/b] A bonewraith is an undead monster formed from the restless spirits of fallen soldiers. [b]Ghoul:[/b] ? [b]Ghoul Reaver:[/b] Humans slain by a warrior ghoul’s claw or bite attack rise again in 24 hours as reaver ghouls, unless the spell bless is cast upon their bodies. Humans slain by a shadow ghoul’s claw or bite attack rise again in 24 hours as reaver ghouls, unless the spell bless is cast upon their bodies. Humans slain by a sorcerer ghoul’s claw or bite attack rise again in 24 hours as reaver ghouls, unless the spell bless is cast upon their bodies. Humans slain by a gahoul’s bite attack rise again in 24 hours as warrior (fighters), shadow (thieves), sorcerer (magic-users), or reaver ghouls (clerics and normal humans), unless the spell bless is cast upon their bodies. [b]Ghoul Reaver Ghoulaqi:[/b] ? [b]Ghoul Warrior:[/b] Humans slain by a gahoul’s bite attack rise again in 24 hours as warrior (fighters), shadow (thieves), sorcerer (magic-users), or reaver ghouls (clerics and normal humans), unless the spell bless is cast upon their bodies. [b]Ghoul Shadow:[/b] Humans slain by a gahoul’s bite attack rise again in 24 hours as warrior (fighters), shadow (thieves), sorcerer (magic-users), or reaver ghouls (clerics and normal humans), unless the spell bless is cast upon their bodies. [b]Ghoul Sorcerer:[/b] Humans slain by a gahoul’s bite attack rise again in 24 hours as warrior (fighters), shadow (thieves), sorcerer (magic-users), or reaver ghouls (clerics and normal humans), unless the spell bless is cast upon their bodies. [b]Ghast:[/b] ? [b]Gahoul:[/b] Once in a great while, one of Lorrgan Makaar’s human wives dies while giving birth to an abominable blend of human and ghoul known as a gahoul. [b]Traask The King's Steed:[/b] Some say the dragon was once Makaar’s archenemy, while others say it was once the mate or child of the great blue dragon A’tan Hellise. [b]Irik Utal:[/b] This sarcophagus is decorated with numerous carvings depicting Ghoul Keep as well as Utal’s numerous victories. The remains of Irik Utal lie within. Unknown to any save the sorcerer ghoul Jexahl Ta, Irik Utal has slowly begun to reanimate, and if he awakens fully, he may become a powerful undead, perhaps even a lich. The effect of his reawakening is left for the Labyrinth Lord to decide. [b]Mummy:[/b] Seven sealed crypts line the walls of this chamber. These are the final resting places of former wardens of Ghoul Keep. Each crypt contains Hoard Class XXI, but each crypt opened causes the remains to animate as a mummy in 1d4 days. The mummy hunts down the character(s) who disturbed its peace and does not rest until it is slain. [b]Undead Purple Worm:[/b] ? [b]Zombie:[/b] The crab’s operator piloted it out of the sinkhole before succumbing to his injuries. He has since reanimated as a zombie and attacks anyone who opens the hatch. Anyone killed by Raltus rises as a zombie or skeleton in 1d4 rounds. [b]Cal Waruk:[/b] ? [b]Lek Mercan:[/b] ? [b]Lek Agheer:[/b] ? [b]Aag Aat:[/b] ? [b]Jexahl Ta:[/b] ? [b]Skeleton:[/b] Anyone killed by Raltus rises as a zombie or skeleton in 1d4 rounds. [b]Raltus the Undying:[/b] Raltus the Undying is the avatar of the Kalitus Corpi undead cult. [/QUOTE]
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