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<blockquote data-quote="Voadam" data-source="post: 7346047" data-attributes="member: 2209"><p><strong>Dry Land: Empire of the Dragon Sands</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/185239/Dry-Land-Empires-of-the-Dragon-Sands?affiliate_id=17596" target="_blank">Dry Land: Empire of the Dragon Sands</a></p><p>3.0</p><p><strong>Shadow:</strong> Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.</p><p><strong>Messehn Hessalihn, Dragori-Sah True Mummy Cleric 14/Sorcerer 4:</strong> Messehn is an ancient greater mummy, created by masters within the cult of eternal life hundreds of years ago.</p><p>He benefited from the full rite, rather than the abortive rite that results in mindless mummies.</p><p><strong>True Mummy:</strong> Created through complicated rituals and alchemical processes, the true mummy is much more than the non-intelligent, clumsy, cursed tomb resident normally depicted. Long ago, before the dawn of the dragori, the gods held the secret of immortality. When the Age of Ice came and threatened to bury all dragori in its white shroud, the Great Dragon decided to save what he could, and taught the secrets of immortality and preservation to his favored children. Alas, their mortal minds could not master the processes required for these gifts, and so their creations were as flawed as their understanding. The true mummies are created through Craft (Embalming) and Alchemy.</p><p>A true mummy is a preserved corpse animated by divine necromancies.</p><p>“True mummy” is a template that can be added to any sentient living creature with a solid physical form as well as the necessary organs (tongue, heart and brain). The creature must have been a divine spellcaster capable of casting resurrection in order to create the sacred vessels for his own transformation.</p><p>The core element of becoming a true mummy is removing three organs during the embalming process and placing them into specially prepared sacred vessels, which in turn store the true mummy’s essential soul and persona. Unless the true mummy is separated from these Sacred Vessels, no physical attacks can ever slay him due to his fast healing. Each true mummy must make his own three sacred vessels, which requires the Craft Wondrous Item feat. The character must be a divine spellcaster able to cast resurrection. Sacred vessels cost 100,000 gp and 4,000 XP to create and have a caster level equal to that of their creator at the time of their creation. The sacred vessels are most often small stone or clay jars (sometimes metal) just large enough to contain the desiccated organs placed within.</p><p>Once the sacred vessels are crafted, the person to become a true mummy must die, allowing his body to be embalmed and the necessary organs removed to be placed in the sacred vessels. The act of embalming the corpse requires a DC 25 Craft (Embalming) check under the supervision of an overseer with at least 10 ranks of Knowledge (Religion) (this second requirement can be fulfilled by one of the embalmers). Up to three embalmers may work on a single corpse, with each helper giving a +2 bonus to the skill check of the master embalmer as long as the helper makes a successful DC 10 Craft (Embalming) check. The master embalmer or the overseer must cast death ward and dimensional anchor during this time, and must also expend 1,000 XP in the sacred ritual of embalming. If the Craft (Embalming) roll fails or the XP cost is not paid, the ritual fails and the corpse rises in one week as a normal mummy. If the ritual is a success, the corpse rises in one week as a true mummy (or as a desecrated mummy if he has already lost the sacred vessels). </p><p><strong>Desecrated Mummy:</strong> A true mummy becomes a desecrated mummy if it loses any of its sacred vessels.</p><p><strong>Mummy:</strong> If the Craft (Embalming) roll fails or the XP cost is not paid, the ritual to create a true mummy fails and the corpse rises in one week as a normal mummy.</p><p></p><p>Sacred Vessels</p><p>The core element of becoming a true mummy is the removal of three organs during the embalming process and their placement into specially prepared sacred vessels, which in turn store the true mummy’s essential soul and persona. Unless the true mummy is separated from these sacred vessels, no physical attacks can ever slay him due to his Fast Healing.</p><p>Each true mummy must make his own sacred vessels. This requires the Craft Wondrous Item feat. The character must be a divine spellcaster able to cast resurrection. Sacred vessels cost 100,000 gp and 4,000 XP to create and have a caster level equal to that of their creator at the time of creation. Sacred vessels are most often small stone or clay jars (sometimes metal), just large enough to contain the desiccated organs placed within.</p><p>Magically enchanted, a sacred vessel has a hardness of 20 and 20 hit points. It cannot be struck while being worn, even by a sunder attack.</p><p>The sacred vessels contain some of the essential energies of the true mummy. Each jar contains one organ—each linked to a different ability. The brain is linked to Intelligence, the heart to Wisdom and the tongue to Charisma. If the true mummy loses possession of one of these jars, the corresponding ability drops to that of a desecrated mummy. If two or three jars are taken, the true mummy becomes a desecrated mummy.</p><p>For creatures other than the mummy, the sacred vessels can provide great enhancements. A creature in possession of one or two vessels gains a sacred bonus to the corresponding ability scores equal to one half of the original true mummy’s ability bonus. For example, the heart of a mummified cleric with a Wisdom of 22 (+6 bonus) would provide a +3 sacred bonus to Wisdom.</p><p>With all three sacred vessels from the same true mummy, the bearer has the option of taking the original mummy’s ability scores in all three abilities, replacing his own. Great though this boon is, the risk is greater. Regardless of whether the bearer of the sacred vessels accepts the original ability scores, once he is in possession of all three vessels he begins making an opposed Will save against the original mummy’s scores. If the mummy wins, his lifeforce transfers to the body of the creature, permanently destroying the current soul, and the body begins the metamorphosis into a true mummy once again. The true mummy template is applied to that creature (except for the Wisdom bonus normally inherent in that template).</p><p>Caster Level: see above; Prerequisites: Craft Wondrous Item, resurrection, soul bind; Market Price: 50,000 gp per jar minimum (depending on the embalmed mummy).</p></blockquote><p></p>
[QUOTE="Voadam, post: 7346047, member: 2209"] [b]Dry Land: Empire of the Dragon Sands[/b] [URL=http://www.drivethrurpg.com/product/185239/Dry-Land-Empires-of-the-Dragon-Sands?affiliate_id=17596]Dry Land: Empire of the Dragon Sands[/URL] 3.0 [b]Shadow:[/b] Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. [b]Messehn Hessalihn, Dragori-Sah True Mummy Cleric 14/Sorcerer 4:[/b] Messehn is an ancient greater mummy, created by masters within the cult of eternal life hundreds of years ago. He benefited from the full rite, rather than the abortive rite that results in mindless mummies. [b]True Mummy:[/b] Created through complicated rituals and alchemical processes, the true mummy is much more than the non-intelligent, clumsy, cursed tomb resident normally depicted. Long ago, before the dawn of the dragori, the gods held the secret of immortality. When the Age of Ice came and threatened to bury all dragori in its white shroud, the Great Dragon decided to save what he could, and taught the secrets of immortality and preservation to his favored children. Alas, their mortal minds could not master the processes required for these gifts, and so their creations were as flawed as their understanding. The true mummies are created through Craft (Embalming) and Alchemy. A true mummy is a preserved corpse animated by divine necromancies. “True mummy” is a template that can be added to any sentient living creature with a solid physical form as well as the necessary organs (tongue, heart and brain). The creature must have been a divine spellcaster capable of casting resurrection in order to create the sacred vessels for his own transformation. The core element of becoming a true mummy is removing three organs during the embalming process and placing them into specially prepared sacred vessels, which in turn store the true mummy’s essential soul and persona. Unless the true mummy is separated from these Sacred Vessels, no physical attacks can ever slay him due to his fast healing. Each true mummy must make his own three sacred vessels, which requires the Craft Wondrous Item feat. The character must be a divine spellcaster able to cast resurrection. Sacred vessels cost 100,000 gp and 4,000 XP to create and have a caster level equal to that of their creator at the time of their creation. The sacred vessels are most often small stone or clay jars (sometimes metal) just large enough to contain the desiccated organs placed within. Once the sacred vessels are crafted, the person to become a true mummy must die, allowing his body to be embalmed and the necessary organs removed to be placed in the sacred vessels. The act of embalming the corpse requires a DC 25 Craft (Embalming) check under the supervision of an overseer with at least 10 ranks of Knowledge (Religion) (this second requirement can be fulfilled by one of the embalmers). Up to three embalmers may work on a single corpse, with each helper giving a +2 bonus to the skill check of the master embalmer as long as the helper makes a successful DC 10 Craft (Embalming) check. The master embalmer or the overseer must cast death ward and dimensional anchor during this time, and must also expend 1,000 XP in the sacred ritual of embalming. If the Craft (Embalming) roll fails or the XP cost is not paid, the ritual fails and the corpse rises in one week as a normal mummy. If the ritual is a success, the corpse rises in one week as a true mummy (or as a desecrated mummy if he has already lost the sacred vessels). [b]Desecrated Mummy:[/b] A true mummy becomes a desecrated mummy if it loses any of its sacred vessels. [b]Mummy:[/b] If the Craft (Embalming) roll fails or the XP cost is not paid, the ritual to create a true mummy fails and the corpse rises in one week as a normal mummy. Sacred Vessels The core element of becoming a true mummy is the removal of three organs during the embalming process and their placement into specially prepared sacred vessels, which in turn store the true mummy’s essential soul and persona. Unless the true mummy is separated from these sacred vessels, no physical attacks can ever slay him due to his Fast Healing. Each true mummy must make his own sacred vessels. This requires the Craft Wondrous Item feat. The character must be a divine spellcaster able to cast resurrection. Sacred vessels cost 100,000 gp and 4,000 XP to create and have a caster level equal to that of their creator at the time of creation. Sacred vessels are most often small stone or clay jars (sometimes metal), just large enough to contain the desiccated organs placed within. Magically enchanted, a sacred vessel has a hardness of 20 and 20 hit points. It cannot be struck while being worn, even by a sunder attack. The sacred vessels contain some of the essential energies of the true mummy. Each jar contains one organ—each linked to a different ability. The brain is linked to Intelligence, the heart to Wisdom and the tongue to Charisma. If the true mummy loses possession of one of these jars, the corresponding ability drops to that of a desecrated mummy. If two or three jars are taken, the true mummy becomes a desecrated mummy. For creatures other than the mummy, the sacred vessels can provide great enhancements. A creature in possession of one or two vessels gains a sacred bonus to the corresponding ability scores equal to one half of the original true mummy’s ability bonus. For example, the heart of a mummified cleric with a Wisdom of 22 (+6 bonus) would provide a +3 sacred bonus to Wisdom. With all three sacred vessels from the same true mummy, the bearer has the option of taking the original mummy’s ability scores in all three abilities, replacing his own. Great though this boon is, the risk is greater. Regardless of whether the bearer of the sacred vessels accepts the original ability scores, once he is in possession of all three vessels he begins making an opposed Will save against the original mummy’s scores. If the mummy wins, his lifeforce transfers to the body of the creature, permanently destroying the current soul, and the body begins the metamorphosis into a true mummy once again. The true mummy template is applied to that creature (except for the Wisdom bonus normally inherent in that template). Caster Level: see above; Prerequisites: Craft Wondrous Item, resurrection, soul bind; Market Price: 50,000 gp per jar minimum (depending on the embalmed mummy). [/QUOTE]
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