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<blockquote data-quote="Voadam" data-source="post: 7360716" data-attributes="member: 2209"><p><strong>Scenic Dunnsmouth</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/127039/Scenic-Dunnsmouth?affiliate_id=17596" target="_blank">Scenic Dunnsmouth</a></p><p>Lamentations of the Flame Princess</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> Uncle Ivanovik lives in a log cabin, much the same as 4. Anyone he captures is strapped to the dining room table, and Ivanovik begins the process of mummification while they still live. Unlike 4 above, Ivanovik is cold and dispassionate and will not say a word throughout the whole process, however much his victim pleads and screams. He will then row the body out to a specific point in the bog, utter some chants and dump the body. If the player characters raise any of these bodies out of the swamp they will rise as “bog people” zombies within a few Rounds and attempt to fill their bellies with warm flesh. </p><p>If any of these skeletons manage to kill someone they will instantly de-animate. Within two Rounds the person slain will rise as a zombie and attempt to kill the nearest living person in same fashion using his weapons. </p><p>The skeleton is clutching a two-handed, double-edged copper axe known as Kinslayer. It is also wearing several pieces of copper jewelry worth a total of 24sp or 200sp if sold to a university or archaeologist. Kinslayer deals double the normal amount of damage to people of Celtic descent (Irish, Scottish, or Welsh), as it literally causes their blood to boil in their veins. Any human killed by the axe will rise at the next full moon as a flesh hungry, free-willed, intelligent zombie intent on revenge, unless it is buried on hallowed ground or has Bless cast on its body. </p><p><strong>Ensouled Dead</strong> <em>Ensoul the Dead</em> spell.</p><p><strong>Ghost of the van Kaus:</strong> Anyone who is killed in the van Kaus crypt will have their corpse possessed by a ghost of the van Kaus family. </p><p><strong>Van Kaus Dead:</strong> ?</p><p><strong>Fir Mac Nolg:</strong> If all four of the gold coins are removed from the pots before the axe is removed from the skeleton, it will awaken. </p><p></p><p>Kinslayer</p><p>This two-handed double-bladed copper axe dates from Paleolithic times. The axe head is beaten copper, engraved with ancient sigils, circles and crosses. Any attempt to map them to astrological patterns will show that they are binding rituals based upon the constellations in the sky. The hilt itself is an aged wood, flying rowan soaked in the blood of the dark druid’s goddess to seal its dark pact.</p><p>The two-handed axe deals double damage to any individual with at least 1/16th Irish, Welsh, or Scottish ancestry. Any human (of any ancestry) slain by the blade will rise on the next full moon as a free willed undead with two main urges: a belly full of warm mammal flesh and revenge upon their killer. They will instinctively know the direction of the axe at any given time. The only way to prevent this from occurring is to bury the body on hallowed ground or cast Bless upon its corpse before it rises. If it cannot eat fresh, warm meat at least every other day it will expire.</p><p>Move: 120’</p><p>Armour: as Armour</p><p>Hit Dice: Living total + 1</p><p>Attacks: d4 or by weapon</p><p>Special: suffers damage from direct sunlight (1d6 /round).</p><p></p><p>Ensoul the Dead</p><p>Magic-User Level 4</p><p>Range: Touch</p><p>Duration: Permanent</p><p>This spell summons a temporal pathogen to stitch the remaining psychic echoes of a person’s life to his rotting corpse, moving back in time to pull his mind from the last moment of his existence. This is extremely painful as these shards of a mind are stitched together and the subject of the spell will scream in pain and beg for an end to their suffering if they are able to speak. While the resulting undead is as intelligent as it was in life, it cannot harm the caster and must obey the Magic-User’s every order, but as it seeks to relinquish its own curse, it will try to involve as much murder in the orders given by the Magic-User as possible (including murdering anyone it was not specifically ordered not to). </p><p>If an Ensouled Dead manages to kill a living person, it will de-animate. The person it just killed will rise in the next Round as an Ensouled Dead. The Ensouled Dead have as many Hit Dice as it had in life, increased by 1 if its corpse is still coated in flesh. It also retains its combat bonus and any spells still in memory. The caster can raise one corpse per caster level, but cannot raise the corpse of an Ensouled Dead that has de-animated by killing another person.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7360716, member: 2209"] [b]Scenic Dunnsmouth[/b] [URL=http://www.drivethrurpg.com/product/127039/Scenic-Dunnsmouth?affiliate_id=17596]Scenic Dunnsmouth[/URL] Lamentations of the Flame Princess [b]Skeleton:[/b] ? [b]Zombie:[/b] Uncle Ivanovik lives in a log cabin, much the same as 4. Anyone he captures is strapped to the dining room table, and Ivanovik begins the process of mummification while they still live. Unlike 4 above, Ivanovik is cold and dispassionate and will not say a word throughout the whole process, however much his victim pleads and screams. He will then row the body out to a specific point in the bog, utter some chants and dump the body. If the player characters raise any of these bodies out of the swamp they will rise as “bog people” zombies within a few Rounds and attempt to fill their bellies with warm flesh. If any of these skeletons manage to kill someone they will instantly de-animate. Within two Rounds the person slain will rise as a zombie and attempt to kill the nearest living person in same fashion using his weapons. The skeleton is clutching a two-handed, double-edged copper axe known as Kinslayer. It is also wearing several pieces of copper jewelry worth a total of 24sp or 200sp if sold to a university or archaeologist. Kinslayer deals double the normal amount of damage to people of Celtic descent (Irish, Scottish, or Welsh), as it literally causes their blood to boil in their veins. Any human killed by the axe will rise at the next full moon as a flesh hungry, free-willed, intelligent zombie intent on revenge, unless it is buried on hallowed ground or has Bless cast on its body. [b]Ensouled Dead[/b] [i]Ensoul the Dead[/i] spell. [b]Ghost of the van Kaus:[/b] Anyone who is killed in the van Kaus crypt will have their corpse possessed by a ghost of the van Kaus family. [b]Van Kaus Dead:[/b] ? [b]Fir Mac Nolg:[/b] If all four of the gold coins are removed from the pots before the axe is removed from the skeleton, it will awaken. Kinslayer This two-handed double-bladed copper axe dates from Paleolithic times. The axe head is beaten copper, engraved with ancient sigils, circles and crosses. Any attempt to map them to astrological patterns will show that they are binding rituals based upon the constellations in the sky. The hilt itself is an aged wood, flying rowan soaked in the blood of the dark druid’s goddess to seal its dark pact. The two-handed axe deals double damage to any individual with at least 1/16th Irish, Welsh, or Scottish ancestry. Any human (of any ancestry) slain by the blade will rise on the next full moon as a free willed undead with two main urges: a belly full of warm mammal flesh and revenge upon their killer. They will instinctively know the direction of the axe at any given time. The only way to prevent this from occurring is to bury the body on hallowed ground or cast Bless upon its corpse before it rises. If it cannot eat fresh, warm meat at least every other day it will expire. Move: 120’ Armour: as Armour Hit Dice: Living total + 1 Attacks: d4 or by weapon Special: suffers damage from direct sunlight (1d6 /round). Ensoul the Dead Magic-User Level 4 Range: Touch Duration: Permanent This spell summons a temporal pathogen to stitch the remaining psychic echoes of a person’s life to his rotting corpse, moving back in time to pull his mind from the last moment of his existence. This is extremely painful as these shards of a mind are stitched together and the subject of the spell will scream in pain and beg for an end to their suffering if they are able to speak. While the resulting undead is as intelligent as it was in life, it cannot harm the caster and must obey the Magic-User’s every order, but as it seeks to relinquish its own curse, it will try to involve as much murder in the orders given by the Magic-User as possible (including murdering anyone it was not specifically ordered not to). If an Ensouled Dead manages to kill a living person, it will de-animate. The person it just killed will rise in the next Round as an Ensouled Dead. The Ensouled Dead have as many Hit Dice as it had in life, increased by 1 if its corpse is still coated in flesh. It also retains its combat bonus and any spells still in memory. The caster can raise one corpse per caster level, but cannot raise the corpse of an Ensouled Dead that has de-animated by killing another person. [/QUOTE]
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