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<blockquote data-quote="Voadam" data-source="post: 7380409" data-attributes="member: 2209"><p><strong>Monsters of Myth</strong></p><p></p><p><a href="http://www.lulu.com/us/en/shop/the-first-edition-society/monsters-of-myth/ebook/product-17452854.html" target="_blank">Monsters of Myth</a></p><p>OSRIC</p><p><strong>Barrow Corpse:</strong> ?</p><p><strong>Crawling Corpse:</strong> Crawling corpses are created (usually unintentionally) when animate dead is cast upon skeletons or corpses with damaged legs, or when normally created undead are damaged after being animated.</p><p><strong>Deceived of Set:</strong> The Deceived of Set were once priests of Set. Greedy and sadistic, they were misled by their superiors into thinking that they would be granted great status in the afterlife by performing a series of hideous rituals upon themselves. However, these rituals instead cursed them, condemning them to an eternity of torment and madness.</p><p><strong>Ghoul Monkey:</strong> Whatever foul magic is used to animate and control simian undead in this form is not widely known, but these loathsome creatures are found from time to time in the service of witch doctors or other evil spellcasters. More commonly, however, they are created without human agency, in places where there is a residue of great evil such as ancient sacrificial sites, forgotten temples, and similar locales. When monkeys die near such places, their corpses may rise as ghoul monkeys, filled with vile cunning and hungry for living flesh.</p><p><strong>Ishabti:</strong> Ishabti are undead warriors embalmed and preserved with many of the same techniques used in mummification.</p><p>They are not ordinarily wrapped in grave bandages as mummies are, but do show the effects of magical embalming.</p><p><strong>Rimmeserker:</strong> Rimmeserkers are the undead remnants of berserkers who died by freezing to death instead of falling in honorable battle. While alive, these battle-mad killers sought entry into a warrior’s heaven (Valhalla, for those following the Norse gods), but by failing to die in battle they have consigned themselves to a lesser status in the afterlife. It is said that their very rage keeps them tied to the material plane, refusing to move on to an afterlife they will not accept.</p><p><strong>Shade Walker:</strong> On very rare occasions, the tortured soul of an evil person manages to escape somehow from the nether planes, fleeing into the prime material plane by unknown means. These escaped souls become shade walkers.</p><p><strong>Skeleton Altered:</strong> An altered skeleton is the undead skeleton of a large animal, its bones rearranged to suit the purposes of the necromancer who animated it.</p><p>The creation of an altered skeleton requires the use of a special manual for the reconstruction and alteration of animal skeletons prior to animation. Most such tomes contain instructions for both the tauran and equine forms of altered skeletons, and some are reputed to contain formulae for other types beyond these two.</p><p><strong>Skeleton Altered Equine:</strong> The creation of an altered skeleton requires the use of a special manual for the reconstruction and alteration of animal skeletons prior to animation. Most such tomes contain instructions for both the tauran and equine forms of altered skeletons, and some are reputed to contain formulae for other types beyond these two.</p><p><strong>Skeleton Altered Tauran:</strong> The creation of an altered skeleton requires the use of a special manual for the reconstruction and alteration of animal skeletons prior to animation. Most such tomes contain instructions for both the tauran and equine forms of altered skeletons, and some are reputed to contain formulae for other types beyond these two.</p><p><strong>Skeleton Slime:</strong> Slime skeletons are odd undead creatures resulting from a skeleton’s long-term immersion in living slimes, jellies, or oozes. What process prevents the digestion of a victim’s bones is not known, but seems to be related to unholy influences in the area where the victim fell prey to the slime.</p><p>Eventually, the rubbery horror rises from its place of death and walks the earth again, dripping (harmless) drops of slime from its bones.</p><p><strong>Sleeper:</strong> They are created when a powerful chaotic evil cleric, and his congregation (of at least 13), purposefully commit suicide in the hopes of returning as a single, undead entity. When successful (which is very rare), such an entity is composed of not only the souls of the cleric and his congregation, but also the souls of any who are killed by the evil entity.</p><p><strong>Zuul-Koar, The Forgotten:</strong> ?</p><p><strong>Ktthjj:</strong> Sages say they are “made of dreams, decay and old magic” and they are creatures of strong chaos.</p><p>These creatures appear in several of Steve Marsh’s various worlds. Some are associated with the Starstrands, some with the World Tree, and some are touched by the runes of Undeath and Dream. Some seem to breed with creatures called Stoorwyrms, or other greater chaos creatures to procreate; others are formed from men.</p><p><strong>Shadow Vampire:</strong> ?</p><p><strong>Fell Troll:</strong> ?</p><p></p><p><strong>Wight:</strong> Any person drained of all life energy by a Zuul-Koar rises within 1d6 turns as a wight under the Zuul-Koar’s control.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7380409, member: 2209"] [b]Monsters of Myth[/b] [URL=http://www.lulu.com/us/en/shop/the-first-edition-society/monsters-of-myth/ebook/product-17452854.html]Monsters of Myth[/URL] OSRIC [b]Barrow Corpse:[/b] ? [b]Crawling Corpse:[/b] Crawling corpses are created (usually unintentionally) when animate dead is cast upon skeletons or corpses with damaged legs, or when normally created undead are damaged after being animated. [b]Deceived of Set:[/b] The Deceived of Set were once priests of Set. Greedy and sadistic, they were misled by their superiors into thinking that they would be granted great status in the afterlife by performing a series of hideous rituals upon themselves. However, these rituals instead cursed them, condemning them to an eternity of torment and madness. [b]Ghoul Monkey:[/b] Whatever foul magic is used to animate and control simian undead in this form is not widely known, but these loathsome creatures are found from time to time in the service of witch doctors or other evil spellcasters. More commonly, however, they are created without human agency, in places where there is a residue of great evil such as ancient sacrificial sites, forgotten temples, and similar locales. When monkeys die near such places, their corpses may rise as ghoul monkeys, filled with vile cunning and hungry for living flesh. [b]Ishabti:[/b] Ishabti are undead warriors embalmed and preserved with many of the same techniques used in mummification. They are not ordinarily wrapped in grave bandages as mummies are, but do show the effects of magical embalming. [b]Rimmeserker:[/b] Rimmeserkers are the undead remnants of berserkers who died by freezing to death instead of falling in honorable battle. While alive, these battle-mad killers sought entry into a warrior’s heaven (Valhalla, for those following the Norse gods), but by failing to die in battle they have consigned themselves to a lesser status in the afterlife. It is said that their very rage keeps them tied to the material plane, refusing to move on to an afterlife they will not accept. [b]Shade Walker:[/b] On very rare occasions, the tortured soul of an evil person manages to escape somehow from the nether planes, fleeing into the prime material plane by unknown means. These escaped souls become shade walkers. [b]Skeleton Altered:[/b] An altered skeleton is the undead skeleton of a large animal, its bones rearranged to suit the purposes of the necromancer who animated it. The creation of an altered skeleton requires the use of a special manual for the reconstruction and alteration of animal skeletons prior to animation. Most such tomes contain instructions for both the tauran and equine forms of altered skeletons, and some are reputed to contain formulae for other types beyond these two. [b]Skeleton Altered Equine:[/b] The creation of an altered skeleton requires the use of a special manual for the reconstruction and alteration of animal skeletons prior to animation. Most such tomes contain instructions for both the tauran and equine forms of altered skeletons, and some are reputed to contain formulae for other types beyond these two. [b]Skeleton Altered Tauran:[/b] The creation of an altered skeleton requires the use of a special manual for the reconstruction and alteration of animal skeletons prior to animation. Most such tomes contain instructions for both the tauran and equine forms of altered skeletons, and some are reputed to contain formulae for other types beyond these two. [b]Skeleton Slime:[/b] Slime skeletons are odd undead creatures resulting from a skeleton’s long-term immersion in living slimes, jellies, or oozes. What process prevents the digestion of a victim’s bones is not known, but seems to be related to unholy influences in the area where the victim fell prey to the slime. Eventually, the rubbery horror rises from its place of death and walks the earth again, dripping (harmless) drops of slime from its bones. [b]Sleeper:[/b] They are created when a powerful chaotic evil cleric, and his congregation (of at least 13), purposefully commit suicide in the hopes of returning as a single, undead entity. When successful (which is very rare), such an entity is composed of not only the souls of the cleric and his congregation, but also the souls of any who are killed by the evil entity. [b]Zuul-Koar, The Forgotten:[/b] ? [b]Ktthjj:[/b] Sages say they are “made of dreams, decay and old magic” and they are creatures of strong chaos. These creatures appear in several of Steve Marsh’s various worlds. Some are associated with the Starstrands, some with the World Tree, and some are touched by the runes of Undeath and Dream. Some seem to breed with creatures called Stoorwyrms, or other greater chaos creatures to procreate; others are formed from men. [b]Shadow Vampire:[/b] ? [b]Fell Troll:[/b] ? [b]Wight:[/b] Any person drained of all life energy by a Zuul-Koar rises within 1d6 turns as a wight under the Zuul-Koar’s control. [/QUOTE]
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