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<blockquote data-quote="Voadam" data-source="post: 7405456" data-attributes="member: 2209"><p><strong>Godbound: A Game of Divine Heroes</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/185959/Godbound-A-Game-of-Divine-Heroes-Free-Edition?affiliate_id=17596" target="_blank">Godbound: A Game of Divine Heroes</a></p><p>Scarlet Heroes</p><p><strong>Undead:</strong> The undead of the realms are products of fear, longing, and dark sorcery. Ever since the fall of Heaven and the corruption of Hell the prospect of an agonizing afterlife has filled countless men and women with dread. While the rites of the Unitary Church, the ancestor cults, and other true faiths can serve to anchor a soul to its native realm in peaceful sleep, not every spirit has the advantage of that shelter. Those who die alone and far from solace might still cling to this world for fear of what comes next.</p><p>Others simply cannot endure the idea of leaving their work unfinished, and are sealed to their decaying corpses by their unquenchable will. Even when a spirit is absent and only the dead flesh remains, a skilled sorcerer can imbue the husk with a kind of half-life to create a mindless servitor.</p><p>A swarm of minor creeds can be found in the cities and villages of the realm, most of them revolving around a locally-important spirit or heroic ancestor. Few of these faiths have any real power to save, though a few have priests that actually can ensure a peaceful eternal rest to their followers. Sometimes this safety can be granted with a simple ritual or sequence of prayers, but other faiths require expensive or bloody rites to ensure that a soul is safely anchored to the sleep of the mundane realm. Occasionally these rites go awry, and the soul is left to persist as some form of undead. Less often, these rites are intended to create such revenants, either to serve the cult or to act as loci for their devout worship.</p><p>A Pale Crown Beckons Death Word Lesser Gift.</p><p>Ranks of Pale Bone Theurgic Invocation.</p><p><strong>Draugr:</strong> The great majority of labor in the skerries is performed by draugrs, the walking dead beckoned up by the witch-queens and their priestesses.</p><p>Witch-queens measure their status by the number of living and draugr they command and the richness of their cold palaces. They do not love each other, but the great necromantic rituals they work require the cooperation of several adepts, and so they cannot afford to quash all potential usurpers.</p><p><strong>Mob Undead Horde:</strong> ?</p><p>A Pale Crown Beckons Death Word Lesser Gift.</p><p><strong>Lesser Undead:</strong> Lesser undead are purely corporeal in nature, dead bodies animated by magical power and imbued with a kind of half-intellect by the spell.</p><p>A Pale Crown Beckons Death Word Lesser Gift.</p><p>Ranks of Pale Bone Theurgic Invocation.</p><p><strong>Greater Undead:</strong> Greater undead are qualitatively different. They have a human soul at their core, either animating a decaying corpse or manifesting as an insubstantial wraith. Their minds are usually dulled by the decay of their flesh or the confusion of their death, but they can remember their living days and reason as humans do. Spells to create them are substantially more difficult, and most necromancers must take care to keep greater undead safely bound.</p><p>A Pale Crown Beckons Death Word Lesser Gift.</p><p><strong>Ancalian Husk:</strong> The eruption of the Night Roads in Ancalia has produced the dreaded Hollowing Plague which makes risen corpses of its victims. The desperate husks of those slain rise now as lesser undead, swarming in Mobs to devour the living.</p><p><strong>War-Draugr:</strong> The biggest and best-preserved of the wretched draugr of Ulstang are swathed in mail and iron plates to become war-draugr.</p><p><strong>Dried Lord:</strong> This greater undead corpse houses the burning soul of a great warlord or mighty high priest.</p><p><strong>Hulking Undead Thing:</strong> ?</p><p><strong>Greater Undead Revenant:</strong> ?</p><p></p><p>A Pale Crown Beckons Action</p><p>Commit Effort for the scene. You can call up undead, summoning parts instantly from the nearest source if necessary. A single greater undead of hit dice no more than twice your level is called, or one Small Mob of 1 HD lesser undead is created for each three levels you have, rounded up. A corpse made into a greater undead must not have received funeral rites or been dead more than a month. The undead are loyal, but dissolve when you use this gift again. Summoned entities or Mobs can be preserved indefinitely for 1 Dominion point each.</p><p></p><p>Ranks of Pale Bone</p><p>The theurge imbues corpses or other remains with an animating force, raising them as soulless lesser undead. For each hit die or level of the caster, 1d6 hit dice worth of lesser undead can be raised, assuming sufficient raw materials are available. The corpses need not be intact, as bones and tissue will merge and flow under the sorcery. Undead that have already been destroyed once, however, are no longer useful for further necromancy.</p><p>The great majority of human-sized corpses rise as 1 hit die undead, though the corpses of terrible beasts or fearsome Misbegotten may be more dangerous. The raised creatures are mindlessly loyal to the theurge or any lieutenants they nominate, but otherwise act as do most lesser undead. They remain animate until destroyed or until the invocation that fuels their existence is dispelled. If their creator is slain, the risen creatures will run rampant against the living.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7405456, member: 2209"] [b]Godbound: A Game of Divine Heroes[/b] [URL=http://www.drivethrurpg.com/product/185959/Godbound-A-Game-of-Divine-Heroes-Free-Edition?affiliate_id=17596]Godbound: A Game of Divine Heroes[/URL] Scarlet Heroes [b]Undead:[/b] The undead of the realms are products of fear, longing, and dark sorcery. Ever since the fall of Heaven and the corruption of Hell the prospect of an agonizing afterlife has filled countless men and women with dread. While the rites of the Unitary Church, the ancestor cults, and other true faiths can serve to anchor a soul to its native realm in peaceful sleep, not every spirit has the advantage of that shelter. Those who die alone and far from solace might still cling to this world for fear of what comes next. Others simply cannot endure the idea of leaving their work unfinished, and are sealed to their decaying corpses by their unquenchable will. Even when a spirit is absent and only the dead flesh remains, a skilled sorcerer can imbue the husk with a kind of half-life to create a mindless servitor. A swarm of minor creeds can be found in the cities and villages of the realm, most of them revolving around a locally-important spirit or heroic ancestor. Few of these faiths have any real power to save, though a few have priests that actually can ensure a peaceful eternal rest to their followers. Sometimes this safety can be granted with a simple ritual or sequence of prayers, but other faiths require expensive or bloody rites to ensure that a soul is safely anchored to the sleep of the mundane realm. Occasionally these rites go awry, and the soul is left to persist as some form of undead. Less often, these rites are intended to create such revenants, either to serve the cult or to act as loci for their devout worship. A Pale Crown Beckons Death Word Lesser Gift. Ranks of Pale Bone Theurgic Invocation. [b]Draugr:[/b] The great majority of labor in the skerries is performed by draugrs, the walking dead beckoned up by the witch-queens and their priestesses. Witch-queens measure their status by the number of living and draugr they command and the richness of their cold palaces. They do not love each other, but the great necromantic rituals they work require the cooperation of several adepts, and so they cannot afford to quash all potential usurpers. [b]Mob Undead Horde:[/b] ? A Pale Crown Beckons Death Word Lesser Gift. [b]Lesser Undead:[/b] Lesser undead are purely corporeal in nature, dead bodies animated by magical power and imbued with a kind of half-intellect by the spell. A Pale Crown Beckons Death Word Lesser Gift. Ranks of Pale Bone Theurgic Invocation. [b]Greater Undead:[/b] Greater undead are qualitatively different. They have a human soul at their core, either animating a decaying corpse or manifesting as an insubstantial wraith. Their minds are usually dulled by the decay of their flesh or the confusion of their death, but they can remember their living days and reason as humans do. Spells to create them are substantially more difficult, and most necromancers must take care to keep greater undead safely bound. A Pale Crown Beckons Death Word Lesser Gift. [b]Ancalian Husk:[/b] The eruption of the Night Roads in Ancalia has produced the dreaded Hollowing Plague which makes risen corpses of its victims. The desperate husks of those slain rise now as lesser undead, swarming in Mobs to devour the living. [b]War-Draugr:[/b] The biggest and best-preserved of the wretched draugr of Ulstang are swathed in mail and iron plates to become war-draugr. [b]Dried Lord:[/b] This greater undead corpse houses the burning soul of a great warlord or mighty high priest. [b]Hulking Undead Thing:[/b] ? [b]Greater Undead Revenant:[/b] ? A Pale Crown Beckons Action Commit Effort for the scene. You can call up undead, summoning parts instantly from the nearest source if necessary. A single greater undead of hit dice no more than twice your level is called, or one Small Mob of 1 HD lesser undead is created for each three levels you have, rounded up. A corpse made into a greater undead must not have received funeral rites or been dead more than a month. The undead are loyal, but dissolve when you use this gift again. Summoned entities or Mobs can be preserved indefinitely for 1 Dominion point each. Ranks of Pale Bone The theurge imbues corpses or other remains with an animating force, raising them as soulless lesser undead. For each hit die or level of the caster, 1d6 hit dice worth of lesser undead can be raised, assuming sufficient raw materials are available. The corpses need not be intact, as bones and tissue will merge and flow under the sorcery. Undead that have already been destroyed once, however, are no longer useful for further necromancy. The great majority of human-sized corpses rise as 1 hit die undead, though the corpses of terrible beasts or fearsome Misbegotten may be more dangerous. The raised creatures are mindlessly loyal to the theurge or any lieutenants they nominate, but otherwise act as do most lesser undead. They remain animate until destroyed or until the invocation that fuels their existence is dispelled. If their creator is slain, the risen creatures will run rampant against the living. [/QUOTE]
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