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<blockquote data-quote="Voadam" data-source="post: 7426896" data-attributes="member: 2209"><p><strong>Wayfarers</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/59182/Wayfarers-Original-2008-version?affiliate_id=17596" target="_blank">Wayfarers</a> </p><p>Wayfarers</p><p><strong>Undead:</strong> Undead creatures are those that were once living, but are now animated by energies native to other planes.</p><p>A hideous ablocanth has laired here for centuries, and using an old ritual, has turned many of the corpses from the barge workers into its undead minions.</p><p><strong>Apparition:</strong> ?</p><p><strong>Barghest:</strong> ?</p><p><strong>Draugr:</strong> Draugr are semi-corporeal undead guardians of cursed warriors or kings, found in ancient tombs and mausoleums. It is not clear whether draugr are imbued with the spirit of the deceased, or otherworldly guardians charged with guarding their resting place.</p><p><strong>Ghost:</strong> Ghosts are solitary undead, the spiritual remains of tortured souls such as murder victims or those consumed by intense hatred while living.</p><p><strong>Lich:</strong> These creatures were once powerful magic-users that voluntarily transformed themselves into beings that draw their energies from other realms.</p><p><strong>Mummy:</strong> Mummies are the animated remains of a long dead humanoid. Unlike skeletons, mummies typically retain some of their mortal flesh, often a result of efforts to embalm or preserve the deceased individual’s remains.</p><p>Mummies are the animated corpses of a long-dead humanoid.</p><p><em>Create Undead</em> spell.</p><p><strong>Myling:</strong> In fact, it is widely believed that mylings are the tortured spirits of murdered youth.</p><p><strong>Shadow:</strong> Shadows are the embodiment of the nefarious impulses or lusts of wicked humanoids that are now deceased.</p><p><strong>Skeleton:</strong> Skeletons are the animated skeletal remains of a long dead humanoid.</p><p>Skeletons are the animated bones of an undead humanoid. Thus, their size and appearance depends upon the type of humanoid the skeleton was derived from. Although most skeletons are humanoids, some are the remains of other creatures.</p><p><em>Create Undead</em> spell.</p><p><strong>Spectre:</strong> A spectre is a particularly evil apparition that haunts the crypts of depraved individuals.</p><p><strong>Vampire:</strong> Vampires are an undead corruption of a once living humanoid. In fact, it might be said that vampires are not true undead, but actually living creatures infected with an undead disease.</p><p>Any creature bit by a vampire (1 point of damage) must make a Mental Resistance check of 15 or become a vampire within one week.</p><p><strong>Wendigo:</strong> The wendigo are the physical manifestations of tortured spirits of that wander the ruins of past civilizations.</p><p><strong>Wight:</strong> Wights are the remains of dead nobles and kings. They are found within old crypts and mausoleums, sometimes alone or in small numbers and with multiple lesser undead servants. Wights do not typically leave their tombs, as they are bound to the trappings of wealth left behind in their graves.</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> A zombie is the animated rotting corpse of a dead humanoid.</p><p>Zombies are the animated corpses of a dead humanoid. Thus, their size and appearance depends upon the type of humanoid the zombie was derived from. Although most zombies are humanoids, some are the undead remains of other creatures.</p><p><em>Create Undead</em> spell.</p><p></p><p>Create Undead</p><p>Circle: 5th Resist: None</p><p>Duration: Permanent Casting time: 12 hours</p><p>Effect: Special Range: Touch</p><p>Formula: DDGGSS Damage type: Special</p><p>Components: V, G, M</p><p>When cast upon a humanoid corpse, the Create Undead spell enables the mystic to create an undead servant. This undead creature will perform simple tasks if able, or attack the mystic’s foes. The undead servant has no motivation independent of its master, and will serve the mystic until it is destroyed.</p><p>In addition to a humanoid corpse, when creating the undead, the mystic must employ a vial of blood of the same type of corpse to be animated. For example, were the corpse a human, a vial of human blood must be used to create the undead creature. In addition, the ritual requires the consumption of incense of at least 200 silver royals in value.</p><p>The type of undead created is dependent upon two factors: the age of the corpse, and the presence of the mystic casting the spell. As such, 1d10 is rolled to determine the type of undead created, modified by +1 for each point of the mystic’s presence, and +1 for each year of age of the targeted corpse. For example, if a mystic with a presence of 12 were to cast upon a 4 year-old corpse, a +16 modifier would be added to the d10 roll. The result of this roll is as follows:</p><p>2 to 25: Zombie: Health points: 12 + 2d4, Dodge score: 11, Initiative: -2, Hide/armor: none, To-hit: +2, Attacks: claw: 2 x 1d6 + 4. Intellect: 3, Physical Resist: +5, Mental Resist: n/a, Movement: 80’. Zombies are immune to spells of possession, charm, or illusion, take only half damage from cold, and are immune to poison and disease.</p><p>26 to 30: Mummy: Health points: 20 + 1d8, Dodge score: 13, Initiative: +0, Hide/armor: none, To-hit: +0, Attacks: fists: 2 x 1d8 + 2. Intellect: 3, Physical Resist: +6, Mental Resist: n/a, Movement: 90’. Mummies are immune to spells of possession, charm, or illusion, take only half damage from cold, and are immune to poison and disease. Any creature struck by a mummy must make a Physical Resistance check or be infected as if by the 1st Circle Ritual magic spell Infect.</p><p>31 or more: Skeleton: Health points: 10 + 1d8, Dodge score: 13, Initiative: +1, Hide/armor: none (or by worn armor), To-hit: +1, Attacks: claws: 2 x 1d4 + 1, or 1 x weapon + 1. Intellect: 5, Physical Resist: +1, Mental Resist: n/a, Movement: 160’. Skeletons are immune to spells of possession, charm, or illusion, take only half damage from cold, and are immune to poison and disease.</p><p>A mystic may create and control a maximum number of undead equal to half his or her presence score. For example, a mystic with a presence of 13 could create and control up to 7 undead creatures. If any more undead creatures are created, they will instantly go mad, attacking any creature in sight until destroyed.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7426896, member: 2209"] [b]Wayfarers[/b] [URL=http://www.drivethrurpg.com/product/59182/Wayfarers-Original-2008-version?affiliate_id=17596]Wayfarers[/URL] Wayfarers [b]Undead:[/b] Undead creatures are those that were once living, but are now animated by energies native to other planes. A hideous ablocanth has laired here for centuries, and using an old ritual, has turned many of the corpses from the barge workers into its undead minions. [b]Apparition:[/b] ? [b]Barghest:[/b] ? [b]Draugr:[/b] Draugr are semi-corporeal undead guardians of cursed warriors or kings, found in ancient tombs and mausoleums. It is not clear whether draugr are imbued with the spirit of the deceased, or otherworldly guardians charged with guarding their resting place. [b]Ghost:[/b] Ghosts are solitary undead, the spiritual remains of tortured souls such as murder victims or those consumed by intense hatred while living. [b]Lich:[/b] These creatures were once powerful magic-users that voluntarily transformed themselves into beings that draw their energies from other realms. [b]Mummy:[/b] Mummies are the animated remains of a long dead humanoid. Unlike skeletons, mummies typically retain some of their mortal flesh, often a result of efforts to embalm or preserve the deceased individual’s remains. Mummies are the animated corpses of a long-dead humanoid. [i]Create Undead[/i] spell. [b]Myling:[/b] In fact, it is widely believed that mylings are the tortured spirits of murdered youth. [b]Shadow:[/b] Shadows are the embodiment of the nefarious impulses or lusts of wicked humanoids that are now deceased. [b]Skeleton:[/b] Skeletons are the animated skeletal remains of a long dead humanoid. Skeletons are the animated bones of an undead humanoid. Thus, their size and appearance depends upon the type of humanoid the skeleton was derived from. Although most skeletons are humanoids, some are the remains of other creatures. [i]Create Undead[/i] spell. [b]Spectre:[/b] A spectre is a particularly evil apparition that haunts the crypts of depraved individuals. [b]Vampire:[/b] Vampires are an undead corruption of a once living humanoid. In fact, it might be said that vampires are not true undead, but actually living creatures infected with an undead disease. Any creature bit by a vampire (1 point of damage) must make a Mental Resistance check of 15 or become a vampire within one week. [b]Wendigo:[/b] The wendigo are the physical manifestations of tortured spirits of that wander the ruins of past civilizations. [b]Wight:[/b] Wights are the remains of dead nobles and kings. They are found within old crypts and mausoleums, sometimes alone or in small numbers and with multiple lesser undead servants. Wights do not typically leave their tombs, as they are bound to the trappings of wealth left behind in their graves. [b]Wraith:[/b] ? [b]Zombie:[/b] A zombie is the animated rotting corpse of a dead humanoid. Zombies are the animated corpses of a dead humanoid. Thus, their size and appearance depends upon the type of humanoid the zombie was derived from. Although most zombies are humanoids, some are the undead remains of other creatures. [i]Create Undead[/i] spell. Create Undead Circle: 5th Resist: None Duration: Permanent Casting time: 12 hours Effect: Special Range: Touch Formula: DDGGSS Damage type: Special Components: V, G, M When cast upon a humanoid corpse, the Create Undead spell enables the mystic to create an undead servant. This undead creature will perform simple tasks if able, or attack the mystic’s foes. The undead servant has no motivation independent of its master, and will serve the mystic until it is destroyed. In addition to a humanoid corpse, when creating the undead, the mystic must employ a vial of blood of the same type of corpse to be animated. For example, were the corpse a human, a vial of human blood must be used to create the undead creature. In addition, the ritual requires the consumption of incense of at least 200 silver royals in value. The type of undead created is dependent upon two factors: the age of the corpse, and the presence of the mystic casting the spell. As such, 1d10 is rolled to determine the type of undead created, modified by +1 for each point of the mystic’s presence, and +1 for each year of age of the targeted corpse. For example, if a mystic with a presence of 12 were to cast upon a 4 year-old corpse, a +16 modifier would be added to the d10 roll. The result of this roll is as follows: 2 to 25: Zombie: Health points: 12 + 2d4, Dodge score: 11, Initiative: -2, Hide/armor: none, To-hit: +2, Attacks: claw: 2 x 1d6 + 4. Intellect: 3, Physical Resist: +5, Mental Resist: n/a, Movement: 80’. Zombies are immune to spells of possession, charm, or illusion, take only half damage from cold, and are immune to poison and disease. 26 to 30: Mummy: Health points: 20 + 1d8, Dodge score: 13, Initiative: +0, Hide/armor: none, To-hit: +0, Attacks: fists: 2 x 1d8 + 2. Intellect: 3, Physical Resist: +6, Mental Resist: n/a, Movement: 90’. Mummies are immune to spells of possession, charm, or illusion, take only half damage from cold, and are immune to poison and disease. Any creature struck by a mummy must make a Physical Resistance check or be infected as if by the 1st Circle Ritual magic spell Infect. 31 or more: Skeleton: Health points: 10 + 1d8, Dodge score: 13, Initiative: +1, Hide/armor: none (or by worn armor), To-hit: +1, Attacks: claws: 2 x 1d4 + 1, or 1 x weapon + 1. Intellect: 5, Physical Resist: +1, Mental Resist: n/a, Movement: 160’. Skeletons are immune to spells of possession, charm, or illusion, take only half damage from cold, and are immune to poison and disease. A mystic may create and control a maximum number of undead equal to half his or her presence score. For example, a mystic with a presence of 13 could create and control up to 7 undead creatures. If any more undead creatures are created, they will instantly go mad, attacking any creature in sight until destroyed. [/QUOTE]
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