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<blockquote data-quote="Voadam" data-source="post: 7436537" data-attributes="member: 2209"><p><strong>Compendium Arcanum Vol. 5: 4th-Level Spells</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/144835/Compendium-Arcanum-Vol-5-4thLevel-Spells-PFRPG?affiliate_id=17596" target="_blank">Compendium Arcanum Vol. 5: 4th-Level Spells</a></p><p>Pathfinder 1e</p><p><strong>Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Shadow Projection:</strong> <em>Shadow Projection</em> spell.</p><p><strong>Zombie:</strong> <em>Animate Dead</em> spell.</p><p></p><p>ANIMATE DEAD </p><p>School necromancy [evil]; Classes sorcerer/wizard </p><p>CASTING </p><p>Casting Time 1 standard action </p><p>Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead) </p><p>EFFECT </p><p>Range touch </p><p>Targets one or more corpses touched </p><p>Duration instantaneous </p><p>Saving Throw none; Spell Resistance no </p><p>DESCRIPTION </p><p>This spell turns corpses into undead skeletons or zombies that obey your spoken commands. </p><p>The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again. </p><p>Regardless of the type of undead you create with this spell, you can't create more HD of undead than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit. </p><p>The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit. </p><p>Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. </p><p>Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy. </p><p></p><p>SHADOW PROJECTION </p><p>School necromancy [evil]; Classes sorcerer/wizard </p><p>CASTING </p><p>Casting Time 1 minute </p><p>Component S </p><p>EFFECT </p><p>Range personal </p><p>Target you </p><p>Duration 1 hour/level (D) </p><p>DESCRIPTION </p><p>With this spell, you infuse your life force and psyche into your shadow, giving it independent life and movement as if it were an undead shadow. Your physical body lies comatose while you are projecting your shadow, and your body has no shadow or reflection while the spell is in effect. </p><p>While projecting your shadow, you gain a shadow's darkvision, defensive abilities, fly speed, racial stealth modifier, and strength damage attack. You do not gain the creature's create spawn ability, nor its skill ranks or Hit Dice. Your shadow has Hit Dice and hit points equal to your own. Your shadow projection has the undead type and may be turned or affected as undead. </p><p>If your shadow projection is slain, you return to your physical body and are immediately reduced to –1 hit points. Your condition becomes dying, and you must begin making Constitution checks to stabilize. </p><p>Diminished Effects The spell’s duration becomes 10 minutes per caster level. </p><p>Heightened Effects Your shadow is treated as if it were an undead shadow with the advanced creature template (+2 on all rolls and special ability DCs; +4 to AC and CMD; +2 hp/HD).</p></blockquote><p></p>
[QUOTE="Voadam, post: 7436537, member: 2209"] [b]Compendium Arcanum Vol. 5: 4th-Level Spells[/b] [URL=http://www.drivethrurpg.com/product/144835/Compendium-Arcanum-Vol-5-4thLevel-Spells-PFRPG?affiliate_id=17596]Compendium Arcanum Vol. 5: 4th-Level Spells[/URL] Pathfinder 1e [b]Skeleton:[/b] [i]Animate Dead[/i] spell. [b]Shadow Projection:[/b] [i]Shadow Projection[/i] spell. [b]Zombie:[/b] [i]Animate Dead[/i] spell. ANIMATE DEAD School necromancy [evil]; Classes sorcerer/wizard CASTING Casting Time 1 standard action Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead) EFFECT Range touch Targets one or more corpses touched Duration instantaneous Saving Throw none; Spell Resistance no DESCRIPTION This spell turns corpses into undead skeletons or zombies that obey your spoken commands. The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again. Regardless of the type of undead you create with this spell, you can't create more HD of undead than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit. The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit. Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy. SHADOW PROJECTION School necromancy [evil]; Classes sorcerer/wizard CASTING Casting Time 1 minute Component S EFFECT Range personal Target you Duration 1 hour/level (D) DESCRIPTION With this spell, you infuse your life force and psyche into your shadow, giving it independent life and movement as if it were an undead shadow. Your physical body lies comatose while you are projecting your shadow, and your body has no shadow or reflection while the spell is in effect. While projecting your shadow, you gain a shadow's darkvision, defensive abilities, fly speed, racial stealth modifier, and strength damage attack. You do not gain the creature's create spawn ability, nor its skill ranks or Hit Dice. Your shadow has Hit Dice and hit points equal to your own. Your shadow projection has the undead type and may be turned or affected as undead. If your shadow projection is slain, you return to your physical body and are immediately reduced to –1 hit points. Your condition becomes dying, and you must begin making Constitution checks to stabilize. Diminished Effects The spell’s duration becomes 10 minutes per caster level. Heightened Effects Your shadow is treated as if it were an undead shadow with the advanced creature template (+2 on all rolls and special ability DCs; +4 to AC and CMD; +2 hp/HD). [/QUOTE]
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