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<blockquote data-quote="Voadam" data-source="post: 7447981" data-attributes="member: 2209"><p><strong>Sandy Petersen's Cthulhu Mythos - Pathfinder</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/241231/Sandy-Petersens-Cthulhu-Mythos--Pathfinder?affiliate_id=17596" target="_blank">Sandy Petersen's Cthulhu Mythos - Pathfinder</a></p><p>Pathfinder 1e</p><p><strong>Mythos Undead:</strong> “Mythos undead” is an acquired template that can be added to any living, corporeal creature.</p><p>Evil creature drinking gorgondy.</p><p>Dying from constitution drain from Hastur's possession.</p><p>In rare cases, when certain alchemical techniques are applied to an exceptionally fresh corpse (or even to whole parts of fresh corpses) who, in life, possessed a singularly powerful and focused mind, the result is in an undead creature that retains its intellect; in such a case, create the creature as a Mythos undead.</p><p><em>Zyngaya</em> spell.</p><p><strong>Ghost of Ib Cleric 10:</strong> ?</p><p><strong>Undead:</strong> Where the King in Yellow walks, the dead rise and follow. Whenever the King in Yellow comes within 20 feet of a dead body, that body rises as an undead creature of the King’s choosing. The undead created can be of any type, so long as its CR is equal to or less than the King in Yellow’s CR-6 (minimum of 1). Living creatures who die within 20 feet of the King in Yellow arise as undead one round later.</p><p>The King in Yellow’s footstep brings the dead to life. They can return as a wide variety of undead—from simple zombies or ghosts to more powerful vampires. His horde always accompanies him.</p><p><strong>Deathless Sorcerer, Old Human Mythos Undead Sorcerer 12:</strong> ?</p><p><strong>Insane Dead:</strong> Certain alchemical techniques can reanimate recently slain bodies, but while these methods restore the semblance of life to the victim, the passage of death to life always results in insanity.</p><p><strong>Risen Witch, Mythos Undead Human Witch 20:</strong> ?</p><p><strong>Leng Ghoul:</strong> Leng Ghoul Fever and 12+ Hit Dice.</p><p><strong>Ghoul:</strong> Leng Ghoul Fever and less than 12 Hit Dice.</p><p></p><p>ZYNGAYA</p><p>School necromancy [evil]; Level cleric 7, shaman 7, sorcerer/wizard 7</p><p>Casting Time 1 hour</p><p>Components V, S, M (a clay pot filled with grave dirt and an onyx gem worth 50 gp per HD of the undead to be created)</p><p>Range close (25 ft. + 5 ft./2 levels)</p><p>Target one corpse</p><p>Duration instantaneous</p><p>Saving Throw none; Spell Resistance no</p><p>You turn the corpse into a Mythos undead if the creature had fewer Hit Dice than your caster level. It is loyal to the King in Yellow. Although it recognizes you as its creator, it works with you only insofar as you serve the purposes of the King in Yellow. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.</p><p></p><p>GORGONDY</p><p>Weight 2 lbs. Price 7,500 gp; Craft (alchemy) DC 35</p><p>This dark, evil liquor must be kept in strong, heavily armored iron bottles to retain its potency. When drunk, it changes the drinker's alignment one step closer to evil. Class abilities based on alignment change to match (unless the new alignment results in losing the ability altogether due to incompatible alignment). If the drinker is evil before drinking it, the drinker's soul will be destroyed upon death and the drinker's corpse will arise as a Mythos undead. The drinker can negate all these effects with a successful DC 15 Will save upon drinking.</p><p></p><p>Disease (Ex) Leng Ghoul Fever: Bite—injury; save Fort DC 22; onset immediate; effect 1d3 Con and 1d4 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid that succumbs to Leng ghoul fever becomes a normal ghoul unless in life it had 12 or more Hit Dice, in which case it rises from death as a Leng ghoul.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7447981, member: 2209"] [b]Sandy Petersen's Cthulhu Mythos - Pathfinder[/b] [URL=http://www.drivethrurpg.com/product/241231/Sandy-Petersens-Cthulhu-Mythos--Pathfinder?affiliate_id=17596]Sandy Petersen's Cthulhu Mythos - Pathfinder[/URL] Pathfinder 1e [b]Mythos Undead:[/b] “Mythos undead” is an acquired template that can be added to any living, corporeal creature. Evil creature drinking gorgondy. Dying from constitution drain from Hastur's possession. In rare cases, when certain alchemical techniques are applied to an exceptionally fresh corpse (or even to whole parts of fresh corpses) who, in life, possessed a singularly powerful and focused mind, the result is in an undead creature that retains its intellect; in such a case, create the creature as a Mythos undead. [i]Zyngaya[/i] spell. [b]Ghost of Ib Cleric 10:[/b] ? [b]Undead:[/b] Where the King in Yellow walks, the dead rise and follow. Whenever the King in Yellow comes within 20 feet of a dead body, that body rises as an undead creature of the King’s choosing. The undead created can be of any type, so long as its CR is equal to or less than the King in Yellow’s CR-6 (minimum of 1). Living creatures who die within 20 feet of the King in Yellow arise as undead one round later. The King in Yellow’s footstep brings the dead to life. They can return as a wide variety of undead—from simple zombies or ghosts to more powerful vampires. His horde always accompanies him. [b]Deathless Sorcerer, Old Human Mythos Undead Sorcerer 12:[/b] ? [b]Insane Dead:[/b] Certain alchemical techniques can reanimate recently slain bodies, but while these methods restore the semblance of life to the victim, the passage of death to life always results in insanity. [b]Risen Witch, Mythos Undead Human Witch 20:[/b] ? [b]Leng Ghoul:[/b] Leng Ghoul Fever and 12+ Hit Dice. [b]Ghoul:[/b] Leng Ghoul Fever and less than 12 Hit Dice. ZYNGAYA School necromancy [evil]; Level cleric 7, shaman 7, sorcerer/wizard 7 Casting Time 1 hour Components V, S, M (a clay pot filled with grave dirt and an onyx gem worth 50 gp per HD of the undead to be created) Range close (25 ft. + 5 ft./2 levels) Target one corpse Duration instantaneous Saving Throw none; Spell Resistance no You turn the corpse into a Mythos undead if the creature had fewer Hit Dice than your caster level. It is loyal to the King in Yellow. Although it recognizes you as its creator, it works with you only insofar as you serve the purposes of the King in Yellow. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. GORGONDY Weight 2 lbs. Price 7,500 gp; Craft (alchemy) DC 35 This dark, evil liquor must be kept in strong, heavily armored iron bottles to retain its potency. When drunk, it changes the drinker's alignment one step closer to evil. Class abilities based on alignment change to match (unless the new alignment results in losing the ability altogether due to incompatible alignment). If the drinker is evil before drinking it, the drinker's soul will be destroyed upon death and the drinker's corpse will arise as a Mythos undead. The drinker can negate all these effects with a successful DC 15 Will save upon drinking. Disease (Ex) Leng Ghoul Fever: Bite—injury; save Fort DC 22; onset immediate; effect 1d3 Con and 1d4 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid that succumbs to Leng ghoul fever becomes a normal ghoul unless in life it had 12 or more Hit Dice, in which case it rises from death as a Leng ghoul. [/QUOTE]
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