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<blockquote data-quote="Voadam" data-source="post: 7461139" data-attributes="member: 2209"><p><a href="http://www.drivethrurpg.com/product/110211/Dungeon-Delve-4e?affiliate_id=17596" target="_blank">Dungeon Delve</a></p><p>4e</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Decaying Skeleton:</strong> ?</p><p><strong>Koptila:</strong> In this chamber long ago, the ogre king Koptila sacrificed himself to the gods to save his tribe from an overwhelming threat. His people were transported forward in time, and Koptila was transformed into an undead creature.</p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Nexull, Vampire Lord:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Corpse Marionette:</strong> This thing is a creation of Borrit’s magic.</p><p><strong>Immolith:</strong> ?</p><p><strong>Flameborn Zombie:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Abyssal Ghoul Hungerer:</strong> ?</p><p><strong>Abyssal Ghoul Myrmidon:</strong> Red Glyph/Ghoul Transformation Ritual</p><p><strong>Bone Naga:</strong> ?</p><p><strong>Blackroot Treant:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Sword Wraith:</strong> ?</p><p><strong>Rot Harbinger:</strong> ?</p><p><strong>Abhorrent Reaper:</strong> ?</p><p><strong>Larva Mage:</strong> ?</p><p><strong>Dragonclaw Swarm:</strong> ?</p><p><strong>Lich Vestige:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Putrid Rot Harbinger:</strong> ?</p><p><strong>Rot Hurler:</strong> ?</p><p><strong>Great Flameskull:</strong> ?</p><p><strong>Flameskull Lord, The Bright Lord of Everburning Fire:</strong> ?</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Raxikarthus, Death Knight:</strong> ?</p><p><strong>Atropal:</strong> ?</p><p><strong>Dread Wraith:</strong> Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Doresain the Ghoul King:</strong> ?</p><p><strong>Runescribed Dracolich:</strong> ?</p><p><strong>Rot Spewer:</strong> ?</p><p></p><p>Red Glyph/Ghoul Transformation Ritual : A DC 31 Arcana check reveals that the glyph is involved in an undead ritual. At the start of every round, randomly select one of the prisoners within 10 squares of the red glyph. A tendril rises from it, hitting the prisoner. At the end of the round, that individual turns into an abyssal ghoul myrmidon.</p><p>Any ghoul created this way engages the PCs unless a human prisoner is in its cell, in which case it spends its first round killing and gnawing on the unfortunate person.</p><p>The characters can end the ritual in one of two ways:</p><p>✦ An adjacent character can disable the glyph with a DC 31 Thievery check or DC 26 Arcana check.</p><p>✦ If all eligible targets (prisoners) are moved more than 10 squares from the glyph, the ritual ends.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7461139, member: 2209"] [URL=http://www.drivethrurpg.com/product/110211/Dungeon-Delve-4e?affiliate_id=17596]Dungeon Delve[/URL] 4e [b]Decrepit Skeleton:[/b] ? [b]Boneshard Skeleton:[/b] ? [b]Wight:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Chillborn Zombie:[/b] ? [b]Zombie Hulk:[/b] ? [b]Decaying Skeleton:[/b] ? [b]Koptila:[/b] In this chamber long ago, the ogre king Koptila sacrificed himself to the gods to save his tribe from an overwhelming threat. His people were transported forward in time, and Koptila was transformed into an undead creature. [b]Vampire Spawn Bloodhunter:[/b] ? [b]Nexull, Vampire Lord:[/b] ? [b]Battle Wight:[/b] ? [b]Corpse Marionette:[/b] This thing is a creation of Borrit’s magic. [b]Immolith:[/b] ? [b]Flameborn Zombie:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Abyssal Ghoul Hungerer:[/b] ? [b]Abyssal Ghoul Myrmidon:[/b] Red Glyph/Ghoul Transformation Ritual [b]Bone Naga:[/b] ? [b]Blackroot Treant:[/b] ? [b]Death Knight:[/b] ? [b]Slaughter Wight:[/b] ? [b]Sword Wraith:[/b] ? [b]Rot Harbinger:[/b] ? [b]Abhorrent Reaper:[/b] ? [b]Larva Mage:[/b] ? [b]Dragonclaw Swarm:[/b] ? [b]Lich Vestige:[/b] ? [b]Lich:[/b] ? [b]Putrid Rot Harbinger:[/b] ? [b]Rot Hurler:[/b] ? [b]Great Flameskull:[/b] ? [b]Flameskull Lord, The Bright Lord of Everburning Fire:[/b] ? [b]Voidsoul Specter:[/b] ? [b]Raxikarthus, Death Knight:[/b] ? [b]Atropal:[/b] ? [b]Dread Wraith:[/b] Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Doresain the Ghoul King:[/b] ? [b]Runescribed Dracolich:[/b] ? [b]Rot Spewer:[/b] ? Red Glyph/Ghoul Transformation Ritual : A DC 31 Arcana check reveals that the glyph is involved in an undead ritual. At the start of every round, randomly select one of the prisoners within 10 squares of the red glyph. A tendril rises from it, hitting the prisoner. At the end of the round, that individual turns into an abyssal ghoul myrmidon. Any ghoul created this way engages the PCs unless a human prisoner is in its cell, in which case it spends its first round killing and gnawing on the unfortunate person. The characters can end the ritual in one of two ways: ✦ An adjacent character can disable the glyph with a DC 31 Thievery check or DC 26 Arcana check. ✦ If all eligible targets (prisoners) are moved more than 10 squares from the glyph, the ritual ends. [/QUOTE]
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