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<blockquote data-quote="Voadam" data-source="post: 7473686" data-attributes="member: 2209"><p><strong>March of the Phantom Brigade</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/121734/March-of-the-Phantom-Brigade-4e?affiliate_id=17596" target="_blank">March of the Phantom Brigade</a></p><p>4e</p><p><strong>Grasping Zombie:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Salazar Vladistone, Ghost:</strong> Over sixty years ago, a group of bold adventurers calling themselves the Silver Company delved into a mysterious tower that appeared in the ruins of Castle Inverness. The result was tragic-one of the Silver Company, a woman named Oldivya Vladistone, perished. Her husband, Salazar, continued to adventure with the Silver Company for some years, growing more despondent the longer he had to deal with his wife's death. Eventually, Salazar Vladistone sacrificed himself to save his allies and the people of Hammer fast from an unknown danger in the Dawnforge Mountains. Vladistone's spirit did not rest quietly after his sacrifice, however. He became a ghost, haunting the Nentir Vale as be made pilgrimages to the grave of his wife in the ruins of Inverness.</p><p><strong>Ghost:</strong> If threats fail to impress the heroes, Vladistone warns them that the Ghost Tower houses a terrible magical relic that will destroy everyone nearby. He calls it a soul gem and claims that it can strip the soul from the body of a living creature, causing it to become a ghost just like him.</p><p><strong>Phantom Brigade Armiger:</strong> ?</p><p><strong>Phantom Brigade Squire:</strong> ?</p><p><strong>Phantom Brigade Justiciar:</strong> ?</p><p><strong>Phantom Brigade:</strong> The Phantom Brigade consists of the spirits of ancient Knights of the Empire, who were sworn to protect the secrets of Nerath and its emperor. So committed were these ancient knights that they became ghostly soldiers, standing a never-ending watch over the vale, after their deaths during the chaos surrounding the empire's fall.</p><p><strong>Dwarf Spirit:</strong> The dwarf spirits are the remnants of loyal defenders that once protected the necropolis and each other from orc depredations.</p><p><strong>Orc Spirit:</strong> ?</p><p><strong>Flesh-Crazed Zombie:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Ghoul:</strong> In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls.</p><p>The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombielike in their unthinking desire to eat the flesh of the heroes.</p><p>A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis fIeld resulting from the Time Trap.</p><p><strong>Ravenous Ghoul:</strong> In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls.</p><p>The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombielike in their unthinking desire to eat the flesh of the heroes.</p><p>A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis fIeld resulting from the Time Trap.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7473686, member: 2209"] [b]March of the Phantom Brigade[/b] [URL=http://www.drivethrurpg.com/product/121734/March-of-the-Phantom-Brigade-4e?affiliate_id=17596]March of the Phantom Brigade[/URL] 4e [b]Grasping Zombie:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Salazar Vladistone, Ghost:[/b] Over sixty years ago, a group of bold adventurers calling themselves the Silver Company delved into a mysterious tower that appeared in the ruins of Castle Inverness. The result was tragic-one of the Silver Company, a woman named Oldivya Vladistone, perished. Her husband, Salazar, continued to adventure with the Silver Company for some years, growing more despondent the longer he had to deal with his wife's death. Eventually, Salazar Vladistone sacrificed himself to save his allies and the people of Hammer fast from an unknown danger in the Dawnforge Mountains. Vladistone's spirit did not rest quietly after his sacrifice, however. He became a ghost, haunting the Nentir Vale as be made pilgrimages to the grave of his wife in the ruins of Inverness. [b]Ghost:[/b] If threats fail to impress the heroes, Vladistone warns them that the Ghost Tower houses a terrible magical relic that will destroy everyone nearby. He calls it a soul gem and claims that it can strip the soul from the body of a living creature, causing it to become a ghost just like him. [b]Phantom Brigade Armiger:[/b] ? [b]Phantom Brigade Squire:[/b] ? [b]Phantom Brigade Justiciar:[/b] ? [b]Phantom Brigade:[/b] The Phantom Brigade consists of the spirits of ancient Knights of the Empire, who were sworn to protect the secrets of Nerath and its emperor. So committed were these ancient knights that they became ghostly soldiers, standing a never-ending watch over the vale, after their deaths during the chaos surrounding the empire's fall. [b]Dwarf Spirit:[/b] The dwarf spirits are the remnants of loyal defenders that once protected the necropolis and each other from orc depredations. [b]Orc Spirit:[/b] ? [b]Flesh-Crazed Zombie:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Ghoul:[/b] In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls. The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombielike in their unthinking desire to eat the flesh of the heroes. A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis fIeld resulting from the Time Trap. [b]Ravenous Ghoul:[/b] In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls. The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombielike in their unthinking desire to eat the flesh of the heroes. A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis fIeld resulting from the Time Trap. [/QUOTE]
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