Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 7477934" data-attributes="member: 2209"><p><strong>The Book of Vile Darkness</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/147635/Book-of-Vile-Darkness-4e?affiliate_id=17596" target="_blank">The Book of Vile Darkness</a></p><p>4e</p><p><strong>Decrepit Skeleton:</strong> Melting Fury disease.</p><p><strong>Death Mold Zombie:</strong> A Small or Medium target dropped below 1 hit point by a death mold's attack dies and immediately becomes a death mold zombie.</p><p><strong>Rot Grub Zombie:</strong> ?</p><p><strong>Moilian Dead:</strong> The citizens of Moil did not survive their eternal slumber, yet the sinister energies suffusing the dark lands have infused their corpses with terrible power. Now all sorts of undead roam the city, including zombies, ghouls, wraiths, and specters. The city’s heritage combined with the intense unholy atmosphere gives these undead unusual and deadly capabilities.</p><p>The Moilian dead theme is available only to undead creatures and benefits creatures of any role.</p><p><strong>Fallen Angel of Death:</strong> Nerull’s angels carried plagues and death to the natural world. It was their task to harvest souls and bring them to their master. After the Raven Queen defeated the god and stole his power, the fallen angels of death fled to the Shadowfell’s darkest corners, and over the centuries the constant exposure to necrotic energies perverted their life force.</p><p><strong>Skeletal Warrior:</strong> Girdle of Skulls magic item.</p><p></p><p>Melting Fury</p><p>This fearsome disease is quite rare since it spreads by handling undead flesh, an act few have occasion or inclination to perform. The disease, infused as it is with shadow energy, causes flesh to rot and organs to melt until only stained bones remain. The exposed skeleton soon animates and wanders about until destroyed.</p><p>Not all undead flesh carries this disease, but it is common to creatures associated with Kyuss, the Worm that Walks. When a creature touches or ingests the flesh, the disease attacks the creature: disease’s level +3 vs. Fortitude. On a hit, the creature contracts melting fury (stage 1).</p><p>Melting Fury Variable Level Disease</p><p>As the disease progresses, your flesh becomes wet and slimy. Any pressure at all causes your flesh to tear and blood and filth to spill forth.</p><p>Stage 0: The target recovers from the disease.</p><p>Stage 1: While affected by stage 1, the target has vulnerable 5 to all damage.</p><p>Stage 2: While affected by stage 2, the target has vulnerable 10 to all damage, and when the target takes damage from an attack that lacks a damage type, each creature adjacent to the target is exposed to the disease. At the end of the encounter, an exposed creature must make a saving throw. On a failed saving throw, the target contracts melting fury (stage 1).</p><p>Stage 3: The target dies as the flesh melts away into a fetid pool. After 24 hours, the remains animate to become a decrepit skeleton.</p><p>Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.</p><p>Lower than Easy DC: The stage of the disease increases by 1.</p><p>Easy DC: No change.</p><p>Moderate DC: The stage of the disease decreases by 1.</p><p></p><p>Girdle of Skulls</p><p>The skulls adorning this belt can create undead servants to protect you in battle.</p><p>Girdle of Skulls Level 12 Rare</p><p>By plucking a skull from the belt, you can call forth a skeleton to do your bidding.</p><p>Waist Slot 17,000 gp</p><p>Property</p><p>The girdle starts with four charges. When you take an extended rest, the item regains one charge.</p><p>Utility Power Daily (No Action)</p><p>Trigger: You reduce a creature to 0 hit points or fewer.</p><p>Effect: The girdle gains a charge (maximum of four).</p><p>Utility Power (Summoning) Encounter (Minor Action)</p><p>Requirement: The girdle must have at least one charge.</p><p>Effect: Expend a charge. You summon a skeletal warrior in an unoccupied space within 5 squares of you. The skeletal warrior is an ally to you but not to your allies, and it lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in its description. You must have line of effect to the skeletal warrior to command it. You and it share knowledge but not senses.</p><p>When the skeletal warrior makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.</p><p>The skeletal warrior lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7477934, member: 2209"] [b]The Book of Vile Darkness[/b] [URL=http://www.drivethrurpg.com/product/147635/Book-of-Vile-Darkness-4e?affiliate_id=17596]The Book of Vile Darkness[/URL] 4e [b]Decrepit Skeleton:[/b] Melting Fury disease. [b]Death Mold Zombie:[/b] A Small or Medium target dropped below 1 hit point by a death mold's attack dies and immediately becomes a death mold zombie. [b]Rot Grub Zombie:[/b] ? [b]Moilian Dead:[/b] The citizens of Moil did not survive their eternal slumber, yet the sinister energies suffusing the dark lands have infused their corpses with terrible power. Now all sorts of undead roam the city, including zombies, ghouls, wraiths, and specters. The city’s heritage combined with the intense unholy atmosphere gives these undead unusual and deadly capabilities. The Moilian dead theme is available only to undead creatures and benefits creatures of any role. [b]Fallen Angel of Death:[/b] Nerull’s angels carried plagues and death to the natural world. It was their task to harvest souls and bring them to their master. After the Raven Queen defeated the god and stole his power, the fallen angels of death fled to the Shadowfell’s darkest corners, and over the centuries the constant exposure to necrotic energies perverted their life force. [b]Skeletal Warrior:[/b] Girdle of Skulls magic item. Melting Fury This fearsome disease is quite rare since it spreads by handling undead flesh, an act few have occasion or inclination to perform. The disease, infused as it is with shadow energy, causes flesh to rot and organs to melt until only stained bones remain. The exposed skeleton soon animates and wanders about until destroyed. Not all undead flesh carries this disease, but it is common to creatures associated with Kyuss, the Worm that Walks. When a creature touches or ingests the flesh, the disease attacks the creature: disease’s level +3 vs. Fortitude. On a hit, the creature contracts melting fury (stage 1). Melting Fury Variable Level Disease As the disease progresses, your flesh becomes wet and slimy. Any pressure at all causes your flesh to tear and blood and filth to spill forth. Stage 0: The target recovers from the disease. Stage 1: While affected by stage 1, the target has vulnerable 5 to all damage. Stage 2: While affected by stage 2, the target has vulnerable 10 to all damage, and when the target takes damage from an attack that lacks a damage type, each creature adjacent to the target is exposed to the disease. At the end of the encounter, an exposed creature must make a saving throw. On a failed saving throw, the target contracts melting fury (stage 1). Stage 3: The target dies as the flesh melts away into a fetid pool. After 24 hours, the remains animate to become a decrepit skeleton. Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2. Lower than Easy DC: The stage of the disease increases by 1. Easy DC: No change. Moderate DC: The stage of the disease decreases by 1. Girdle of Skulls The skulls adorning this belt can create undead servants to protect you in battle. Girdle of Skulls Level 12 Rare By plucking a skull from the belt, you can call forth a skeleton to do your bidding. Waist Slot 17,000 gp Property The girdle starts with four charges. When you take an extended rest, the item regains one charge. Utility Power Daily (No Action) Trigger: You reduce a creature to 0 hit points or fewer. Effect: The girdle gains a charge (maximum of four). Utility Power (Summoning) Encounter (Minor Action) Requirement: The girdle must have at least one charge. Effect: Expend a charge. You summon a skeletal warrior in an unoccupied space within 5 squares of you. The skeletal warrior is an ally to you but not to your allies, and it lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in its description. You must have line of effect to the skeletal warrior to command it. You and it share knowledge but not senses. When the skeletal warrior makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The skeletal warrior lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top