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<blockquote data-quote="Voadam" data-source="post: 7480254" data-attributes="member: 2209"><p><strong>Underdark</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/164603/Underdark-4e?affiliate_id=17596" target="_blank">Underdark</a></p><p>4e</p><p><strong>Undead:</strong> Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. </p><p>Occasional supernatural storms drag surface ships down into the Deeps. slaying all aboard and trapping the crew in eternal unlife. These ghostly vessels haunt the Spire Sea, crewed by undead of all varieties. </p><p>When conditions are right on the oceans of the surface world, a supernatural storm known as a ghost gale materializes as if from nowhere. A ghost gale creates a whirlpool that can sweep a ship through a vortex down into the sunless seas of the Deeps. Frightened sailors taken by such storms frantically ply those black waters in search of a way home, but the time they spend raiding and fishing belies the fact that they no longer require sustenance or sleep. The ghost gale slays those it carries down to the Deeps, and these lightless seas become the site of a ghost crew's afterlife. </p><p>Few mortal creatures swim such strange currents, but undead abound. The waters contain the bodies and spirits of creatures of the Underdark connected to water in life and chained to it in death. The stygian waters claim any waterborne beings that died with bitter words on their lips, dark thoughts in their minds, or whose heart's last beat echoed cold. </p><p>The Unveiling is the prosaic name that incunabula give to their interrogation process. It is "final" because living creatures subject to the process die, while dead souls and undead are destroyed (but see below). The victim gives up every piece of information he or she possesses, no matter how minor or petty. The process involves a ritual not unlike the one used by incunabula to pass inherited wrappings to young incunabula. However, unlike in that ritual. the victims of the Unveiling have their organs drawn out and placed in jars. even as their bodies are shrouded in funerary wrappings. The brain is the final organ to be extracted; instead of being stored in a jar, it is eaten by the questioner. who gains the complete knowledge possessed by the victim. The questioner has 11 hours to choose among all knowledge so gained and record it on parchment before it all fades. </p><p>In some cases, creatures subject to the Unveiling rise as a variety of undead, depending on the skill and intent of the questioner. </p><p>As agents of Vecna, incunabula rely on a dark ritual called the Unveiling to scour the memory of a recently slain corpse. Corpses corrupted by this ritual animate as skeletal undead wrapped in strands of linen. </p><p><strong>Ghost:</strong> Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition.</p><p><strong>Wraith:</strong> Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition.</p><p><strong>Bodak:</strong> Nightwalkers lurk in the Shadowdark. as do the bodaks they create. </p><p><strong>Battle Wight:</strong> ?</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Incunabulum Agent:</strong> Incunabula use the Unveiling ritual to draw out all vestiges of knowledge and secrets within a creature's memory, and also to create loyal undead servants or allies. </p><p><strong>Demon of Esarham:</strong> When the Abyss brought itself into being. it created the first demons by corrupting primordials. Thus did Orcus, Demogorgon. and Baphomet come into existence. In turn, these early demon princes replicated their own corruption, fashioning their first demonic servants from mortal creatures. They would later master the crafting of more durable servants from the tumult of the Abyss, ensuring that the demons' essence would return to that realm upon their deaths. In the earliest days, that art was beyond their skill. Consequently, the first demons were mortal, with souls that existed after the death of their physical forms. These souls passed into the ShadowfeIl, but without any god to claim them, their numbers began to accumulate beyond control. Horrific battles occurred. and the entire plane risked becoming an extension of the Abyss. </p><p><strong>Ugalga, King of Esharm:</strong> In life, Ugalga was perhaps the most destructive and evil of all the mortal demons. </p><p><strong>Worm Bridge:</strong> The bridge is crafted from the corpse of a purple worm whose long body forms a tunnel through the water to reach the other side.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7480254, member: 2209"] [b]Underdark[/b] [URL=http://www.drivethrurpg.com/product/164603/Underdark-4e?affiliate_id=17596]Underdark[/URL] 4e [b]Undead:[/b] Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. Occasional supernatural storms drag surface ships down into the Deeps. slaying all aboard and trapping the crew in eternal unlife. These ghostly vessels haunt the Spire Sea, crewed by undead of all varieties. When conditions are right on the oceans of the surface world, a supernatural storm known as a ghost gale materializes as if from nowhere. A ghost gale creates a whirlpool that can sweep a ship through a vortex down into the sunless seas of the Deeps. Frightened sailors taken by such storms frantically ply those black waters in search of a way home, but the time they spend raiding and fishing belies the fact that they no longer require sustenance or sleep. The ghost gale slays those it carries down to the Deeps, and these lightless seas become the site of a ghost crew's afterlife. Few mortal creatures swim such strange currents, but undead abound. The waters contain the bodies and spirits of creatures of the Underdark connected to water in life and chained to it in death. The stygian waters claim any waterborne beings that died with bitter words on their lips, dark thoughts in their minds, or whose heart's last beat echoed cold. The Unveiling is the prosaic name that incunabula give to their interrogation process. It is "final" because living creatures subject to the process die, while dead souls and undead are destroyed (but see below). The victim gives up every piece of information he or she possesses, no matter how minor or petty. The process involves a ritual not unlike the one used by incunabula to pass inherited wrappings to young incunabula. However, unlike in that ritual. the victims of the Unveiling have their organs drawn out and placed in jars. even as their bodies are shrouded in funerary wrappings. The brain is the final organ to be extracted; instead of being stored in a jar, it is eaten by the questioner. who gains the complete knowledge possessed by the victim. The questioner has 11 hours to choose among all knowledge so gained and record it on parchment before it all fades. In some cases, creatures subject to the Unveiling rise as a variety of undead, depending on the skill and intent of the questioner. As agents of Vecna, incunabula rely on a dark ritual called the Unveiling to scour the memory of a recently slain corpse. Corpses corrupted by this ritual animate as skeletal undead wrapped in strands of linen. [b]Ghost:[/b] Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. [b]Wraith:[/b] Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. [b]Bodak:[/b] Nightwalkers lurk in the Shadowdark. as do the bodaks they create. [b]Battle Wight:[/b] ? [b]Zombie Hulk:[/b] ? [b]Incunabulum Agent:[/b] Incunabula use the Unveiling ritual to draw out all vestiges of knowledge and secrets within a creature's memory, and also to create loyal undead servants or allies. [b]Demon of Esarham:[/b] When the Abyss brought itself into being. it created the first demons by corrupting primordials. Thus did Orcus, Demogorgon. and Baphomet come into existence. In turn, these early demon princes replicated their own corruption, fashioning their first demonic servants from mortal creatures. They would later master the crafting of more durable servants from the tumult of the Abyss, ensuring that the demons' essence would return to that realm upon their deaths. In the earliest days, that art was beyond their skill. Consequently, the first demons were mortal, with souls that existed after the death of their physical forms. These souls passed into the ShadowfeIl, but without any god to claim them, their numbers began to accumulate beyond control. Horrific battles occurred. and the entire plane risked becoming an extension of the Abyss. [b]Ugalga, King of Esharm:[/b] In life, Ugalga was perhaps the most destructive and evil of all the mortal demons. [b]Worm Bridge:[/b] The bridge is crafted from the corpse of a purple worm whose long body forms a tunnel through the water to reach the other side. [/QUOTE]
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