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<blockquote data-quote="Voadam" data-source="post: 7496249" data-attributes="member: 2209"><p><strong>Dungeon 155</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/142367/Dungeon-155-4e?affiliate_id=17596" target="_blank">Dungeon 155</a></p><p>4e</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Undead:</strong> The Warwood’s gnarled trees, tangled thickets, and lonesomeness would cause anyone to think it haunted—even without its restless dead. Those who died in the brief conflict after Sir Malagant and the Sleeper in the Tomb of Dreams killed one another still linger in the forest. The battle after the generals’ deaths broke the compact they had made about their final battle, and the souls of those who died in those battles are cursed by the Raven Queen to remain in the Warwood forever. </p><p><strong>Sleeper's Skeletal Warhorse:</strong> ?</p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Hanged One:</strong> Hanged ones can be created with dark rituals, but they often arise spontaneously in areas of concentrated evil when the bodies of slain innocents have been hanged or strangled. </p><p><strong>Tortured Skeleton:</strong> ?</p><p><strong>Beholder Zombie:</strong> The zombie beholder lacks eyes. As a reanimated former cultist of That Which Waits Beyond the Stars, all its eyes have been removed. </p><p><strong>Lost Wraith:</strong> Any humanoid killed by a lost wraith rises as a free-willed lost wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. </p><p><strong>Zombie Rotter:</strong> During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. </p><p>Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. </p><p><strong>Maw:</strong> ?</p><p><strong>Zombie Soldier:</strong> During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. </p><p>Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7496249, member: 2209"] [b]Dungeon 155[/b] [URL=http://www.drivethrurpg.com/product/142367/Dungeon-155-4e?affiliate_id=17596]Dungeon 155[/URL] 4e [b]Zombie Hulk:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Undead:[/b] The Warwood’s gnarled trees, tangled thickets, and lonesomeness would cause anyone to think it haunted—even without its restless dead. Those who died in the brief conflict after Sir Malagant and the Sleeper in the Tomb of Dreams killed one another still linger in the forest. The battle after the generals’ deaths broke the compact they had made about their final battle, and the souls of those who died in those battles are cursed by the Raven Queen to remain in the Warwood forever. [b]Sleeper's Skeletal Warhorse:[/b] ? [b]Chillborn Zombie:[/b] ? [b]Ghoul:[/b] ? [b]Hanged One:[/b] Hanged ones can be created with dark rituals, but they often arise spontaneously in areas of concentrated evil when the bodies of slain innocents have been hanged or strangled. [b]Tortured Skeleton:[/b] ? [b]Beholder Zombie:[/b] The zombie beholder lacks eyes. As a reanimated former cultist of That Which Waits Beyond the Stars, all its eyes have been removed. [b]Lost Wraith:[/b] Any humanoid killed by a lost wraith rises as a free-willed lost wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Zombie Rotter:[/b] During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. [b]Maw:[/b] ? [b]Zombie Soldier:[/b] During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. [/QUOTE]
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