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<blockquote data-quote="Voadam" data-source="post: 7501232" data-attributes="member: 2209"><p><strong>Dungeon 163</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/143692/Dungeon-163-4e?affiliate_id=17596" target="_blank">Dungeon 163</a></p><p>4e</p><p><strong>Skull Lord Servitor:</strong> ?</p><p><strong>Battle Wight Bodyguard:</strong> ?</p><p><strong>Wailing Ghost, Banshee:</strong> ?</p><p><strong>Lingering Specter:</strong> ?</p><p><strong>Ghost Harpy:</strong> ?</p><p><strong>Marrowshriek Skeleton:</strong> ?</p><p><strong>Keening Spirit:</strong> ?</p><p><strong>Elomir:</strong> ?</p><p><strong>Boneclaw:</strong> ?</p><p><strong>Horde Ghoul:</strong> ?</p><p><strong>Icetomb Wight:</strong> ?</p><p><strong>Icewight:</strong> The combination of extreme cold, dark history, and proximity to the Shadowfell produces icewights.</p><p>Icewights arise from the bodies of depraved folk who died in frigid places touched by shadow.</p><p><strong>Icewight Castellan:</strong> ?</p><p><strong>Blightfire Wretches:</strong> ?</p><p><strong>Immolith:</strong> ?</p><p><strong>Meat Mote:</strong> Malachi's Butcher's Spew Meat Mote power.</p><p><strong>Malachi's Butcher:</strong> Malachi’s experiments with the Far Realm have born strange necromantic fruit in his creation of the monstrosity that lives and works here.</p><p><strong>Oblivion Wraith:</strong> Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Sword Wraith:</strong> Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raised Dead ritual) does not destroy the spawned wraith.</p><p><strong>Shattered Wraith:</strong> ?</p><p></p><p>Spew Meat Mote (minor; at-will)</p><p>Malachi’s butcher takes 10 damage. A meat mote appears in a square of the butcher’s choice within 2 squares. It acts right after the butcher. The butcher can have only four active meat motes at a time.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7501232, member: 2209"] [b]Dungeon 163[/b] [URL=http://www.drivethrurpg.com/product/143692/Dungeon-163-4e?affiliate_id=17596]Dungeon 163[/URL] 4e [b]Skull Lord Servitor:[/b] ? [b]Battle Wight Bodyguard:[/b] ? [b]Wailing Ghost, Banshee:[/b] ? [b]Lingering Specter:[/b] ? [b]Ghost Harpy:[/b] ? [b]Marrowshriek Skeleton:[/b] ? [b]Keening Spirit:[/b] ? [b]Elomir:[/b] ? [b]Boneclaw:[/b] ? [b]Horde Ghoul:[/b] ? [b]Icetomb Wight:[/b] ? [b]Icewight:[/b] The combination of extreme cold, dark history, and proximity to the Shadowfell produces icewights. Icewights arise from the bodies of depraved folk who died in frigid places touched by shadow. [b]Icewight Castellan:[/b] ? [b]Blightfire Wretches:[/b] ? [b]Immolith:[/b] ? [b]Meat Mote:[/b] Malachi's Butcher's Spew Meat Mote power. [b]Malachi's Butcher:[/b] Malachi’s experiments with the Far Realm have born strange necromantic fruit in his creation of the monstrosity that lives and works here. [b]Oblivion Wraith:[/b] Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Sword Wraith:[/b] Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raised Dead ritual) does not destroy the spawned wraith. [b]Shattered Wraith:[/b] ? Spew Meat Mote (minor; at-will) Malachi’s butcher takes 10 damage. A meat mote appears in a square of the butcher’s choice within 2 squares. It acts right after the butcher. The butcher can have only four active meat motes at a time. [/QUOTE]
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