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<blockquote data-quote="Voadam" data-source="post: 7510906" data-attributes="member: 2209"><p><strong>Dungeon 186</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/148007/Dungeon-186-4e?affiliate_id=17596" target="_blank">Dungeon 186</a></p><p>4e</p><p><strong>Undead Spirit Viper:</strong> ?</p><p><strong>Undead:</strong> Ranala and her followers withdrew to the outskirts of the town to find a way to recover the artifact Zaspar had stolen. Instead, they learned that the cultist had already unlocked its magic and used it to siphon energy from the townsfolk to perform some unspeakable ritual involving his wife and his ‘child’. The magic from the now-corrupted relic not only stole life from the people but infected them with a vile disease—when they died, they rose soon after as undead. Worse, anyone who entered the town risked being exposed to the blight.</p><p>Mistwatch Blight disease.</p><p><strong>Zombie:</strong> Mistwatch Blight disease.</p><p><strong>Ghoul:</strong> Mistwatch Blight disease.</p><p><strong>Wight:</strong> Mistwatch Blight disease.</p><p><strong>Wraith:</strong> Mistwatch Blight disease.</p><p></p><p>The Blight</p><p>From where did this disease come? How does it spread? I don’t know. Hells, no one knows. Most blame the strangers. They seem the obvious choice. Mad Bartleby claims it’s punishment from his sickening Chained God for our worship of false deities. Father Tomas also believes it comes from this mysterious god, but to spread suffering and evil. Our noble lord is silent, of course, offering nothing to ease our pains, leading me to wonder if Lord Zaspar might be the true enemy in our midst.</p><p>The plague striking Mistwatch is supernatural in origin. It was caused by Zaspar’s abuse of the obsidian disk. The disk is solidified shadow drawn from the Shadowfell to help Mistress Ranala perform her auguries. Cadmus recognized its nature and believed he could release the shadow magic trapped within it to serve as fuel for his own dark rituals. As a side effect, the released shadow magic created a tear in reality, linking Mistwatch to an area in the Shadowfell.</p><p>Two consequences resulted from this event. One, Mistwatch now sinks into the Plane of Shadow, where it might be destroyed in the darklands or be transformed into a new domain of dread with Cadmus as its lord. Second, the shadow magic has mutated the normal sickness that spreads through town each winter, turning it into a virulent disease that kills its victims and then changes them into undead creatures.</p><p>Mistwatch Blight </p><p>Level 11 Disease</p><p>Black ichor splotches your skin, spiderwebbing across your body until you feel something inside you begin to die.</p><p>Stage 0:</p><p>The target recovers from the disease.</p><p>Stage 1:</p><p>While affected by stage 1, the target takes a –2 penalty to Insight checks and Perception checks. The target also loses a healing surge that cannot be regained until cured of the disease.</p><p>Stage 2:</p><p>While affected by stage 2, same effect as stage 1, and the target is weakened until cured.</p><p>Stage 3:</p><p>When affected by stage 3, the target dies. The next day, at sunset, the target rises as an undead creature. Most victims rise as zombies, but more powerful ones can rise as ghouls, wights, or wraiths.</p><p>Check:</p><p>At the end of each extended rest, the target makes a Endurance check if it is at stage 1 or 2.</p><p>12 or Lower: The stage of the disease increases by 1.</p><p>13–18: No change.</p><p>19 or Higher: The stage of the disease decreases by 1.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7510906, member: 2209"] [b]Dungeon 186[/b] [URL=http://www.drivethrurpg.com/product/148007/Dungeon-186-4e?affiliate_id=17596]Dungeon 186[/URL] 4e [b]Undead Spirit Viper:[/b] ? [b]Undead:[/b] Ranala and her followers withdrew to the outskirts of the town to find a way to recover the artifact Zaspar had stolen. Instead, they learned that the cultist had already unlocked its magic and used it to siphon energy from the townsfolk to perform some unspeakable ritual involving his wife and his ‘child’. The magic from the now-corrupted relic not only stole life from the people but infected them with a vile disease—when they died, they rose soon after as undead. Worse, anyone who entered the town risked being exposed to the blight. Mistwatch Blight disease. [b]Zombie:[/b] Mistwatch Blight disease. [b]Ghoul:[/b] Mistwatch Blight disease. [b]Wight:[/b] Mistwatch Blight disease. [b]Wraith:[/b] Mistwatch Blight disease. The Blight From where did this disease come? How does it spread? I don’t know. Hells, no one knows. Most blame the strangers. They seem the obvious choice. Mad Bartleby claims it’s punishment from his sickening Chained God for our worship of false deities. Father Tomas also believes it comes from this mysterious god, but to spread suffering and evil. Our noble lord is silent, of course, offering nothing to ease our pains, leading me to wonder if Lord Zaspar might be the true enemy in our midst. The plague striking Mistwatch is supernatural in origin. It was caused by Zaspar’s abuse of the obsidian disk. The disk is solidified shadow drawn from the Shadowfell to help Mistress Ranala perform her auguries. Cadmus recognized its nature and believed he could release the shadow magic trapped within it to serve as fuel for his own dark rituals. As a side effect, the released shadow magic created a tear in reality, linking Mistwatch to an area in the Shadowfell. Two consequences resulted from this event. One, Mistwatch now sinks into the Plane of Shadow, where it might be destroyed in the darklands or be transformed into a new domain of dread with Cadmus as its lord. Second, the shadow magic has mutated the normal sickness that spreads through town each winter, turning it into a virulent disease that kills its victims and then changes them into undead creatures. Mistwatch Blight Level 11 Disease Black ichor splotches your skin, spiderwebbing across your body until you feel something inside you begin to die. Stage 0: The target recovers from the disease. Stage 1: While affected by stage 1, the target takes a –2 penalty to Insight checks and Perception checks. The target also loses a healing surge that cannot be regained until cured of the disease. Stage 2: While affected by stage 2, same effect as stage 1, and the target is weakened until cured. Stage 3: When affected by stage 3, the target dies. The next day, at sunset, the target rises as an undead creature. Most victims rise as zombies, but more powerful ones can rise as ghouls, wights, or wraiths. Check: At the end of each extended rest, the target makes a Endurance check if it is at stage 1 or 2. 12 or Lower: The stage of the disease increases by 1. 13–18: No change. 19 or Higher: The stage of the disease decreases by 1. [/QUOTE]
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