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<blockquote data-quote="Voadam" data-source="post: 7513341" data-attributes="member: 2209"><p><strong>Dungeon 191</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/149856/Dungeon-191-4e?affiliate_id=17596" target="_blank">Dungeon 191</a></p><p>1e</p><p><strong>Vlaakith:</strong> ?</p><p><strong>Tl'a'ikith:</strong> ?</p><p><strong>Kr'y'izoth:</strong> ?</p><p></p><p>4e</p><p><strong>Kr'y'izoth:</strong> Undead githyanki spell-casters whose life essences Vlaakith drained.</p><p><strong>Tl'a'ikith:</strong> Undead martial githyanki whose life essences Vlaakith drained.</p><p><strong>Undead:</strong> With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath. Unfortunately for the rest of Khalusk, because Khaela’s magic was inextricably tied to the city and its populace, the effects were felt by all. Within a single hour, every living creature in Khalusk died. Three days later, they rose again, undead.</p><p>A population of undead fish and other aquatic creatures swim the chill sea (nothing escaped the necromantic effects of the Bleak Grail).</p><p><strong>Murder of Crows:</strong> ?</p><p><strong>Ghost:</strong> The souls of the dead linger on, haunting dark and lonely places. Their incomplete lives tether them to the mortal world, their spirits unable to pass through to the other side.</p><p>Often, rumors of hauntings are just that—rumors. But at sites tainted by misery, terror, and death, these rumors could be true. A ghost is what remains of a being whose soul should have moved on after death, but was trapped. This entrapment commonly occurs because the being has a strong urge to complete a task that tears and fragments its soul.</p><p>Ghosts, unlike some kinds of undead, retain their souls. This is not to say that the souls remain intact. Ghosts arise from beings that have already stained their souls with murderous, vengeful, cruel, or obsessive deeds. The corruption of an evil life or a limitless need to right a perceived wrong holds the soul back.</p><p>An all-consuming purpose keeps a soul in the world and transforms it into a ghost. A sadistic torturer might return as a ghost to cause more pain and misery. The ghost of a victim of a cruel death often seeks revenge on her murderer. A soldier who died young might guard a chamber, ghostly blade in hand, eager to strike down any intruder to prove his worth.</p><p>Though a ghost most often arises because of the state of mind of a recently dead person, one can be artificially created. Cruel people who want to punish the deceased and who have a bit of arcane knowledge can create a ghost charm—a bit of metal, clay, or parchment inscribed with runes—that they inter with a fresh corpse. If the ritual is performed soon enough after death, the dead person’s soul becomes trapped in the world as a ghost.</p><p><strong>Phantom Warrior:</strong> ?</p><p><strong>Trap Haunt:</strong> ?</p><p><strong>Tormenting Ghost:</strong> ?</p><p><strong>Wailing Ghost, Banshee:</strong> ?</p><p><strong>Wight:</strong> Those who have witnessed wights being “born” swear that the creatures don’t rise spontaneously from corpses. Rather, a force—an evil beyond mortal imagining—flows into the body. This is something sensed rather than seen; the force fills every fiber of the creature’s being, a black whisper fundamentally opposed to life and the living.</p><p>Buried soldiers and mercenaries become wights more often than other kinds of corpses do.</p><p><strong>Deathlock Wight:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Battle Wight Commander:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Cauldrus Barrowmere:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7513341, member: 2209"] [b]Dungeon 191[/b] [URL=http://www.drivethrurpg.com/product/149856/Dungeon-191-4e?affiliate_id=17596]Dungeon 191[/URL] 1e [b]Vlaakith:[/b] ? [b]Tl'a'ikith:[/b] ? [b]Kr'y'izoth:[/b] ? 4e [b]Kr'y'izoth:[/b] Undead githyanki spell-casters whose life essences Vlaakith drained. [b]Tl'a'ikith:[/b] Undead martial githyanki whose life essences Vlaakith drained. [b]Undead:[/b] With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath. Unfortunately for the rest of Khalusk, because Khaela’s magic was inextricably tied to the city and its populace, the effects were felt by all. Within a single hour, every living creature in Khalusk died. Three days later, they rose again, undead. A population of undead fish and other aquatic creatures swim the chill sea (nothing escaped the necromantic effects of the Bleak Grail). [b]Murder of Crows:[/b] ? [b]Ghost:[/b] The souls of the dead linger on, haunting dark and lonely places. Their incomplete lives tether them to the mortal world, their spirits unable to pass through to the other side. Often, rumors of hauntings are just that—rumors. But at sites tainted by misery, terror, and death, these rumors could be true. A ghost is what remains of a being whose soul should have moved on after death, but was trapped. This entrapment commonly occurs because the being has a strong urge to complete a task that tears and fragments its soul. Ghosts, unlike some kinds of undead, retain their souls. This is not to say that the souls remain intact. Ghosts arise from beings that have already stained their souls with murderous, vengeful, cruel, or obsessive deeds. The corruption of an evil life or a limitless need to right a perceived wrong holds the soul back. An all-consuming purpose keeps a soul in the world and transforms it into a ghost. A sadistic torturer might return as a ghost to cause more pain and misery. The ghost of a victim of a cruel death often seeks revenge on her murderer. A soldier who died young might guard a chamber, ghostly blade in hand, eager to strike down any intruder to prove his worth. Though a ghost most often arises because of the state of mind of a recently dead person, one can be artificially created. Cruel people who want to punish the deceased and who have a bit of arcane knowledge can create a ghost charm—a bit of metal, clay, or parchment inscribed with runes—that they inter with a fresh corpse. If the ritual is performed soon enough after death, the dead person’s soul becomes trapped in the world as a ghost. [b]Phantom Warrior:[/b] ? [b]Trap Haunt:[/b] ? [b]Tormenting Ghost:[/b] ? [b]Wailing Ghost, Banshee:[/b] ? [b]Wight:[/b] Those who have witnessed wights being “born” swear that the creatures don’t rise spontaneously from corpses. Rather, a force—an evil beyond mortal imagining—flows into the body. This is something sensed rather than seen; the force fills every fiber of the creature’s being, a black whisper fundamentally opposed to life and the living. Buried soldiers and mercenaries become wights more often than other kinds of corpses do. [b]Deathlock Wight:[/b] ? [b]Battle Wight:[/b] ? [b]Battle Wight Commander:[/b] ? [b]Slaughter Wight:[/b] ? [b]Cauldrus Barrowmere:[/b] ? [/QUOTE]
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