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<blockquote data-quote="Voadam" data-source="post: 7534047" data-attributes="member: 2209"><p><strong>Dungeon Crawl Classics 56 Scion of Punjar</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/59030/Dungeon-Crawl-Classics-56-Scions-of-Punjar?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 56 Scion of Punjar</a></p><p>4e</p><p><strong>Undead:</strong> One of these magic items included an ebony cauldron capable of spawning undead under the control of whoever’s blood was spilled during the animation ritual. </p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Skeleton:</strong> Cauldron of Illserves magic item.</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Zombie:</strong> Cauldron of Illserves magic item.</p><p><strong>Dugesia Dev'Shir, Tormented Ghost:</strong> Cadavra is the one who despoiled her tomb, this action lead to Dugesia's creation as a ghost.</p><p>Cadavra plundered this tomb, wishing to confirm that her hated sibling was indeed dead. She tried to animate the body to gain a twisted ally, but the spell failed. [Perhaps Valdreth watched over Dugesia?] In a fit of rage, Cadavra threw the brick against the east wall, and soon followed suit with the body. Furious, she stormed out of the tomb and sealed the door in area 3–3. Cadavra did not realize her actions have awakened the spirit of her sister, who now seeks eternal rest. Dugesia is a ghost bound to an area within 50 feet of her niche. </p><p><strong>Malek, Wight Cleric:</strong> The bandits had a cleric among their numbers until a few days ago. Malek was a human cleric dedicated to Crypticus. An associate of Haledon, he joined the bandits in hopes of gaining coin and a few followers. Although the bandits ignore his preaching, he has gained quite a bit of wealth, and contemplated leaving to set up a small house of worship in Punjar. But a few days ago, quite by accident, he discovered the secret door in the south wall, and as he crept down the steps, the secret door sealed behind him. Yet he explored further, and was ambushed by the undead monstrosity that lairs in area 4–11. His lantern was snuffed during the initial attack, and thus he never had the chance to rebuke the horror. Malek is now undead, and waits to lure others to their doom in the chamber beyond.</p><p><strong>Malicia, Elite Deathlock Wight:</strong> Malicia gained favor with her demonic patron, but her bold, unspeakable actions led to her downfall, as cult members rose against her and slaughtered her on her own altar. Jezuel wanted her suffering to last an eternity, and thus granted her the gift of undeath, as a wight.</p><p><strong>Salt Troll Zombie:</strong> While passing through the Salt Marsh one night, she encountered a stupid salt troll. He was easily overcome with her spells, and carefully finished off with acid. Not wanting to waste such a resource, she animated the body as a guardian.</p><p><strong>Advanced Zombie:</strong> ?</p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Skeletal Claw Swarm:</strong> Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, skeletal claw swarms are writhing masses of bony debris. For the most part, a skeletal claw swarm is composed of claws, fingers, toes, and other grasping digits, and it uses these to grab, pull down, and then pull apart any living creature that it encounters. </p><p>Skeletal claw swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present.</p><p>The last five feet is a pile of skulls, skeletal arms, hands, and even talons from various creatures. These were failed experiments using the Cauldron of Illserves, so Cadavra placed the uncontrollable animated pieces in this pit. They have formed an undead swarm of biting and clawing bones that victims in the pit need to deal with. </p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Vampire Spawn Fleshripper:</strong> ?</p><p></p><p>Cauldron of Illserves</p><p>Named after the powerful necromancer that created this minor artifact, the cauldron of Illserves can be used to create an undead army. This cauldron is wrought of dull black iron, and stands four feet high on three short legs. Its outside surface is dimpled and covered with infernal runes and pictograms involving the animation of a myriad of creatures. A thin gnarled cudgel, often used to stir the malevolent contents of the giant pot, accompanies the cauldron. </p><p>The Cauldron of Illserves is a unique wondrous item.</p><p>Property: You gain resist 5 disease, 5 poison, and 5 necro.</p><p>Property: A gnarled club called the cudgel of command always accompanies the cauldron. This cudgel acts as a +2 club, but has additional properties when used with the cauldron (see The Dead Arise ritual below).</p><p>Property: You learn The Dead Arise ritual (see below), and can use its once per day. </p><p>Power (At-Will Arcane):</p><p>Standard Action: You can use eldritch blast (warlock 1). </p><p>Power (Encounter, Healing, Necro): Minor Action: All undead with 5 squares of you can spend a healing surge and regain an additional 1d8 hit points plus your Wisdom modifier. </p><p></p><p>The Dead Arise</p><p>You conjure forth an army of undead from the seething depths of the Cauldron of Illserves. </p><p>Level: 10 </p><p>Component Cost: Special</p><p>Category: Creation </p><p>Market Price: N/A</p><p>Time: 4 hours </p><p>Key Skill: Arcana or Religion</p><p>Duration: Permanent</p><p>This ritual can only be used in conjunction with the Cauldron of Illserves. It takes four hours to activate the evil magic of the cauldron. The device must be filled with fresh grave dirt collected with a silver shovel at night. It is then mixed with unholy water in a 2 to 1 ratio. After boiling for four hours, powdered gems equaling at least 100 gp per level of undead created needs to be added. When complete, any dead body added to the cauldron is animated (as animate dead) in one turn. Skeletal remains are animated as skeletons, while decomposing bodies are animated as zombies. Only Large or smaller-sized creatures can be animated with this device, and thus, only Large or smaller undead can be created. </p><p>Although the device is powerful in its own right, Illserves added a powerful additional ability. If the user adds its own blood, freshly spilled, and mixes the concoction with the cudgel of command, all undead created are at the command of the user. There is no limit to the amount of undead the caster can control, and he merely needs to issue verbal commands while brandishing the cudgel of commandto control the undead.</p><p>Special: This ritual cannot be copied down onto a scroll or into a ritual book. Knowledge of the ritual is gained by owning the Cauldron of Illserves for 24 hours. If the cauldron is no longer possessed, then knowledge of The Dead Arise fades from the caster’s mind in 24 hours.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7534047, member: 2209"] [b]Dungeon Crawl Classics 56 Scion of Punjar[/b] [URL=https://www.drivethrurpg.com/product/59030/Dungeon-Crawl-Classics-56-Scions-of-Punjar?affiliate_id=17596]Dungeon Crawl Classics 56 Scion of Punjar[/URL] 4e [b]Undead:[/b] One of these magic items included an ebony cauldron capable of spawning undead under the control of whoever’s blood was spilled during the animation ritual. [b]Boneshard Skeleton:[/b] ? [b]Skeleton:[/b] Cauldron of Illserves magic item. [b]Decrepit Skeleton:[/b] ? [b]Zombie:[/b] Cauldron of Illserves magic item. [b]Dugesia Dev'Shir, Tormented Ghost:[/b] Cadavra is the one who despoiled her tomb, this action lead to Dugesia's creation as a ghost. Cadavra plundered this tomb, wishing to confirm that her hated sibling was indeed dead. She tried to animate the body to gain a twisted ally, but the spell failed. [Perhaps Valdreth watched over Dugesia?] In a fit of rage, Cadavra threw the brick against the east wall, and soon followed suit with the body. Furious, she stormed out of the tomb and sealed the door in area 3–3. Cadavra did not realize her actions have awakened the spirit of her sister, who now seeks eternal rest. Dugesia is a ghost bound to an area within 50 feet of her niche. [b]Malek, Wight Cleric:[/b] The bandits had a cleric among their numbers until a few days ago. Malek was a human cleric dedicated to Crypticus. An associate of Haledon, he joined the bandits in hopes of gaining coin and a few followers. Although the bandits ignore his preaching, he has gained quite a bit of wealth, and contemplated leaving to set up a small house of worship in Punjar. But a few days ago, quite by accident, he discovered the secret door in the south wall, and as he crept down the steps, the secret door sealed behind him. Yet he explored further, and was ambushed by the undead monstrosity that lairs in area 4–11. His lantern was snuffed during the initial attack, and thus he never had the chance to rebuke the horror. Malek is now undead, and waits to lure others to their doom in the chamber beyond. [b]Malicia, Elite Deathlock Wight:[/b] Malicia gained favor with her demonic patron, but her bold, unspeakable actions led to her downfall, as cult members rose against her and slaughtered her on her own altar. Jezuel wanted her suffering to last an eternity, and thus granted her the gift of undeath, as a wight. [b]Salt Troll Zombie:[/b] While passing through the Salt Marsh one night, she encountered a stupid salt troll. He was easily overcome with her spells, and carefully finished off with acid. Not wanting to waste such a resource, she animated the body as a guardian. [b]Advanced Zombie:[/b] ? [b]Corruption Corpse:[/b] ? [b]Skeletal Claw Swarm:[/b] Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, skeletal claw swarms are writhing masses of bony debris. For the most part, a skeletal claw swarm is composed of claws, fingers, toes, and other grasping digits, and it uses these to grab, pull down, and then pull apart any living creature that it encounters. Skeletal claw swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present. The last five feet is a pile of skulls, skeletal arms, hands, and even talons from various creatures. These were failed experiments using the Cauldron of Illserves, so Cadavra placed the uncontrollable animated pieces in this pit. They have formed an undead swarm of biting and clawing bones that victims in the pit need to deal with. [b]Zombie Rotter:[/b] ? [b]Vampire Spawn Fleshripper:[/b] ? Cauldron of Illserves Named after the powerful necromancer that created this minor artifact, the cauldron of Illserves can be used to create an undead army. This cauldron is wrought of dull black iron, and stands four feet high on three short legs. Its outside surface is dimpled and covered with infernal runes and pictograms involving the animation of a myriad of creatures. A thin gnarled cudgel, often used to stir the malevolent contents of the giant pot, accompanies the cauldron. The Cauldron of Illserves is a unique wondrous item. Property: You gain resist 5 disease, 5 poison, and 5 necro. Property: A gnarled club called the cudgel of command always accompanies the cauldron. This cudgel acts as a +2 club, but has additional properties when used with the cauldron (see The Dead Arise ritual below). Property: You learn The Dead Arise ritual (see below), and can use its once per day. Power (At-Will Arcane): Standard Action: You can use eldritch blast (warlock 1). Power (Encounter, Healing, Necro): Minor Action: All undead with 5 squares of you can spend a healing surge and regain an additional 1d8 hit points plus your Wisdom modifier. The Dead Arise You conjure forth an army of undead from the seething depths of the Cauldron of Illserves. Level: 10 Component Cost: Special Category: Creation Market Price: N/A Time: 4 hours Key Skill: Arcana or Religion Duration: Permanent This ritual can only be used in conjunction with the Cauldron of Illserves. It takes four hours to activate the evil magic of the cauldron. The device must be filled with fresh grave dirt collected with a silver shovel at night. It is then mixed with unholy water in a 2 to 1 ratio. After boiling for four hours, powdered gems equaling at least 100 gp per level of undead created needs to be added. When complete, any dead body added to the cauldron is animated (as animate dead) in one turn. Skeletal remains are animated as skeletons, while decomposing bodies are animated as zombies. Only Large or smaller-sized creatures can be animated with this device, and thus, only Large or smaller undead can be created. Although the device is powerful in its own right, Illserves added a powerful additional ability. If the user adds its own blood, freshly spilled, and mixes the concoction with the cudgel of command, all undead created are at the command of the user. There is no limit to the amount of undead the caster can control, and he merely needs to issue verbal commands while brandishing the cudgel of commandto control the undead. Special: This ritual cannot be copied down onto a scroll or into a ritual book. Knowledge of the ritual is gained by owning the Cauldron of Illserves for 24 hours. If the cauldron is no longer possessed, then knowledge of The Dead Arise fades from the caster’s mind in 24 hours. [/QUOTE]
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