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<blockquote data-quote="Voadam" data-source="post: 7551617" data-attributes="member: 2209"><p><strong>Plague</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/58471/Plague?affiliate_id=17596" target="_blank">Plague</a></p><p>4e</p><p><strong>Plague Spawn:</strong> Plague spawn are those unfortunate individuals who have succumbed to a plague of magical origin. Although dead, the plague lives on with them, animating their bodies as an engine to continue the pestilence’s spread. Either under the command of a plague master, or at their own volition, they are compelled to seek out others and to infect them.</p><p>Prerequisite: Humanoid</p><p><strong>Berserker Plague Spawn:</strong> ?</p><p><strong>Miasma:</strong> Miasma form in plague pits, pest houses, and any other places in which a large number of plague-infested corpses accumulate. Composed of the sputum and other noisome liquids given off by the dead and the dying, miasma are wracked by the agonies and the hopelessness of the dead.</p><p>Miasma form in plague pits or in other places containing large numbers of plague dead.</p><p><strong>Elder Miasma:</strong> Elder miasmas are terrible combatants. Spawned from ancient plague pits, they are have been driven virtually insane by the long years of their existence and the pain of their creation.</p><p><strong>Pestilential Treant:</strong> A pestilential treant was once a normal treant that took root above an old plague pit. As its roots quested ever downward it encountered the disease-ridden remains buried in the pit and fed upon the vile liquids and ichors therein. Not only has the infection changed the treant’s natural abilities, but it also warped its personality, turning it in a black hearted creature of death and disease.</p><p>A pestilential treant was once a normal treant, but it has been warped by the strange energies given off the mass graves of the plague dead.</p><p><strong>Pit Slime:</strong> When plague ravages an area with particular savagery and orderly burials cease mistakes can be made. In some cases, still living plague victims are cast into the pits under the mistaken assumption that they are dead. Buried among the numberless dead, these unfortunate’s last moments of life are filled with abject terror, agonizing pain, and the numbing realization of imminent death. If the victim is sufficiently strong willed some portion of him lives on after death imbuing the sludge at the bottom of the pit that oozes from the decomposing corpses with a spark of sentience.</p><p></p><p>Ebon Plague disease</p><p></p><p>Ebon Plague Level 28 Disease</p><p>Attack: + 31 vs. Fortitude.</p><p>Endurance: improve DC 35, maintain DC 30, worsen DC 29 or lower </p><p>The target is cured.</p><p>Initial Effect: Character feels ill and suffers and alternating hot and cold flushes as well as a strong feeling of vertigo.</p><p>Character becomes weakened (as described by the Player’s Handbook) and has an overwhelming urge to drink.</p><p>Final State: The target dies. In 1d4 hours, the subject rises as an undead; apply the plague spawn template to the slain individual. Special Note: A Gentle Repose prevents a character killed by the ebon plague from rising as an undead while the ritual is in effect.</p><p>Ebon Plague</p><p>One of the staples of recent fantasy and fiction writing and movies is the disease that transforms the dead into ravenous zombies. One such disease is presented above. Use this disease in conjunction with the plague spawn template presented later in this chapter.</p><p>Infection and Transmission: Ebon plague is transmitted through the natural attacks of those infected with it. Whenever the infected creature claws, bites, or otherwise injures a target, it makes a secondary attack (using the statistics above).</p><p>Incubation Period: After death, the subject rises as a plague spawn in 1d4 hours.</p><p>Symptoms: Characters infected with ebon plague suffer from alternating hot and cold flushes and overwhelming vertigo. As they become sicker, they become weaker and are afflicted by a raging thirst.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7551617, member: 2209"] [b]Plague[/b] [URL=https://www.drivethrurpg.com/product/58471/Plague?affiliate_id=17596]Plague[/URL] 4e [b]Plague Spawn:[/b] Plague spawn are those unfortunate individuals who have succumbed to a plague of magical origin. Although dead, the plague lives on with them, animating their bodies as an engine to continue the pestilence’s spread. Either under the command of a plague master, or at their own volition, they are compelled to seek out others and to infect them. Prerequisite: Humanoid [b]Berserker Plague Spawn:[/b] ? [b]Miasma:[/b] Miasma form in plague pits, pest houses, and any other places in which a large number of plague-infested corpses accumulate. Composed of the sputum and other noisome liquids given off by the dead and the dying, miasma are wracked by the agonies and the hopelessness of the dead. Miasma form in plague pits or in other places containing large numbers of plague dead. [b]Elder Miasma:[/b] Elder miasmas are terrible combatants. Spawned from ancient plague pits, they are have been driven virtually insane by the long years of their existence and the pain of their creation. [b]Pestilential Treant:[/b] A pestilential treant was once a normal treant that took root above an old plague pit. As its roots quested ever downward it encountered the disease-ridden remains buried in the pit and fed upon the vile liquids and ichors therein. Not only has the infection changed the treant’s natural abilities, but it also warped its personality, turning it in a black hearted creature of death and disease. A pestilential treant was once a normal treant, but it has been warped by the strange energies given off the mass graves of the plague dead. [b]Pit Slime:[/b] When plague ravages an area with particular savagery and orderly burials cease mistakes can be made. In some cases, still living plague victims are cast into the pits under the mistaken assumption that they are dead. Buried among the numberless dead, these unfortunate’s last moments of life are filled with abject terror, agonizing pain, and the numbing realization of imminent death. If the victim is sufficiently strong willed some portion of him lives on after death imbuing the sludge at the bottom of the pit that oozes from the decomposing corpses with a spark of sentience. Ebon Plague disease Ebon Plague Level 28 Disease Attack: + 31 vs. Fortitude. Endurance: improve DC 35, maintain DC 30, worsen DC 29 or lower The target is cured. Initial Effect: Character feels ill and suffers and alternating hot and cold flushes as well as a strong feeling of vertigo. Character becomes weakened (as described by the Player’s Handbook) and has an overwhelming urge to drink. Final State: The target dies. In 1d4 hours, the subject rises as an undead; apply the plague spawn template to the slain individual. Special Note: A Gentle Repose prevents a character killed by the ebon plague from rising as an undead while the ritual is in effect. Ebon Plague One of the staples of recent fantasy and fiction writing and movies is the disease that transforms the dead into ravenous zombies. One such disease is presented above. Use this disease in conjunction with the plague spawn template presented later in this chapter. Infection and Transmission: Ebon plague is transmitted through the natural attacks of those infected with it. Whenever the infected creature claws, bites, or otherwise injures a target, it makes a secondary attack (using the statistics above). Incubation Period: After death, the subject rises as a plague spawn in 1d4 hours. Symptoms: Characters infected with ebon plague suffer from alternating hot and cold flushes and overwhelming vertigo. As they become sicker, they become weaker and are afflicted by a raging thirst. [/QUOTE]
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