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<blockquote data-quote="Voadam" data-source="post: 7555809" data-attributes="member: 2209"><p><strong>The Realms of Chirak</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/80759/The-Realms-of-Chirak?affiliate_id=17596" target="_blank">The Realms of Chirak</a></p><p>4e</p><p><strong>Undying:</strong> Elves of Chirak suffer from a curse at death. As their spiritual heaven of the fey realms was destroyed, their souls have no heaven to return to. These spirits wander the ethereal plane in a sort of perpetual purgatory. Some, those which are restless, return from the dead as Undying, a unique sort of elvish undead.</p><p>The undying are formed from elves who were either evil in nature or suffered from horrible trauma.</p><p>Undying are haunted elves, who could not find peace in the afterlife, or who did not know that they had died, for the old ways and paths of the afterworld to their fey realm had been obliterated.</p><p>Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying.</p><p>An elf who dies and returns as an undying will do so in 2d12 hours after dying.</p><p>The undying are a special kind of undead, created from fallen elves and fey kin. Little else is known about them. Elves fear this prospect, and ask their allies to behead them if they perish in battle, to insure they do not also return.</p><p>Most undying rise from death shortly after being slain. Elves are the most common sort of undying. It is said that most elves feel that this is their fate, since their restless souls cannot travel to the Fey Realm in death any longer.</p><p><strong>Shaligon:</strong> Orcs are a young species, brought forth in the waning years of the Apocalypse by the goddess Shaligon, who cut her own flesh to rain drops of her blood upon the world. Where each drop struck, an orc grew from the ground to form her ravenous army. The army, even defeated at the end of the Armageddon, was replenished when Shaligon was slain and the rest of her blood birthed a new wave of orcs. All of these orcs have an overriding desire to slay the servants of the gods who in turn killed their creator deity. They continue to worship the undead spirit of their goddess, who exists as a sort of gestalt entity in their minds, driving them to madness.</p><p><strong>Undead:</strong> Any who are of sufficiently evil bent may serve Shaligon. Her promise is that all who serve and obey will live for eternity. This is true; any worshiper of Shaligon will automatically return as an undead being a fortnight after death, if they are worthy.</p><p>The Iron family has a secret history, too, which says that when the last true blood ruler of Grand Mercurios (Shyvoltz XI) fell to the blade of the first Iron Dukas, he cursed them. The curse comes in the form of madness and a form of corrupting lycanthropy in which the man becomes beast, and eventually, after death, a horrible undead monstrosity. The first Iron Dukas was interred in a great Tower of Rust in the Dreamwood. After that, other children of clan Dukas were given over to a secret order when they displayed the curse. Only one son in a generation of Dukas’s will manifest, and it is never known which son. To compensate, the Dukas family has always been prolific. Iron (the fifth) currently has four sisters and five brothers, for example.</p><p>The Shokoztoni are strong practitioners of Blood Magic, and their elder shamans of their tribes are known to have venerable huts walled with the decorated skulls of their ancestors. A curious side effect of this worship is that many undead found in the region are headless beings (headless skeletons, zombies, etc), corpses usually animated by lesser spirits conjured up by the blood mages.</p><p>Xoxtocharit are known to worship the so-called 113 divine lawgivers, or demon gods as they are known to outsiders. These entities are a mysterious collection of beings who appear to most foreigners to be demons, soldiers and generals of the old chaos armies from the time of the Apocalypse, thousandspawn, or worse. The Xoxtocharit see them as the only divine presence left worth worshipping. It is said that the opportunity for rebirth as a demonic entity is made available to the truly devout, and the chance at a return to life (usually a form of undeath) is an even greater reward.</p><p>Minhauros’ Flesh: This flesh can reanimate anything into the undead.</p><p><strong>Memneres:</strong> Pillar is haunted, like its fellow cities, by an entity of dire nature. Memneres is a fallen Elohim, it is said, once the general of Pallath, the fallen sun god. Memneres is said to have betrayed Pallath for the love of a demon woman named Trivvetir, and when he realized his error, he remorsefully threw himself in to the Battle of the West, but was slain. The blood of Ga'thon seeped in to his mortal wounds, and he was resurrected as the undead that he now is.</p><p><strong>Akartos Dinsur of Vanholm, Vampire:</strong> ?</p><p><strong>Krissa:</strong> Galrond then took the girl’s remains to the site of an ancient temple, of which stood long ago to the ancient death god Malib in the time before the Apocalypse. He committed her remains to the ground, and beseeched the death god to restore her. Though Galrond wished for her love, he could not bear her to become another corrupted being of death, let alone a vampire spawn of his rival. The necromancer then left her remains there, under the impression he had failed. He does not yet know that the ground has become saturated with necrotic energy.</p><p><strong>Gozul:</strong> ?</p><p><strong>Furgath, Ghoul:</strong> ?</p><p><strong>The Thirteen:</strong> The Dungeon of the Thirteen was created long ago, during the reign of the Old Empire of Meruvia. It is said that during the reign of the old Emperor Rhodathas thirteen generals, advisors and nobles rose up against him to overthrow his tyrannical rule. They failed, and all thirteen were locked within the confines of an ancient tomb-prison, and returned to unlife so that they could suffer appropriately.</p><p><strong>Undying Spawn:</strong> On occasion a number of elves will all be slain, and a necromancer or lesser undying may induce the lot of them to rise as undying spawn.</p><p>Undying spawn are sometimes also the result of an undying going mad, when it cannot handle the transformation it has undergone.</p><p><strong>Lesser Undying:</strong> ?</p><p><strong>Corrupted Undying:</strong> Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying.</p><p><strong>Elder Undying:</strong> ?</p><p><strong>Undying Lord:</strong> ?</p><p><strong>Vargarun:</strong> ?</p><p><strong>Awakened Shadow God:</strong> If the god is awakened, then the PCs are (usually) obliged to stop it if it is evil. Even if it was the shade of a good god that was resurrected, perhaps even by the PCs themselves, they will quickly discover that this is really an undead shadow of its former self, and the shade must still be stopped as it begins to go mad.</p><p>A vile shade of darkness has returned, an undead god.</p><p><strong>Astur Jyp DiCarlo, Human Vampire Rogue 14:</strong> ?</p><p><strong>Kaosark, Undying Hal-Elf Ranger 14:</strong> Kaosark is the spirit of a devoted preservationist who died in battle a century earlier, and was brought back from the dead by the Phylos, the avatar of Pornyphiros in The West.</p><p><strong>Malenkin, Human Wizard Lich/Death Master 22:</strong> ?</p><p><strong>Undying Template:</strong> There will come a time when a player character suffers a demise as an elf, and by virtue of bad luck, DM fiat or storyline requirements he will return as an undying.</p><p>DMs interested in some old school randomness may require a freshly deceased fey player character to make an “Undying check” at the terminus of their character’s life. This would require a charisma check against a DC 25 (heroic), DC 30 (paragon) or DC 35 (epic). If the check fails, or the player rolls a natural 1 on the roll, then the character returns as an undying.</p><p>Requirements: Any fey type; must have been killed in some fashion that did not also lead to dismemberment or immolation.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7555809, member: 2209"] [b]The Realms of Chirak[/b] [URL=http://www.drivethrurpg.com/product/80759/The-Realms-of-Chirak?affiliate_id=17596]The Realms of Chirak[/URL] 4e [b]Undying:[/b] Elves of Chirak suffer from a curse at death. As their spiritual heaven of the fey realms was destroyed, their souls have no heaven to return to. These spirits wander the ethereal plane in a sort of perpetual purgatory. Some, those which are restless, return from the dead as Undying, a unique sort of elvish undead. The undying are formed from elves who were either evil in nature or suffered from horrible trauma. Undying are haunted elves, who could not find peace in the afterlife, or who did not know that they had died, for the old ways and paths of the afterworld to their fey realm had been obliterated. Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying. An elf who dies and returns as an undying will do so in 2d12 hours after dying. The undying are a special kind of undead, created from fallen elves and fey kin. Little else is known about them. Elves fear this prospect, and ask their allies to behead them if they perish in battle, to insure they do not also return. Most undying rise from death shortly after being slain. Elves are the most common sort of undying. It is said that most elves feel that this is their fate, since their restless souls cannot travel to the Fey Realm in death any longer. [b]Shaligon:[/b] Orcs are a young species, brought forth in the waning years of the Apocalypse by the goddess Shaligon, who cut her own flesh to rain drops of her blood upon the world. Where each drop struck, an orc grew from the ground to form her ravenous army. The army, even defeated at the end of the Armageddon, was replenished when Shaligon was slain and the rest of her blood birthed a new wave of orcs. All of these orcs have an overriding desire to slay the servants of the gods who in turn killed their creator deity. They continue to worship the undead spirit of their goddess, who exists as a sort of gestalt entity in their minds, driving them to madness. [b]Undead:[/b] Any who are of sufficiently evil bent may serve Shaligon. Her promise is that all who serve and obey will live for eternity. This is true; any worshiper of Shaligon will automatically return as an undead being a fortnight after death, if they are worthy. The Iron family has a secret history, too, which says that when the last true blood ruler of Grand Mercurios (Shyvoltz XI) fell to the blade of the first Iron Dukas, he cursed them. The curse comes in the form of madness and a form of corrupting lycanthropy in which the man becomes beast, and eventually, after death, a horrible undead monstrosity. The first Iron Dukas was interred in a great Tower of Rust in the Dreamwood. After that, other children of clan Dukas were given over to a secret order when they displayed the curse. Only one son in a generation of Dukas’s will manifest, and it is never known which son. To compensate, the Dukas family has always been prolific. Iron (the fifth) currently has four sisters and five brothers, for example. The Shokoztoni are strong practitioners of Blood Magic, and their elder shamans of their tribes are known to have venerable huts walled with the decorated skulls of their ancestors. A curious side effect of this worship is that many undead found in the region are headless beings (headless skeletons, zombies, etc), corpses usually animated by lesser spirits conjured up by the blood mages. Xoxtocharit are known to worship the so-called 113 divine lawgivers, or demon gods as they are known to outsiders. These entities are a mysterious collection of beings who appear to most foreigners to be demons, soldiers and generals of the old chaos armies from the time of the Apocalypse, thousandspawn, or worse. The Xoxtocharit see them as the only divine presence left worth worshipping. It is said that the opportunity for rebirth as a demonic entity is made available to the truly devout, and the chance at a return to life (usually a form of undeath) is an even greater reward. Minhauros’ Flesh: This flesh can reanimate anything into the undead. [b]Memneres:[/b] Pillar is haunted, like its fellow cities, by an entity of dire nature. Memneres is a fallen Elohim, it is said, once the general of Pallath, the fallen sun god. Memneres is said to have betrayed Pallath for the love of a demon woman named Trivvetir, and when he realized his error, he remorsefully threw himself in to the Battle of the West, but was slain. The blood of Ga'thon seeped in to his mortal wounds, and he was resurrected as the undead that he now is. [b]Akartos Dinsur of Vanholm, Vampire:[/b] ? [b]Krissa:[/b] Galrond then took the girl’s remains to the site of an ancient temple, of which stood long ago to the ancient death god Malib in the time before the Apocalypse. He committed her remains to the ground, and beseeched the death god to restore her. Though Galrond wished for her love, he could not bear her to become another corrupted being of death, let alone a vampire spawn of his rival. The necromancer then left her remains there, under the impression he had failed. He does not yet know that the ground has become saturated with necrotic energy. [b]Gozul:[/b] ? [b]Furgath, Ghoul:[/b] ? [b]The Thirteen:[/b] The Dungeon of the Thirteen was created long ago, during the reign of the Old Empire of Meruvia. It is said that during the reign of the old Emperor Rhodathas thirteen generals, advisors and nobles rose up against him to overthrow his tyrannical rule. They failed, and all thirteen were locked within the confines of an ancient tomb-prison, and returned to unlife so that they could suffer appropriately. [b]Undying Spawn:[/b] On occasion a number of elves will all be slain, and a necromancer or lesser undying may induce the lot of them to rise as undying spawn. Undying spawn are sometimes also the result of an undying going mad, when it cannot handle the transformation it has undergone. [b]Lesser Undying:[/b] ? [b]Corrupted Undying:[/b] Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying. [b]Elder Undying:[/b] ? [b]Undying Lord:[/b] ? [b]Vargarun:[/b] ? [b]Awakened Shadow God:[/b] If the god is awakened, then the PCs are (usually) obliged to stop it if it is evil. Even if it was the shade of a good god that was resurrected, perhaps even by the PCs themselves, they will quickly discover that this is really an undead shadow of its former self, and the shade must still be stopped as it begins to go mad. A vile shade of darkness has returned, an undead god. [b]Astur Jyp DiCarlo, Human Vampire Rogue 14:[/b] ? [b]Kaosark, Undying Hal-Elf Ranger 14:[/b] Kaosark is the spirit of a devoted preservationist who died in battle a century earlier, and was brought back from the dead by the Phylos, the avatar of Pornyphiros in The West. [b]Malenkin, Human Wizard Lich/Death Master 22:[/b] ? [b]Undying Template:[/b] There will come a time when a player character suffers a demise as an elf, and by virtue of bad luck, DM fiat or storyline requirements he will return as an undying. DMs interested in some old school randomness may require a freshly deceased fey player character to make an “Undying check” at the terminus of their character’s life. This would require a charisma check against a DC 25 (heroic), DC 30 (paragon) or DC 35 (epic). If the check fails, or the player rolls a natural 1 on the roll, then the character returns as an undying. Requirements: Any fey type; must have been killed in some fashion that did not also lead to dismemberment or immolation. [/QUOTE]
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