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<blockquote data-quote="Voadam" data-source="post: 7572397" data-attributes="member: 2209"><p><strong>Zeitgeist 12 The Grinding Gears of Heaven</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/175106/ZEITGEIST-12-The-Grinding-Gears-of-Heaven-4E-DD?affiliate_id=17596" target="_blank">Zeitgeist 12 The Grinding Gears of Heaven</a></p><p>4e</p><p><strong>Undead:</strong> The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born.</p><p><strong>Undead Turtle Bhoior:</strong> Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world.</p><p>Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save.</p><p>A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly.</p><p><strong>Doverspike, The Vampiric Dragon:</strong> ?</p><p><strong>Zombie:</strong> When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors.</p><p><strong>Nicodemus:</strong> A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama.</p><p>Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller.</p><p>“That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed.</p><p>“I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two.</p><p>“So here I am, a ghost in a place of ghosts.”</p><p><strong>Catahoula:</strong> ?</p><p><strong>Voice of Rot:</strong> This world’s manifestation of the very concept of death, he is something like a god.</p><p><strong>Undead Attacker:</strong> These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased.</p><p><strong>Vaknids of Urim:</strong> ?</p><p><strong>Vaknid Vortexweaver:</strong> ?</p><p><strong>Vaknid Webmaster:</strong> ?</p><p><strong>Ystis, The Maddening Cat:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7572397, member: 2209"] [b]Zeitgeist 12 The Grinding Gears of Heaven[/b] [URL=http://www.drivethrurpg.com/product/175106/ZEITGEIST-12-The-Grinding-Gears-of-Heaven-4E-DD?affiliate_id=17596]Zeitgeist 12 The Grinding Gears of Heaven[/URL] 4e [b]Undead:[/b] The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born. [b]Undead Turtle Bhoior:[/b] Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world. Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save. A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly. [b]Doverspike, The Vampiric Dragon:[/b] ? [b]Zombie:[/b] When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors. [b]Nicodemus:[/b] A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama. Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller. “That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed. “I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two. “So here I am, a ghost in a place of ghosts.” [b]Catahoula:[/b] ? [b]Voice of Rot:[/b] This world’s manifestation of the very concept of death, he is something like a god. [b]Undead Attacker:[/b] These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased. [b]Vaknids of Urim:[/b] ? [b]Vaknid Vortexweaver:[/b] ? [b]Vaknid Webmaster:[/b] ? [b]Ystis, The Maddening Cat:[/b] ? [/QUOTE]
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