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<blockquote data-quote="Voadam" data-source="post: 7573657" data-attributes="member: 2209"><p><strong>Zeitgeist Act One The Investigation Begins</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/133646/ZEITGEIST-The-Gears-of-Revolution--Act-One-The-Investigation-Begins-4e?affiliate_id=17596" target="_blank">Zeitgeist Act One The Investigation Begins</a></p><p>4e</p><p><strong>Undead:</strong> Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men.</p><p><strong>Cackling Crawler:</strong> ?</p><p><strong>Hag Wraith:</strong> ?</p><p><strong>Vestige of Death:</strong> ?</p><p><strong>Disguised Skeleton:</strong> ?</p><p><strong>Ancient Mummy Warrior:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Zombie Shambler:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Mummy Harrier:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Ancient Mummy Spellcaster:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Ancient Mummy Brawler:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Voice of Rot:</strong> ?</p><p><strong>Ghoul:</strong> Nikolai the Necromancer's Flock to Me power.</p><p><strong>Ghost:</strong> Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret.</p><p><strong>Ruin Wraith:</strong> ?</p><p><strong>Drowned Dead of Odiem:</strong> The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them.</p><p><strong>Ghoulish Crow Swarm:</strong> ?</p><p><strong>Long-Dead Skeleton:</strong> ?</p><p><strong>Tamed Serpent-Maned Lion:</strong> ?</p><p><strong>Tamed Cackling Crawler:</strong> ?</p><p><strong>Witchoil Monstrosity:</strong> Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity.</p><p><strong>Witchoil Horror:</strong> Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity.</p><p><strong>Sacred Skeleton:</strong> Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately.</p><p></p><p></p><p>Whenever a natural, non-undead creature dies in the aura, if Nikolai commands fewer</p><p>than five ghouls, the creature’s body reanimates as a ghoul. It is undead, has 1 HP, and</p><p>has its original stats and powers, but can only make basic attacks.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7573657, member: 2209"] [b]Zeitgeist Act One The Investigation Begins[/b] [URL=http://www.drivethrurpg.com/product/133646/ZEITGEIST-The-Gears-of-Revolution--Act-One-The-Investigation-Begins-4e?affiliate_id=17596]Zeitgeist Act One The Investigation Begins[/URL] 4e [b]Undead:[/b] Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men. [b]Cackling Crawler:[/b] ? [b]Hag Wraith:[/b] ? [b]Vestige of Death:[/b] ? [b]Disguised Skeleton:[/b] ? [b]Ancient Mummy Warrior:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Zombie Shambler:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Mummy Harrier:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Ancient Mummy Spellcaster:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Ancient Mummy Brawler:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Voice of Rot:[/b] ? [b]Ghoul:[/b] Nikolai the Necromancer's Flock to Me power. [b]Ghost:[/b] Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret. [b]Ruin Wraith:[/b] ? [b]Drowned Dead of Odiem:[/b] The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them. [b]Ghoulish Crow Swarm:[/b] ? [b]Long-Dead Skeleton:[/b] ? [b]Tamed Serpent-Maned Lion:[/b] ? [b]Tamed Cackling Crawler:[/b] ? [b]Witchoil Monstrosity:[/b] Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity. [b]Witchoil Horror:[/b] Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity. [b]Sacred Skeleton:[/b] Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately. Whenever a natural, non-undead creature dies in the aura, if Nikolai commands fewer than five ghouls, the creature’s body reanimates as a ghoul. It is undead, has 1 HP, and has its original stats and powers, but can only make basic attacks. [/QUOTE]
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