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<blockquote data-quote="Voadam" data-source="post: 7574840" data-attributes="member: 2209"><p><strong>Zeitgeist Act Three The Age of Reason</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/200120/Zeitgeist-The-Gears-of-Revolution--Act-Three-The-Age-of-Reason-4e?affiliate_id=17596" target="_blank">Zeitgeist Act Three The Age of Reason</a></p><p>4e</p><p><strong>Shuman Larkins, Empowered Councilor:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Bibliogeist:</strong> The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists.</p><p><strong>Soul Sliver:</strong> Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well.</p><p><strong>Vortex Ghost Horde:</strong> ?</p><p><strong>Undead:</strong> The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born.</p><p><strong>Vaknid Vortexweaver:</strong> ?</p><p><strong>Vaknid Webmaster:</strong> ?</p><p><strong>Undead Tortoise, Bhoior:</strong> Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world.</p><p>Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save.</p><p>A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly.</p><p><strong>Catahoula:</strong> ?</p><p><strong>Doverspike, Vampire Dragon:</strong> ?</p><p><strong>Zombie:</strong> When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors.</p><p><strong>Undead Attacker:</strong> These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased.</p><p><strong>Voice of Rot:</strong> A primordial manifestation of death.</p><p>She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death.</p><p>This world’s manifestation of the very concept of death, he is something like a god.</p><p><strong>Skeletal Phalanx:</strong> ?</p><p><strong>Vsadni Lost Rider:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds.</p><p><strong>Nebo, The Leader:</strong> ?</p><p><strong>Batel, The Vain Axeman:</strong> ?</p><p><strong>Yarost, The Naive Axeman:</strong> ?</p><p><strong>Tzertze, The Upbeat Wardrummer:</strong> ?</p><p><strong>Hamul, The Hateful Scum:</strong> ?</p><p><strong>Vaknids of Urim:</strong> ?</p><p><strong>Ystis, The Maddening Cat:</strong> ?</p><p><strong>Nicodemus, Mastermind:</strong> A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama.</p><p>Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller.</p><p>“That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed.</p><p>“I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two.</p><p>“So here I am, a ghost in a place of ghosts.”</p><p><strong>Ghost Council Swarm:</strong> ?</p><p><strong>Lya, The Ghost Scion:</strong> ?</p><p><strong>Wraith:</strong> When fully connected to the Voice of Rot, the cyclopean revelation further causes any creature slain by it to rise as a wraith loyal to the wielder.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7574840, member: 2209"] [b]Zeitgeist Act Three The Age of Reason[/b] [URL=http://www.drivethrurpg.com/product/200120/Zeitgeist-The-Gears-of-Revolution--Act-Three-The-Age-of-Reason-4e?affiliate_id=17596]Zeitgeist Act Three The Age of Reason[/URL] 4e [b]Shuman Larkins, Empowered Councilor:[/b] ? [b]Dread Wraith:[/b] ? [b]Bibliogeist:[/b] The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists. [b]Soul Sliver:[/b] Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well. [b]Vortex Ghost Horde:[/b] ? [b]Undead:[/b] The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born. [b]Vaknid Vortexweaver:[/b] ? [b]Vaknid Webmaster:[/b] ? [b]Undead Tortoise, Bhoior:[/b] Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world. Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save. A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly. [b]Catahoula:[/b] ? [b]Doverspike, Vampire Dragon:[/b] ? [b]Zombie:[/b] When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors. [b]Undead Attacker:[/b] These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased. [b]Voice of Rot:[/b] A primordial manifestation of death. She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death. This world’s manifestation of the very concept of death, he is something like a god. [b]Skeletal Phalanx:[/b] ? [b]Vsadni Lost Rider:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. [b]Nebo, The Leader:[/b] ? [b]Batel, The Vain Axeman:[/b] ? [b]Yarost, The Naive Axeman:[/b] ? [b]Tzertze, The Upbeat Wardrummer:[/b] ? [b]Hamul, The Hateful Scum:[/b] ? [b]Vaknids of Urim:[/b] ? [b]Ystis, The Maddening Cat:[/b] ? [b]Nicodemus, Mastermind:[/b] A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama. Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller. “That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed. “I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two. “So here I am, a ghost in a place of ghosts.” [b]Ghost Council Swarm:[/b] ? [b]Lya, The Ghost Scion:[/b] ? [b]Wraith:[/b] When fully connected to the Voice of Rot, the cyclopean revelation further causes any creature slain by it to rise as a wraith loyal to the wielder. [/QUOTE]
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