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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7581159" data-attributes="member: 2209"><p><strong>Super Powered Bestiary</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/180634/Super-Powered-Bestiary?affiliate_id=17596" target="_blank">Super Powered Bestiary</a></p><p>Mutants & Masterminds 3e</p><p><strong>Devourer:</strong> The origins of the devourers are shrouded in mystery. Some claim that devourers are the undead forms of fiendish creatures, such as demons and devils. Others say they are the result of ancient, giant necromancers from a bygone era; or perhaps even another dimension.</p><p><strong>Allip:</strong> Allips are terrifying undead creatures that come into existence when a living creature dies while suffering a terrible form of insanity.</p><p><strong>Bodak:</strong> This foul creature is the result of a humanoid being utterly destroyed by necromantic energy. The surge of negative energy combined with the pain and anguish of the victim sometimes reform into a fearsome undead monstrosity.</p><p>Anyone slain by a bodak’s Death Gaze is doomed to return as a bodak themselves.</p><p>Bodak's Create Spawn ability.</p><p><strong>Ghost Banshee:</strong> A banshee is the ghost of an evil fey creature.</p><p><strong>Ghoul:</strong> People rightfully fear ghouls and their corpse-eating ways. The bite of a ghoul inflicts a terrible disease. Any who die from the illness arises as a ghoul soon afterward.</p><p>Diseased Bite power.</p><p><strong>Ghost:</strong> Ghosts are the undead spirits of creatures that cannot pass on into the afterlife. Their malevolence keeps them attached to the mortal world until some deed is done; this often results in the ghost returning into existence even if it has been destroyed over and over again.</p><p><strong>Ghast:</strong> ?</p><p><strong>Lacedon:</strong> ?</p><p><strong>Lich:</strong> Liches are spellcasters that use their magical ability to extend their existence after they should have naturally died. This results in a powerful necromantic transformation that turns the once-living mage into a monstrous undead creature. The process allows that spellcaster to retain his intelligence and magical powers, while gaining a large number of new necromantic powers.</p><p>To become a lich, the spellcaster must place a portion of their life force into a specially-prepared object – a phylactery.</p><p><strong>The Broken King:</strong> ?</p><p><strong>Mohrg:</strong> Mohrgs are undead that are the risen forms of mass-murderers that died before they could atone for their crimes.</p><p><strong>Mummy:</strong> The creation of a mummy is a long and gruesome process, involving separating the internal organs of the prepared body. The body is then wrapped in expensive linens and anointed with sacred oils. When the tomb is finally sealed, the mummy awakens in an undead state.</p><p><strong>Shadow:</strong> Any living creature slain by a shadow rises as a shadow soon afterwards.</p><p><strong>Skeleton:</strong> Skeletons are the animated bones of once-living creatures. Their forms are kept together and ambulatory by means of necromantic energy – often a spell or some other outside magical source.</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Fast Vampire:</strong> ?</p><p><strong>Flying Vampire:</strong> ?</p><p><strong>Wight:</strong> The wight is kept in its undead state through sheer willpower driven by violence and hatred. The decaying soul of the creature remains within its body, seeking to sustain its existence by feeding off the life force of living creatures. Those slain by a wight will soon afterwards arise as a wight themselves.</p><p><strong>Wraith:</strong> This monstrosity feeds on the life force of living creatures, draining their very souls and transforming those slain by its touch into other hate-filled wraiths.</p><p><strong>Zombie:</strong> A zombie is a mindless animated corpse that continues to move through necromantic energy. Most zombies are animated constructs created by a necromancer to serve as basic guards or soldiers.</p><p>Those slain by a Mohrg arise soon afterwards as a zombie.</p><p>Mohrg's Zombie Plague power.</p><p><strong>Plague Zombie:</strong> These creatures, like normal zombies, travel in large packs and seek to eat the flesh of living creatures. Worse yet, their bite transfers a deadly necromantic infection that transforms anyone affected into a plague zombie when they die.</p><p>Plague Zombie's Necromantic Infection power.</p><p></p><p>Create Spawn: Burst Area Affliction 5 (Dazed, Compelled, Transformed [corpse into bodak]); Resisted by Fortitude; Affects Objects (corpses only), Linked to Death Gaze, Reaction (when living being is slain by Death Gaze) – 25 points</p><p></p><p>Diseased Bite: Strength-Based Damage 1; Linked to Weaken Abilities 2 (Resisted by Fortitude; Broad, Limited to Stamina and Agility, Limited to one check per day, Progressive, Simultaneous); Linked Affliction 2 (Fatigued, Exhausted, Transformed [corpse slain by ghoul bite into ghoul]); Resisted and Overcome by Fortitude; Affects Objects Only, Progressive – 13 points</p><p></p><p>Create Spawn: Burst Area Affliction 5 (Dazed, Compelled, Transformed [corpse into bodak]); Resisted by Fortitude; Affects Objects (corpses only), Linked to Death Gaze, Reaction (when living being is slain by Death Gaze) – 25 points</p><p></p><p>Diseased Bite: Strength-Based Damage 1; Linked to Weaken Abilities 2 (Resisted by Fortitude; Broad, Limited to Stamina and Agility, Limited to one check per day, Progressive, Simultaneous); Linked Affliction 2 (Fatigued, Exhausted, Transformed [corpse slain by ghoul bite into ghoul]); Resisted and Overcome by Fortitude; Affects Objects Only, Progressive – 13 points</p><p></p><p>Zombie Plague: Transform Humanoid Corpse into Zombie 8 (Affects Objects Only, Limited to those slain by the mohrg, Permanent, Uncontrolled) – 4 points</p><p></p><p>Necromantic Infection: Affliction 5 (Fatigued, Exhausted, Transformed [into plague zombie]); Resisted and Overcome by Fortitude; Grab-Based, Incurable, Limited to one check per day, Progressive – 6 points</p></blockquote><p></p>
[QUOTE="Voadam, post: 7581159, member: 2209"] [b]Super Powered Bestiary[/b] [URL=http://www.drivethrurpg.com/product/180634/Super-Powered-Bestiary?affiliate_id=17596]Super Powered Bestiary[/URL] Mutants & Masterminds 3e [b]Devourer:[/b] The origins of the devourers are shrouded in mystery. Some claim that devourers are the undead forms of fiendish creatures, such as demons and devils. Others say they are the result of ancient, giant necromancers from a bygone era; or perhaps even another dimension. [b]Allip:[/b] Allips are terrifying undead creatures that come into existence when a living creature dies while suffering a terrible form of insanity. [b]Bodak:[/b] This foul creature is the result of a humanoid being utterly destroyed by necromantic energy. The surge of negative energy combined with the pain and anguish of the victim sometimes reform into a fearsome undead monstrosity. Anyone slain by a bodak’s Death Gaze is doomed to return as a bodak themselves. Bodak's Create Spawn ability. [b]Ghost Banshee:[/b] A banshee is the ghost of an evil fey creature. [b]Ghoul:[/b] People rightfully fear ghouls and their corpse-eating ways. The bite of a ghoul inflicts a terrible disease. Any who die from the illness arises as a ghoul soon afterward. Diseased Bite power. [b]Ghost:[/b] Ghosts are the undead spirits of creatures that cannot pass on into the afterlife. Their malevolence keeps them attached to the mortal world until some deed is done; this often results in the ghost returning into existence even if it has been destroyed over and over again. [b]Ghast:[/b] ? [b]Lacedon:[/b] ? [b]Lich:[/b] Liches are spellcasters that use their magical ability to extend their existence after they should have naturally died. This results in a powerful necromantic transformation that turns the once-living mage into a monstrous undead creature. The process allows that spellcaster to retain his intelligence and magical powers, while gaining a large number of new necromantic powers. To become a lich, the spellcaster must place a portion of their life force into a specially-prepared object – a phylactery. [b]The Broken King:[/b] ? [b]Mohrg:[/b] Mohrgs are undead that are the risen forms of mass-murderers that died before they could atone for their crimes. [b]Mummy:[/b] The creation of a mummy is a long and gruesome process, involving separating the internal organs of the prepared body. The body is then wrapped in expensive linens and anointed with sacred oils. When the tomb is finally sealed, the mummy awakens in an undead state. [b]Shadow:[/b] Any living creature slain by a shadow rises as a shadow soon afterwards. [b]Skeleton:[/b] Skeletons are the animated bones of once-living creatures. Their forms are kept together and ambulatory by means of necromantic energy – often a spell or some other outside magical source. [b]Vampire:[/b] ? [b]Vampire Spawn:[/b] ? [b]Fast Vampire:[/b] ? [b]Flying Vampire:[/b] ? [b]Wight:[/b] The wight is kept in its undead state through sheer willpower driven by violence and hatred. The decaying soul of the creature remains within its body, seeking to sustain its existence by feeding off the life force of living creatures. Those slain by a wight will soon afterwards arise as a wight themselves. [b]Wraith:[/b] This monstrosity feeds on the life force of living creatures, draining their very souls and transforming those slain by its touch into other hate-filled wraiths. [b]Zombie:[/b] A zombie is a mindless animated corpse that continues to move through necromantic energy. Most zombies are animated constructs created by a necromancer to serve as basic guards or soldiers. Those slain by a Mohrg arise soon afterwards as a zombie. Mohrg's Zombie Plague power. [b]Plague Zombie:[/b] These creatures, like normal zombies, travel in large packs and seek to eat the flesh of living creatures. Worse yet, their bite transfers a deadly necromantic infection that transforms anyone affected into a plague zombie when they die. Plague Zombie's Necromantic Infection power. Create Spawn: Burst Area Affliction 5 (Dazed, Compelled, Transformed [corpse into bodak]); Resisted by Fortitude; Affects Objects (corpses only), Linked to Death Gaze, Reaction (when living being is slain by Death Gaze) – 25 points Diseased Bite: Strength-Based Damage 1; Linked to Weaken Abilities 2 (Resisted by Fortitude; Broad, Limited to Stamina and Agility, Limited to one check per day, Progressive, Simultaneous); Linked Affliction 2 (Fatigued, Exhausted, Transformed [corpse slain by ghoul bite into ghoul]); Resisted and Overcome by Fortitude; Affects Objects Only, Progressive – 13 points Create Spawn: Burst Area Affliction 5 (Dazed, Compelled, Transformed [corpse into bodak]); Resisted by Fortitude; Affects Objects (corpses only), Linked to Death Gaze, Reaction (when living being is slain by Death Gaze) – 25 points Diseased Bite: Strength-Based Damage 1; Linked to Weaken Abilities 2 (Resisted by Fortitude; Broad, Limited to Stamina and Agility, Limited to one check per day, Progressive, Simultaneous); Linked Affliction 2 (Fatigued, Exhausted, Transformed [corpse slain by ghoul bite into ghoul]); Resisted and Overcome by Fortitude; Affects Objects Only, Progressive – 13 points Zombie Plague: Transform Humanoid Corpse into Zombie 8 (Affects Objects Only, Limited to those slain by the mohrg, Permanent, Uncontrolled) – 4 points Necromantic Infection: Affliction 5 (Fatigued, Exhausted, Transformed [into plague zombie]); Resisted and Overcome by Fortitude; Grab-Based, Incurable, Limited to one check per day, Progressive – 6 points [/QUOTE]
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