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<blockquote data-quote="Voadam" data-source="post: 7586407" data-attributes="member: 2209"><p><strong>Villain Codex</strong></p><p></p><p><a href="https://paizo.com/products/btpy9oo7?Pathfinder-Roleplaying-Game-Villain-Codex" target="_blank">Villain Codex</a></p><p>Pathfinder 1e</p><p><strong>The Eminent Spellqueen, Human Lich Sorcerer 12:</strong> ?</p><p><strong>Plague Zombie:</strong> When a pallid vector dies, it rises as a plague zombie 1 round later. Instead of zombie rot, it spreads pallid gift. Sprinkling holy water on the body (a standard action) before it rises prevents this. A humanoid pallid vector that kills itself ritualistically or dies within a desecrate effect or other area that promotes undeath rises as a more powerful undead instead, as if it had died from pallid gift. </p><p>A nonhumanoid pallid gift-infected creature that dies rises as a plague zombie in 2d6 hours, and spreads pallid curse instead of zombie rot.</p><p>A humanoid pallid gift-infected creature with 1-3 HD that dies rises as a plague zombie.</p><p><strong>Fevered Ravener, Ghast Slayer 4:</strong> ?</p><p><strong>Undead Apostle, Dwarf Graveknight Fighter 8:</strong> Before his death and rise as a graveknight, the undead apostle belonged to the adventuring company that slew the Reaper. In the final assault on her stronghold, the apostle became separated from his companions and the cult defeated him, hoping to learn who had sent the adventurers or else to turn him against his former allies and send him out to undermine and dishearten them. The cult initially kept him alive, but he ultimately burned to death in the fire his allies set to destroy the Reaper. Believing their comrade dead, they left him behind. He rose from the ashes with the fire still alive in his soul, burning with hatred for those who had left him to die. </p><p>“You, of all people, have the gall to ask me ‘why?’ After everything we went through, after all the times we fought side by side, you left me there. You left me surrounded by walking corpses and murderers. You left me to die in darkness and disease, and you made damn sure I did when you burned it all down around me just to save your own skin. You didn’t even have the kindness to dispatch me quickly—you didn’t even bother to see if whether was possible to save me. Oh no, you were all too ready to let me suffer before I died. Yet I suppose I should thank you, in the end, because it opened my eyes to the truth of this wretched existence. After the ashes cooled and I arose, I realized that life is the real plague, old friend, and the Reaper and her undead followers are the cure. Now it is time for me to return the favor and help you embrace real power.” </p><p>—The undead apostle, in a last conversation with an old companion </p><p>The newest addition to the cult’s leadership, the undead apostle, is a dwarven graveknight who perished and rose again when he and his adventuring company attempted—successfully—to slay the Reaper. </p><p><strong>The Reaper, Human Ghost Cleric 9:</strong> </p><p><strong>Ghost Captain, Human Ghost Psychic 8:</strong> ?</p><p><strong>Juju Zombie Pirate Thug:</strong> ?</p><p></p><p><strong>Undead:</strong> Followers of Urgathoa revere all sicknesses as worldly expressions of her divine will, but none more so than the pallid gift, which opens its victims’ fevered minds to the glory of the Pallid Princess. Creatures that die while afflicted with the disease rise as undead, but some creatures form a symbiotic bond with it and become pallid vectors. </p><p><strong>Ghast:</strong> A humanoid pallid gift-infected creature with 4-5 HD that dies rises as a ghast.</p><p><strong>Wight:</strong> A humanoid pallid gift-infected creature with 6-7 HD that dies rises as a wight.</p><p><strong>Vampire:</strong> A humanoid pallid gift-infected creature with 8+ HD that dies rises as a vampire.</p><p><strong>Draugr:</strong> ?</p><p></p><p>Pallid Gift: melee attacks; save Fort DC = 10 + 1/2 the pallid vector’s Hit Dice + its Con modifier; onset immediate; frequency 1/day; effect 1d6 Constitution damage and 1d6 Wisdom damage, the infected creature is fatigued, the ability damage can’t be healed, and the fatigue can’t be removed while the creature is infected; cure 2 consecutive saves. A nonhumanoid infected creature that dies rises as a plague zombie in 2d6 hours, and spreads pallid curse instead of zombie rot. A humanoid infected creature that dies rises as an undead according to its HD. </p><p>Hit Dice Monster </p><p>1–3 Plague zombie </p><p>4–5 Ghast </p><p>6–7 Wight </p><p>8+ Vampire</p></blockquote><p></p>
[QUOTE="Voadam, post: 7586407, member: 2209"] [b]Villain Codex[/b] [URL=https://paizo.com/products/btpy9oo7?Pathfinder-Roleplaying-Game-Villain-Codex]Villain Codex[/URL] Pathfinder 1e [b]The Eminent Spellqueen, Human Lich Sorcerer 12:[/b] ? [b]Plague Zombie:[/b] When a pallid vector dies, it rises as a plague zombie 1 round later. Instead of zombie rot, it spreads pallid gift. Sprinkling holy water on the body (a standard action) before it rises prevents this. A humanoid pallid vector that kills itself ritualistically or dies within a desecrate effect or other area that promotes undeath rises as a more powerful undead instead, as if it had died from pallid gift. A nonhumanoid pallid gift-infected creature that dies rises as a plague zombie in 2d6 hours, and spreads pallid curse instead of zombie rot. A humanoid pallid gift-infected creature with 1-3 HD that dies rises as a plague zombie. [b]Fevered Ravener, Ghast Slayer 4:[/b] ? [b]Undead Apostle, Dwarf Graveknight Fighter 8:[/b] Before his death and rise as a graveknight, the undead apostle belonged to the adventuring company that slew the Reaper. In the final assault on her stronghold, the apostle became separated from his companions and the cult defeated him, hoping to learn who had sent the adventurers or else to turn him against his former allies and send him out to undermine and dishearten them. The cult initially kept him alive, but he ultimately burned to death in the fire his allies set to destroy the Reaper. Believing their comrade dead, they left him behind. He rose from the ashes with the fire still alive in his soul, burning with hatred for those who had left him to die. “You, of all people, have the gall to ask me ‘why?’ After everything we went through, after all the times we fought side by side, you left me there. You left me surrounded by walking corpses and murderers. You left me to die in darkness and disease, and you made damn sure I did when you burned it all down around me just to save your own skin. You didn’t even have the kindness to dispatch me quickly—you didn’t even bother to see if whether was possible to save me. Oh no, you were all too ready to let me suffer before I died. Yet I suppose I should thank you, in the end, because it opened my eyes to the truth of this wretched existence. After the ashes cooled and I arose, I realized that life is the real plague, old friend, and the Reaper and her undead followers are the cure. Now it is time for me to return the favor and help you embrace real power.” —The undead apostle, in a last conversation with an old companion The newest addition to the cult’s leadership, the undead apostle, is a dwarven graveknight who perished and rose again when he and his adventuring company attempted—successfully—to slay the Reaper. [b]The Reaper, Human Ghost Cleric 9:[/b] [b]Ghost Captain, Human Ghost Psychic 8:[/b] ? [b]Juju Zombie Pirate Thug:[/b] ? [b]Undead:[/b] Followers of Urgathoa revere all sicknesses as worldly expressions of her divine will, but none more so than the pallid gift, which opens its victims’ fevered minds to the glory of the Pallid Princess. Creatures that die while afflicted with the disease rise as undead, but some creatures form a symbiotic bond with it and become pallid vectors. [b]Ghast:[/b] A humanoid pallid gift-infected creature with 4-5 HD that dies rises as a ghast. [b]Wight:[/b] A humanoid pallid gift-infected creature with 6-7 HD that dies rises as a wight. [b]Vampire:[/b] A humanoid pallid gift-infected creature with 8+ HD that dies rises as a vampire. [b]Draugr:[/b] ? Pallid Gift: melee attacks; save Fort DC = 10 + 1/2 the pallid vector’s Hit Dice + its Con modifier; onset immediate; frequency 1/day; effect 1d6 Constitution damage and 1d6 Wisdom damage, the infected creature is fatigued, the ability damage can’t be healed, and the fatigue can’t be removed while the creature is infected; cure 2 consecutive saves. A nonhumanoid infected creature that dies rises as a plague zombie in 2d6 hours, and spreads pallid curse instead of zombie rot. A humanoid infected creature that dies rises as an undead according to its HD. Hit Dice Monster 1–3 Plague zombie 4–5 Ghast 6–7 Wight 8+ Vampire [/QUOTE]
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