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<blockquote data-quote="Voadam" data-source="post: 7589630" data-attributes="member: 2209"><p><strong>Game Mastery Guide</strong></p><p></p><p><a href="https://paizo.com/products/btpy8ffn?Pathfinder-Roleplaying-Game-GameMastery-Guide" target="_blank">Game Mastery Guide</a></p><p>Pathfinder 1e</p><p><strong>Haunt:</strong> The distinction between a trap and an undead creature blurs when you introduce a haunt—a hazardous region created by unquiet spirits that react violently to the presence of the living. The exact conditions that cause a haunt to manifest vary from case to case—but haunts always arise from a source of terrific mental or physical anguish endured by living, tormented creatures. A single, source of suffering can create multiple haunts, or multiple sources could consolidate into a single haunt. The relative power of the source has little bearing on the strength of the resulting haunt—it’s the magnitude of the suffering or despair that created the haunt that decides its power. Often, undead inhabit regions infested with haunts—it’s even possible for a person who dies to rise as a ghost (or other undead) and trigger the creation of numerous haunts. A haunt infuses a specific area, and often multiple haunted areas exist within a single structure. </p><p><strong>Bleeding Walls:</strong> ?</p><p></p><p><strong>Undead:</strong> Whether from an ancient curse or fell necromancy, one of the most terrifying of all supernatural disasters is the undead uprising—the dead emerging from their graves to claim the living. This disaster can strike any area where the dead have been laid to rest, not just towns and cities. More than one blood-soaked battlefield has given rise to a legion of desiccated undead warriors. </p><p>Heroes who perished in the battle against the uprising return as fearsome undead generals. </p><p><strong>Zombie:</strong> On the first nights of an undead uprising, the bodies of the recently dead rise as zombies. Those interred in consecrated ground remain at rest, but bodies left unburied or in mass graves lurch out into the streets, wreaking havoc. </p><p><strong>Skeleton:</strong> As the uprising progresses, older and older corpses join the shambling ranks of the undead. Skeletons wearing traces of long-rotted funeral garb claw their way out of graveyards and crypts, and act with a malevolence and organization rarely encountered among their ilk. </p><p><strong>Skeletal Champion:</strong> As the uprising progresses, older and older corpses join the shambling ranks of the undead. Skeletons wearing traces of long-rotted funeral garb claw their way out of graveyards and crypts, and act with a malevolence and organization rarely encountered among their ilk. The undead remain mindless, but the magical power behind the incursion gives them the efficiency and tactical acumen of a living army. The skeletons seek out weapons and armor to gird themselves for battle. Elite skeletal champions lead the troops, wielding magic items scavenged from abandoned graves. </p><p><strong>Ghoul:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Ghost:</strong> As the uprising gathers strength, the unquiet souls of bodies long since turned to dust awaken as well. Ghosts, shadows, wraiths, and even spectres arise to prey upon the living. </p><p><strong>Shadow:</strong> As the uprising gathers strength, the unquiet souls of bodies long since turned to dust awaken as well. Ghosts, shadows, wraiths, and even spectres arise to prey upon the living.</p><p><strong>Wraith:</strong> As the uprising gathers strength, the unquiet souls of bodies long since turned to dust awaken as well. Ghosts, shadows, wraiths, and even spectres arise to prey upon the living.</p><p><strong>Spectre:</strong> As the uprising gathers strength, the unquiet souls of bodies long since turned to dust awaken as well. Ghosts, shadows, wraiths, and even spectres arise to prey upon the living.</p><p><strong>Lich:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Greater Shadow:</strong> ?</p><p><strong>Mohrg:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7589630, member: 2209"] [b]Game Mastery Guide[/b] [URL=https://paizo.com/products/btpy8ffn?Pathfinder-Roleplaying-Game-GameMastery-Guide]Game Mastery Guide[/URL] Pathfinder 1e [b]Haunt:[/b] The distinction between a trap and an undead creature blurs when you introduce a haunt—a hazardous region created by unquiet spirits that react violently to the presence of the living. The exact conditions that cause a haunt to manifest vary from case to case—but haunts always arise from a source of terrific mental or physical anguish endured by living, tormented creatures. A single, source of suffering can create multiple haunts, or multiple sources could consolidate into a single haunt. The relative power of the source has little bearing on the strength of the resulting haunt—it’s the magnitude of the suffering or despair that created the haunt that decides its power. Often, undead inhabit regions infested with haunts—it’s even possible for a person who dies to rise as a ghost (or other undead) and trigger the creation of numerous haunts. A haunt infuses a specific area, and often multiple haunted areas exist within a single structure. [b]Bleeding Walls:[/b] ? [b]Undead:[/b] Whether from an ancient curse or fell necromancy, one of the most terrifying of all supernatural disasters is the undead uprising—the dead emerging from their graves to claim the living. This disaster can strike any area where the dead have been laid to rest, not just towns and cities. More than one blood-soaked battlefield has given rise to a legion of desiccated undead warriors. Heroes who perished in the battle against the uprising return as fearsome undead generals. [b]Zombie:[/b] On the first nights of an undead uprising, the bodies of the recently dead rise as zombies. Those interred in consecrated ground remain at rest, but bodies left unburied or in mass graves lurch out into the streets, wreaking havoc. [b]Skeleton:[/b] As the uprising progresses, older and older corpses join the shambling ranks of the undead. Skeletons wearing traces of long-rotted funeral garb claw their way out of graveyards and crypts, and act with a malevolence and organization rarely encountered among their ilk. [b]Skeletal Champion:[/b] As the uprising progresses, older and older corpses join the shambling ranks of the undead. Skeletons wearing traces of long-rotted funeral garb claw their way out of graveyards and crypts, and act with a malevolence and organization rarely encountered among their ilk. The undead remain mindless, but the magical power behind the incursion gives them the efficiency and tactical acumen of a living army. The skeletons seek out weapons and armor to gird themselves for battle. Elite skeletal champions lead the troops, wielding magic items scavenged from abandoned graves. [b]Ghoul:[/b] ? [b]Wight:[/b] ? [b]Ghost:[/b] As the uprising gathers strength, the unquiet souls of bodies long since turned to dust awaken as well. Ghosts, shadows, wraiths, and even spectres arise to prey upon the living. [b]Shadow:[/b] As the uprising gathers strength, the unquiet souls of bodies long since turned to dust awaken as well. Ghosts, shadows, wraiths, and even spectres arise to prey upon the living. [b]Wraith:[/b] As the uprising gathers strength, the unquiet souls of bodies long since turned to dust awaken as well. Ghosts, shadows, wraiths, and even spectres arise to prey upon the living. [b]Spectre:[/b] As the uprising gathers strength, the unquiet souls of bodies long since turned to dust awaken as well. Ghosts, shadows, wraiths, and even spectres arise to prey upon the living. [b]Lich:[/b] ? [b]Dread Wraith:[/b] ? [b]Vampire:[/b] ? [b]Mummy:[/b] ? [b]Greater Shadow:[/b] ? [b]Mohrg:[/b] ? [b]Ghast:[/b] ? [b]Vampire Spawn:[/b] ? [/QUOTE]
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