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<blockquote data-quote="Voadam" data-source="post: 7593185" data-attributes="member: 2209"><p><strong>Campaign Backdrops: Hills & Mountains</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/183994/Campaign-Backdrop-Hills--Mountains?affiliate_id=17596" target="_blank">Campaign Backdrops: Hills & Mountains</a></p><p>Pathfinder 1e</p><p><strong>Cairn Wight:</strong> ?</p><p><strong>Skeletal Champion, Human Skeletal Champion Warrior 1:</strong> ?</p><p><strong>Wight:</strong> The grave robbers, risen as undead.</p><p>Humanoids the cairn wight slays become wights themselves in 1d4 rounds.</p><p><strong>Ghoul:</strong> A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A slain humanoid of 4 or more Hit Dice rises as a ghast.</p><p>A small adventuring party once got trapped within and starved to death. Risen as ghouls, the undead lurk in the crypt creeping forth when released by the hermit to dine up on his guests.</p><p><strong>Ghast:</strong> A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A slain humanoid of 4 or more Hit Dice rises as a ghast.</p><p><strong>Poltergeist:</strong> The rock fall is old – few use this trail – but as fate would have it, the fall did crush and kill a small group of lost travellers. Most of them were killed instantly, but an unlucky few survived the initial rock fall and were buried alive. These unlucky few died slowly of suffocation, unquenchable thirst or from slow blood loss from their shattered bodies. Of these, two had a maniacal, almost unshakeable grip on life and death could not wholly claim them.</p><p>A few days after their death these two rose again as poltergeists and have lurked in the rock fall’s vicinity ever since.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7593185, member: 2209"] [b]Campaign Backdrops: Hills & Mountains[/b] [URL=https://www.drivethrurpg.com/product/183994/Campaign-Backdrop-Hills--Mountains?affiliate_id=17596]Campaign Backdrops: Hills & Mountains[/URL] Pathfinder 1e [b]Cairn Wight:[/b] ? [b]Skeletal Champion, Human Skeletal Champion Warrior 1:[/b] ? [b]Wight:[/b] The grave robbers, risen as undead. Humanoids the cairn wight slays become wights themselves in 1d4 rounds. [b]Ghoul:[/b] A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A slain humanoid of 4 or more Hit Dice rises as a ghast. A small adventuring party once got trapped within and starved to death. Risen as ghouls, the undead lurk in the crypt creeping forth when released by the hermit to dine up on his guests. [b]Ghast:[/b] A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A slain humanoid of 4 or more Hit Dice rises as a ghast. [b]Poltergeist:[/b] The rock fall is old – few use this trail – but as fate would have it, the fall did crush and kill a small group of lost travellers. Most of them were killed instantly, but an unlucky few survived the initial rock fall and were buried alive. These unlucky few died slowly of suffocation, unquenchable thirst or from slow blood loss from their shattered bodies. Of these, two had a maniacal, almost unshakeable grip on life and death could not wholly claim them. A few days after their death these two rose again as poltergeists and have lurked in the rock fall’s vicinity ever since. [/QUOTE]
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