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<blockquote data-quote="Voadam" data-source="post: 7611210" data-attributes="member: 2209"><p><strong>Monster Focus: Skeletons</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/112563/Monster-Focus-Skeletons?affiliate_id=17596" target="_blank">Monster Focus: Skeletons</a></p><p>Pathfinder 1e</p><p><strong>Decrepit Skeleton:</strong> These skeletons are so ancient that the magic that binds them is beginning to fail. They are often missing parts of their bodies, such as an arm or a number of ribs. Some even lack legs and instead must crawl about. Decrepit skeletons cannot be intentionally created.</p><p><strong>Monstrous Skeleton:</strong> Skeletons made from the bodies of larger monsters have been known to have a wide variety of abilities and this simple addition allows them to retain some of the abilities they had in life. A monstrous skeleton can be created with animate dead, but it counts as twice the number of Hit Dice for that spell.</p><p><strong>Skeletal Lord:</strong> A skeletal lord cannot be created without powerful evil rituals.</p><p></p><p><strong>Skeleton:</strong> The creature is a skeleton, an undead abomination created from the bones of a dead creature.</p><p><em>Animate Dead Minor</em> spell.</p><p><em>Call the Dead</em> spell.</p><p>Bone Sword magic item.</p><p><strong>Zombie:</strong> <em>Animate Dead Minor</em> spell.</p><p><strong>Bleeding Skeleton:</strong> <em>Call the Dead</em> spell.</p><p><strong>Burning Skeleton:</strong> <em>Call the Dead</em> spell.</p><p><strong>Skeletal Champion:</strong> ?</p><p></p><p>Animate Dead, Minor</p><p>School necromancy [evil]; Level cleric 1, sorcerer/wizard 2</p><p>Target one corpse touched</p><p>Duration 1 day</p><p>This spell functions as animate dead except that it can create one standard humanoid skeleton or zombie with a maximum number of HD equal to your caster level, to a maximum 5 Hit Dice at 5th level. You cannot have more than one undead creature under your control through this spell. If you cast this spell a second time, the first creature immediately crumbles to dust. This creature counts against your maximum limit of undead creatures you can control.</p><p></p><p>Call the Dead</p><p>School necromancy [evil]; Level cleric 8, sorcerer/wizard 9</p><p>Casting Time 4 hours</p><p>Components V, S, M (skull of a powerful undead creature, onyx gemstone worth 5,000 gp)</p><p>Range medium (100 ft. + 10 ft./level)</p><p>Targets all corpses in a 100-ft. spread</p><p>Duration 1 hour/level (D)</p><p>Saving Throw none; Spell Resistance no</p><p>Calling on the grim powers of death, you cause all the corpses in the area to rise up as skeletons under your control. This spell affects corpses buried underground as well, up to a depth of 10 feet, although such undead take 1d4 minutes to claw their way up to the surface. These skeletons can be made into burning or bleeding skeletons at the time of casting by reducing the duration to 10 minutes per level. These undead do not count against your Hit Die limit for the amount of undead you can control. These undead must be commanded as a single group and cannot be split up to perform multiple tasks. If you are slain, these undead immediately crumble to dust.</p><p></p><p>Bone Sword</p><p>Aura moderate necromancy; CL 10th</p><p>Slot none; Price 16,315 gp; Weight 4 lbs.</p><p>This ancient blade appears to be made from bone, but it is as hard as steel. Once per day, when this +2 longsword is used to deliver the killing blow to a humanoid creature, the bone sword can be used as a swift action to cause the creature’s flesh to melt away and its body to rise up as a skeleton under the wielder’s control, as if using lesser animate dead (Ultimate Magic). The skeleton can have no more than 5 Hit Dice when created in this way. The sword wielder cannot control more than one skeleton in this way at a time. If the sword is used again to create a skeleton, any previous skeleton created by the sword immediately crumbles to dust. This skeleton does not count against the Hit Die limit of undead that the wielder can control, but if the wielder ever loses the bone sword the undead becomes uncontrolled until a creature picks up the sword, gaining control of the skeleton.</p><p>Construction Craft Magic Arms and Armor, lesser animate dead; Cost 8,315 gp</p></blockquote><p></p>
[QUOTE="Voadam, post: 7611210, member: 2209"] [b]Monster Focus: Skeletons[/b] [URL=https://www.drivethrurpg.com/product/112563/Monster-Focus-Skeletons?affiliate_id=17596]Monster Focus: Skeletons[/URL] Pathfinder 1e [b]Decrepit Skeleton:[/b] These skeletons are so ancient that the magic that binds them is beginning to fail. They are often missing parts of their bodies, such as an arm or a number of ribs. Some even lack legs and instead must crawl about. Decrepit skeletons cannot be intentionally created. [b]Monstrous Skeleton:[/b] Skeletons made from the bodies of larger monsters have been known to have a wide variety of abilities and this simple addition allows them to retain some of the abilities they had in life. A monstrous skeleton can be created with animate dead, but it counts as twice the number of Hit Dice for that spell. [b]Skeletal Lord:[/b] A skeletal lord cannot be created without powerful evil rituals. [b]Skeleton:[/b] The creature is a skeleton, an undead abomination created from the bones of a dead creature. [i]Animate Dead Minor[/i] spell. [i]Call the Dead[/i] spell. Bone Sword magic item. [b]Zombie:[/b] [i]Animate Dead Minor[/i] spell. [b]Bleeding Skeleton:[/b] [i]Call the Dead[/i] spell. [b]Burning Skeleton:[/b] [i]Call the Dead[/i] spell. [b]Skeletal Champion:[/b] ? Animate Dead, Minor School necromancy [evil]; Level cleric 1, sorcerer/wizard 2 Target one corpse touched Duration 1 day This spell functions as animate dead except that it can create one standard humanoid skeleton or zombie with a maximum number of HD equal to your caster level, to a maximum 5 Hit Dice at 5th level. You cannot have more than one undead creature under your control through this spell. If you cast this spell a second time, the first creature immediately crumbles to dust. This creature counts against your maximum limit of undead creatures you can control. Call the Dead School necromancy [evil]; Level cleric 8, sorcerer/wizard 9 Casting Time 4 hours Components V, S, M (skull of a powerful undead creature, onyx gemstone worth 5,000 gp) Range medium (100 ft. + 10 ft./level) Targets all corpses in a 100-ft. spread Duration 1 hour/level (D) Saving Throw none; Spell Resistance no Calling on the grim powers of death, you cause all the corpses in the area to rise up as skeletons under your control. This spell affects corpses buried underground as well, up to a depth of 10 feet, although such undead take 1d4 minutes to claw their way up to the surface. These skeletons can be made into burning or bleeding skeletons at the time of casting by reducing the duration to 10 minutes per level. These undead do not count against your Hit Die limit for the amount of undead you can control. These undead must be commanded as a single group and cannot be split up to perform multiple tasks. If you are slain, these undead immediately crumble to dust. Bone Sword Aura moderate necromancy; CL 10th Slot none; Price 16,315 gp; Weight 4 lbs. This ancient blade appears to be made from bone, but it is as hard as steel. Once per day, when this +2 longsword is used to deliver the killing blow to a humanoid creature, the bone sword can be used as a swift action to cause the creature’s flesh to melt away and its body to rise up as a skeleton under the wielder’s control, as if using lesser animate dead (Ultimate Magic). The skeleton can have no more than 5 Hit Dice when created in this way. The sword wielder cannot control more than one skeleton in this way at a time. If the sword is used again to create a skeleton, any previous skeleton created by the sword immediately crumbles to dust. This skeleton does not count against the Hit Die limit of undead that the wielder can control, but if the wielder ever loses the bone sword the undead becomes uncontrolled until a creature picks up the sword, gaining control of the skeleton. Construction Craft Magic Arms and Armor, lesser animate dead; Cost 8,315 gp [/QUOTE]
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