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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7616864" data-attributes="member: 2209"><p><strong>Pure Steam Campaign Setting</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/124276/Pure-Steam-Campaign-Setting?affiliate_id=17596" target="_blank">Pure Steam Campaign Setting</a></p><p>Pathfinder 1e</p><p><strong>Reanimated Corpse:</strong> Reanimated Corpses are forced into the vile state by mad scientists who use illegal reagents.</p><p>“Reanimated” is an acquired template that can be added to any corporeal creature (other than an undead).</p><p><strong>Reanimated Human:</strong> ?</p><p><strong>Fast Reanimated Corpse:</strong> ?</p><p><strong>Plagued Reanimated Corpse:</strong> These reanimated corpses carry a terrible disease that perpetuates their undead lineage—those infected by a plagued reanimated corpse’s contagion rise as reanimated corpses themselves when they perish.</p><p>Anyone who dies while infected with unliving rot rises as a plagued reanimated corpse in 2d6 hours.</p><p></p><p>Unliving rot: slam; save Fort DC = 10 + 1/2 the reanimated’s Hit Dice + the reanimated’s Cha modifier; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Anyone who dies while infected rises as a plagued reanimated corpse in 2d6 hours.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7616864, member: 2209"] [b]Pure Steam Campaign Setting[/b] [URL=http://www.drivethrurpg.com/product/124276/Pure-Steam-Campaign-Setting?affiliate_id=17596]Pure Steam Campaign Setting[/URL] Pathfinder 1e [b]Reanimated Corpse:[/b] Reanimated Corpses are forced into the vile state by mad scientists who use illegal reagents. “Reanimated” is an acquired template that can be added to any corporeal creature (other than an undead). [b]Reanimated Human:[/b] ? [b]Fast Reanimated Corpse:[/b] ? [b]Plagued Reanimated Corpse:[/b] These reanimated corpses carry a terrible disease that perpetuates their undead lineage—those infected by a plagued reanimated corpse’s contagion rise as reanimated corpses themselves when they perish. Anyone who dies while infected with unliving rot rises as a plagued reanimated corpse in 2d6 hours. Unliving rot: slam; save Fort DC = 10 + 1/2 the reanimated’s Hit Dice + the reanimated’s Cha modifier; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Anyone who dies while infected rises as a plagued reanimated corpse in 2d6 hours. [/QUOTE]
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