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<blockquote data-quote="Voadam" data-source="post: 7621126" data-attributes="member: 2209"><p><strong>Shadows Over Vathak Ina'oth Gamemaster's Guide</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/220147/Shadows-over-Vathak-Inaoth--Gamemasters-Guide?affiliate_id=17596" target="_blank">Shadows Over Vathak Ina'oth Gamemaster's Guide</a></p><p>Pathfinder 1e</p><p><strong>Ghost Aging special attack:</strong> The ghost died either young or very old.</p><p><strong>Ghost Drowning special attack:</strong> The ghost died drowning, either accidently or as a result of murder.</p><p><strong>Ghost Elemental Body special attack:</strong> The ghost died through painful exposure to one of the following elements—acid, cold, electricity, or fire.</p><p><strong>Ghost Firestarter special attack:</strong> The ghost died tragically in a fire.</p><p><strong>Ghoul Variant:</strong> Most Vathakian ghouls are of the standard variety, however, the presence of the Old Ones invariably causes mutations.</p><p><strong>Ghoul Corpse Loved:</strong> One of the strangest variant ghouls is the corpse bride or corpse groom. While most ghouls arise from cannibalistic impulses, these ghouls result from their loved ones excessively pining over them, feeding the corpse as though their lover still lived.</p><p><strong>Ghoul Dark Rider:</strong> ?</p><p><strong>Shroud Mummy:</strong> Ancient rituals, alternately attributed to the Nosferatu Kings and bhriota shamans, seek to preserve the body and the mind after death. Rare oils anoint the subject and an enchanted funerary shroud protects them from the degradations of time. Although, properly executed, the rites should result in a mummy that retains or even increases its mortal intelligence, most subjects become lesser shroud mummies.</p><p></p><p><strong>Incorporeal Undead:</strong> The souls of the dead, unable to pass on, arise as ghosts or other forms of terrible, incorporeal undead.</p><p><strong>Ghost:</strong> The souls of the dead, unable to pass on, arise as ghosts or other forms of terrible, incorporeal undead.</p><p>Ghosts represent one of the most tragic forms of undead. Tied to the material plane with unfinished business, they find themselves bound to a specific area, usually associated with their death.</p><p>Ghosts are powerfully psychological creatures to face bound by strong emotions of anger, fear, love, and resentment.</p><p><strong>Ghoul:</strong> Ghouls roam the countryside in vast numbers, increasing their kind with ghoul fever.</p><p>As citizens turn to cannibalism, new ghouls are born even within the safest walls.</p><p>Cannibalistic undead who can turn the living into one of their kind, ghouls increasingly menace the lands of Ina’oth.</p><p>The sweeping plagues that leave behind ravaged towns force desperate survivors to consume one another to stay alive. When these survivors, in turn, succumb to disease or murder, they arise again with an insatiable hunger. The increasing foulness of the Old Ones aids in this transformation and finds fertile ground in plague infested Ina’oth where the ghoul problem is the worst in Vathak.</p><p>Although official church doctrine suggests ghouls are the product of the Old Ones’ interference, few ghouls bend knee to those powers.</p><p>Experts in the occult and undeath, particularly reanimators, believe ghoul fever can arise spontaneously in cases of cannibalism. However, they’ve yet to find a natural explanation for the increasing number, variety, and intelligence of Inaothian ghouls.</p><p>Cursed disease.</p><p><strong>Zombie:</strong> Cursed disease.</p><p><strong>Ghast:</strong> Cursed disease.</p><p><strong>Shadow:</strong> Cursed disease.</p><p><strong>Wight:</strong> Cursed disease.</p><p><strong>Wraith:</strong> Cursed disease.</p><p></p><p>Cursed: Dark powers are at work in Vathak and the dead do not rest easy. Cursed diseases cannot be removed through magical means unless the victim is first treated with remove curse (with a DC equal to the disease’s Fortitude save DC). Creatures that succumb to a cursed disease arise within 24 hours as the following type of undead (unless the disease already spawns an undead such as ghoul fever).</p><p>d6 Undead Type</p><p>1 Zombie</p><p>2 Ghoul</p><p>3 Ghast</p><p>4 Shadow</p><p>5 Wight</p><p>6 Wraith</p></blockquote><p></p>
[QUOTE="Voadam, post: 7621126, member: 2209"] [b]Shadows Over Vathak Ina'oth Gamemaster's Guide[/b] [URL=https://www.drivethrurpg.com/product/220147/Shadows-over-Vathak-Inaoth--Gamemasters-Guide?affiliate_id=17596]Shadows Over Vathak Ina'oth Gamemaster's Guide[/URL] Pathfinder 1e [b]Ghost Aging special attack:[/b] The ghost died either young or very old. [b]Ghost Drowning special attack:[/b] The ghost died drowning, either accidently or as a result of murder. [b]Ghost Elemental Body special attack:[/b] The ghost died through painful exposure to one of the following elements—acid, cold, electricity, or fire. [b]Ghost Firestarter special attack:[/b] The ghost died tragically in a fire. [b]Ghoul Variant:[/b] Most Vathakian ghouls are of the standard variety, however, the presence of the Old Ones invariably causes mutations. [b]Ghoul Corpse Loved:[/b] One of the strangest variant ghouls is the corpse bride or corpse groom. While most ghouls arise from cannibalistic impulses, these ghouls result from their loved ones excessively pining over them, feeding the corpse as though their lover still lived. [b]Ghoul Dark Rider:[/b] ? [b]Shroud Mummy:[/b] Ancient rituals, alternately attributed to the Nosferatu Kings and bhriota shamans, seek to preserve the body and the mind after death. Rare oils anoint the subject and an enchanted funerary shroud protects them from the degradations of time. Although, properly executed, the rites should result in a mummy that retains or even increases its mortal intelligence, most subjects become lesser shroud mummies. [b]Incorporeal Undead:[/b] The souls of the dead, unable to pass on, arise as ghosts or other forms of terrible, incorporeal undead. [b]Ghost:[/b] The souls of the dead, unable to pass on, arise as ghosts or other forms of terrible, incorporeal undead. Ghosts represent one of the most tragic forms of undead. Tied to the material plane with unfinished business, they find themselves bound to a specific area, usually associated with their death. Ghosts are powerfully psychological creatures to face bound by strong emotions of anger, fear, love, and resentment. [b]Ghoul:[/b] Ghouls roam the countryside in vast numbers, increasing their kind with ghoul fever. As citizens turn to cannibalism, new ghouls are born even within the safest walls. Cannibalistic undead who can turn the living into one of their kind, ghouls increasingly menace the lands of Ina’oth. The sweeping plagues that leave behind ravaged towns force desperate survivors to consume one another to stay alive. When these survivors, in turn, succumb to disease or murder, they arise again with an insatiable hunger. The increasing foulness of the Old Ones aids in this transformation and finds fertile ground in plague infested Ina’oth where the ghoul problem is the worst in Vathak. Although official church doctrine suggests ghouls are the product of the Old Ones’ interference, few ghouls bend knee to those powers. Experts in the occult and undeath, particularly reanimators, believe ghoul fever can arise spontaneously in cases of cannibalism. However, they’ve yet to find a natural explanation for the increasing number, variety, and intelligence of Inaothian ghouls. Cursed disease. [b]Zombie:[/b] Cursed disease. [b]Ghast:[/b] Cursed disease. [b]Shadow:[/b] Cursed disease. [b]Wight:[/b] Cursed disease. [b]Wraith:[/b] Cursed disease. Cursed: Dark powers are at work in Vathak and the dead do not rest easy. Cursed diseases cannot be removed through magical means unless the victim is first treated with remove curse (with a DC equal to the disease’s Fortitude save DC). Creatures that succumb to a cursed disease arise within 24 hours as the following type of undead (unless the disease already spawns an undead such as ghoul fever). d6 Undead Type 1 Zombie 2 Ghoul 3 Ghast 4 Shadow 5 Wight 6 Wraith [/QUOTE]
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