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<blockquote data-quote="Voadam" data-source="post: 7626686" data-attributes="member: 2209"><p><strong>Ultimate Spell Decks: Obsidian Twilight Spell cards (PFRPG)</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/82161/Ultimate-Spell-Decks-Obsidian-Twilight-Spell-Cards-PFRPG?affiliate_id=17596" target="_blank">Ultimate Spell Decks: Obsidian Twilight Spell cards (PFRPG)</a></p><p>Pathfinder 1e</p><p><strong>Skeleton Animal:</strong> <em>Animate Vermin</em> spell.</p><p><em>Necromancer's Touch</em> spell.</p><p><strong>Zombie Animal:</strong> <em>Animate Vermin</em> spell.</p><p><em>Necromancer's Touch</em> spell.</p><p></p><p><strong>Ghoul:</strong> <em>Transform Dead</em> spell.</p><p><strong>Skeleton:</strong> <em>Undead Crew</em> spell.</p><p></p><p>Animate Vermin</p><p>Necromancy; Level: Clr 0, Sor/Wiz1; Components: V, S, M; Casting Time: 1 action; Range: Short (25 ft. + 5 ft/2 levels); Target: 1 animal corpse; Duration: 1 day/level; Saving Throw: None; Spell Resistance: No</p><p>This spell allows the caster to animate one animal, of no more than one hit die, as per the spell Animate Dead. The corpse will follow simple commands, but is typically useful only for menial tasks and utterly useless in combat. After 1 day per level of the caster, the corpse disintegrates, consumed by the necromantic energies flowing through it.</p><p>Material components: The corpse to be animated and an onyx gem worth at least 5 gp.</p><p></p><p>Necromancer’s Touch</p><p>Necromancy; Level: Clr 7, Sor/Wiz 8; Components: V, S, M; Casting Time: 1 standard action; Range: Touch; Target: Creature touched; Duration: 1 minute/2 levels; Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless)</p><p>You bestow upon the creature touched the ability to animate dead, as per the spell of that name, for a number of times equal to your caster level, for the spell’s duration. When the spell expires, any skeletons or zombies created by spell recipient immediately fall under your control. The limit of undead that you may control increases by 4 HD per level of the spell recipient. Undead created by the spell recipient crumble to dust 24-hours after their creation, at which point the total number of HD of undead that you may control reverts to normal.</p><p>Material Components: The hand of a slain necromancer.</p><p></p><p>Transform Dead</p><p>Necromancy [Evil]; Level: Sor/Wiz 6; Components: V, S, M; Casting Time: Whole round; Range: Touch; Target: One zombie; Duration: Instantaneous; Saving Throw: Fortitude negates; Spell Resistance: Yes</p><p>The caster touches a single zombie, which must then attempt a Fortitude save to avoid the spell’s effects. If the zombie fails its saving throw, it becomes a ghoul.</p><p>Controlled zombies transformed by this spell remain under their controller’s command and still count against controlled undead HD limits, as do spawn created by the controlled ghouls.</p><p>Material Components: A bone from a ghoul and a black onyx gem worth at least 100 gp.</p><p></p><p>Undead Crew</p><p>Necromancy; Level: Brd 5, Sor/Wiz 6; Components: V, S, M; Casting Time: 10 minutes; Range: Close (25 ft. + 5 ft./2 levels); Target: One ship; Duration: 1 hour/level. Concentration discharge (D); Saving Throw: None; Spell Resistance: No</p><p>This spell summons a crew of undead servitors to sail or row a ship for the caster. These undead will automatically know how to crew the ship as long as the caster maintains concentration. If concentration is broken, the undead simply fail to do anything until the caster resumes concentrating on directing their actions. A bard who casts this spell must direct the crew though encouraging singing of sea songs. Up to 5 undead crew men may be summoned per caster level. These crewmen are treated as Medium-sized skeletons with the additional ability of Profession (sailor) +5. These crewmen will not fight or otherwise engage an enemy in combat, though they can and will operate ballistae or catapults, firing such machinery as Ist-level warriors.</p><p>Material Components: The bones or remains of at least 5 drowned men.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7626686, member: 2209"] [b]Ultimate Spell Decks: Obsidian Twilight Spell cards (PFRPG)[/b] [URL=https://www.drivethrurpg.com/product/82161/Ultimate-Spell-Decks-Obsidian-Twilight-Spell-Cards-PFRPG?affiliate_id=17596]Ultimate Spell Decks: Obsidian Twilight Spell cards (PFRPG)[/URL] Pathfinder 1e [b]Skeleton Animal:[/b] [i]Animate Vermin[/i] spell. [i]Necromancer's Touch[/i] spell. [b]Zombie Animal:[/b] [i]Animate Vermin[/i] spell. [i]Necromancer's Touch[/i] spell. [b]Ghoul:[/b] [i]Transform Dead[/i] spell. [b]Skeleton:[/b] [i]Undead Crew[/i] spell. Animate Vermin Necromancy; Level: Clr 0, Sor/Wiz1; Components: V, S, M; Casting Time: 1 action; Range: Short (25 ft. + 5 ft/2 levels); Target: 1 animal corpse; Duration: 1 day/level; Saving Throw: None; Spell Resistance: No This spell allows the caster to animate one animal, of no more than one hit die, as per the spell Animate Dead. The corpse will follow simple commands, but is typically useful only for menial tasks and utterly useless in combat. After 1 day per level of the caster, the corpse disintegrates, consumed by the necromantic energies flowing through it. Material components: The corpse to be animated and an onyx gem worth at least 5 gp. Necromancer’s Touch Necromancy; Level: Clr 7, Sor/Wiz 8; Components: V, S, M; Casting Time: 1 standard action; Range: Touch; Target: Creature touched; Duration: 1 minute/2 levels; Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless) You bestow upon the creature touched the ability to animate dead, as per the spell of that name, for a number of times equal to your caster level, for the spell’s duration. When the spell expires, any skeletons or zombies created by spell recipient immediately fall under your control. The limit of undead that you may control increases by 4 HD per level of the spell recipient. Undead created by the spell recipient crumble to dust 24-hours after their creation, at which point the total number of HD of undead that you may control reverts to normal. Material Components: The hand of a slain necromancer. Transform Dead Necromancy [Evil]; Level: Sor/Wiz 6; Components: V, S, M; Casting Time: Whole round; Range: Touch; Target: One zombie; Duration: Instantaneous; Saving Throw: Fortitude negates; Spell Resistance: Yes The caster touches a single zombie, which must then attempt a Fortitude save to avoid the spell’s effects. If the zombie fails its saving throw, it becomes a ghoul. Controlled zombies transformed by this spell remain under their controller’s command and still count against controlled undead HD limits, as do spawn created by the controlled ghouls. Material Components: A bone from a ghoul and a black onyx gem worth at least 100 gp. Undead Crew Necromancy; Level: Brd 5, Sor/Wiz 6; Components: V, S, M; Casting Time: 10 minutes; Range: Close (25 ft. + 5 ft./2 levels); Target: One ship; Duration: 1 hour/level. Concentration discharge (D); Saving Throw: None; Spell Resistance: No This spell summons a crew of undead servitors to sail or row a ship for the caster. These undead will automatically know how to crew the ship as long as the caster maintains concentration. If concentration is broken, the undead simply fail to do anything until the caster resumes concentrating on directing their actions. A bard who casts this spell must direct the crew though encouraging singing of sea songs. Up to 5 undead crew men may be summoned per caster level. These crewmen are treated as Medium-sized skeletons with the additional ability of Profession (sailor) +5. These crewmen will not fight or otherwise engage an enemy in combat, though they can and will operate ballistae or catapults, firing such machinery as Ist-level warriors. Material Components: The bones or remains of at least 5 drowned men. [/QUOTE]
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