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<blockquote data-quote="Voadam" data-source="post: 7635587" data-attributes="member: 2209"><p><strong>Mythic Monsters 9: Undead</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/126685/Mythic-Monsters-9-Undead?affiliate_id=17596" target="_blank">Mythic Monsters 9: Undead</a></p><p>Pathfinder 1e</p><p><strong>Nosferatu:</strong> ?</p><p><strong>Count Dracula:</strong> ?</p><p><strong>Mythic Undead:</strong> Undead are deadly at any time, but mythic undead are doubly so. Their origins are varied, and a great many undead arise from awful curses, bearing their corruption in life into a tormented undeath, or have been dragged unwillingly into the ranks of the undead as slaves spawned by their deathless masters. Magic often plays a hand in the creation of the undead, of course, from those created as slaves like a mythic skeleton to turning that mighty magic upon themselves like a mythic lich.</p><p><strong>Mythic Baykok:</strong> ?</p><p><strong>Mythic Demilich:</strong> ?</p><p><strong>Mythic Devourer:</strong> ?</p><p><strong>Mythic Dullahan:</strong> ?</p><p><strong>Mythic Ghoul:</strong> ?</p><p><strong>Mythic Ghast:</strong> ?</p><p><strong>Mythic Pickled Punk:</strong> ?</p><p><strong>Mythic Spectre:</strong> ?</p><p><strong>Mythic Totenmaske:</strong> ?</p><p><strong>Mythic Wight:</strong> ?</p><p><strong>Mythic Witchfire:</strong> ?</p><p><strong>Mythic Wraith:</strong> ?</p><p><strong>Advanced Fast Zombie:</strong> Humanoid creatures killed by a mythic mohrg rise immediately as advanced fast zombies under the mythic mohrg’s control.</p><p><strong>Jigsaw Man:</strong> When a talented, unrepentant serial killer is executed by quartering, the murderer can sometimes animate its own shredded remains through sheer force of will and rise as an undead monstrosity bent on continuing its homicidal existence.</p><p>As if a dozen mythic undead were not enough, we also bring you the severed slasher that is the jigsaw man; hanging was too good for him in life, so drawn and quartered he remains in undeath, his disparate parts driven by a malign will to sever the thread of life for any mortals unlucky enough to cross its path.</p><p></p><p><strong>Ghost:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Allip:</strong> ?</p><p><strong>Zombie:</strong> <em>Animate Dead Lesser</em> spell.</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeleton:</strong> <em>Animate Dead Lesser</em> spell.</p><p><strong>Lich:</strong> ?</p><p><strong>Mythic Skeleton:</strong> Magic often plays a hand in the creation of the undead, of course, from those created as slaves like a mythic skeleton to turning that mighty magic upon themselves like a mythic lich.</p><p><strong>Mythic Lich:</strong> Magic often plays a hand in the creation of the undead, of course, from those created as slaves like a mythic skeleton to turning that mighty magic upon themselves like a mythic lich.</p><p><strong>Baykok:</strong> ?</p><p><strong>Ghoul:</strong> A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast.</p><p><strong>Ghast:</strong> A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast.</p><p><strong>Mohrg:</strong> ?</p><p><strong>Fast Zombie:</strong> ?</p><p><strong>Pickled Punk:</strong> The body of a humanoid creature killed by a mythic pickled punk shrinks, contorts, and rises as a nonmythic pickled punk 1d6 rounds later.</p><p><strong>Spectre:</strong> Any humanoids slain by a mythic spectre become nonmythic spectres themselves in one round.</p><p><strong>Totenmaske:</strong> ?</p><p><strong>Wight:</strong> Any humanoids slain by a mythic wight become nonmythic wights themselves in one round.</p><p><strong>Witchfire:</strong> ?</p><p><strong>Wraith:</strong> A humanoid slain by a mythic wraith becomes a wraith in 1 round.</p><p></p><p>ANIMATE DEAD, LESSER</p><p>This spell functions as mythic animate dead, but creates only a single Small or Medium skeleton or zombie.</p><p></p><p>Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of a mythic ghoul's ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.</p><p></p><p>Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of a mythic ghast's ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7635587, member: 2209"] [b]Mythic Monsters 9: Undead[/b] [URL=https://www.drivethrurpg.com/product/126685/Mythic-Monsters-9-Undead?affiliate_id=17596]Mythic Monsters 9: Undead[/URL] Pathfinder 1e [b]Nosferatu:[/b] ? [b]Count Dracula:[/b] ? [b]Mythic Undead:[/b] Undead are deadly at any time, but mythic undead are doubly so. Their origins are varied, and a great many undead arise from awful curses, bearing their corruption in life into a tormented undeath, or have been dragged unwillingly into the ranks of the undead as slaves spawned by their deathless masters. Magic often plays a hand in the creation of the undead, of course, from those created as slaves like a mythic skeleton to turning that mighty magic upon themselves like a mythic lich. [b]Mythic Baykok:[/b] ? [b]Mythic Demilich:[/b] ? [b]Mythic Devourer:[/b] ? [b]Mythic Dullahan:[/b] ? [b]Mythic Ghoul:[/b] ? [b]Mythic Ghast:[/b] ? [b]Mythic Pickled Punk:[/b] ? [b]Mythic Spectre:[/b] ? [b]Mythic Totenmaske:[/b] ? [b]Mythic Wight:[/b] ? [b]Mythic Witchfire:[/b] ? [b]Mythic Wraith:[/b] ? [b]Advanced Fast Zombie:[/b] Humanoid creatures killed by a mythic mohrg rise immediately as advanced fast zombies under the mythic mohrg’s control. [b]Jigsaw Man:[/b] When a talented, unrepentant serial killer is executed by quartering, the murderer can sometimes animate its own shredded remains through sheer force of will and rise as an undead monstrosity bent on continuing its homicidal existence. As if a dozen mythic undead were not enough, we also bring you the severed slasher that is the jigsaw man; hanging was too good for him in life, so drawn and quartered he remains in undeath, his disparate parts driven by a malign will to sever the thread of life for any mortals unlucky enough to cross its path. [b]Ghost:[/b] ? [b]Vampire:[/b] ? [b]Allip:[/b] ? [b]Zombie:[/b] [i]Animate Dead Lesser[/i] spell. [b]Shadow:[/b] ? [b]Skeleton:[/b] [i]Animate Dead Lesser[/i] spell. [b]Lich:[/b] ? [b]Mythic Skeleton:[/b] Magic often plays a hand in the creation of the undead, of course, from those created as slaves like a mythic skeleton to turning that mighty magic upon themselves like a mythic lich. [b]Mythic Lich:[/b] Magic often plays a hand in the creation of the undead, of course, from those created as slaves like a mythic skeleton to turning that mighty magic upon themselves like a mythic lich. [b]Baykok:[/b] ? [b]Ghoul:[/b] A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast. [b]Ghast:[/b] A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast. [b]Mohrg:[/b] ? [b]Fast Zombie:[/b] ? [b]Pickled Punk:[/b] The body of a humanoid creature killed by a mythic pickled punk shrinks, contorts, and rises as a nonmythic pickled punk 1d6 rounds later. [b]Spectre:[/b] Any humanoids slain by a mythic spectre become nonmythic spectres themselves in one round. [b]Totenmaske:[/b] ? [b]Wight:[/b] Any humanoids slain by a mythic wight become nonmythic wights themselves in one round. [b]Witchfire:[/b] ? [b]Wraith:[/b] A humanoid slain by a mythic wraith becomes a wraith in 1 round. ANIMATE DEAD, LESSER This spell functions as mythic animate dead, but creates only a single Small or Medium skeleton or zombie. Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of a mythic ghoul's ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast. Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of a mythic ghast's ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast. [/QUOTE]
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