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<blockquote data-quote="Voadam" data-source="post: 7641165" data-attributes="member: 2209"><p><strong>Treasury of Winter</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/181277/Treasury-of-Winter?affiliate_id=17596" target="_blank">Treasury of Winter</a></p><p>Pathfinder 1e</p><p><strong>Zombie:</strong> Invader's Bugle magic item.</p><p><strong>Haunt:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p></p><p>INVADER’S BUGLE PRICE 59,000 GP</p><p>Slot none; CL 10th; Weight 2 lbs.</p><p>Aura moderate necromancy</p><p>This antique military horn is tarnished from age and exposure to the harsh elements, like a relic left behind by once-glorious army defeated by the cruel winter of the endless steppe. An invader’s bugle appears to be of very fine quality beneath the wear and grime, but all attempts to polish or restore it only tarnish it further.</p><p>Twice per day as a standard action, the wielder may blast one note on the bugle as a standard action, causing the ground in a 30-foot cone-shaped spread to become muddy and soft, as soften earth and stone. This chilling mud is bitter cold, and creatures beginning their turn within the area must succeed on a DC 13 Fortitude save (DC 15 if they are prone) or take 1d6 points of nonlethal cold damage and become fatigued for 1 minute. Additional failed saves cause damage but do not increase fatigue to exhaustion. After 1 minute, the mud is still cold to the touch but no longer causes damage or fatigue.</p><p>In addition, once per day the trumpet can sound a mournful note, animating corpses within 60 feet of the horn and no more than two feet underground are animated under the control of the wielder, as animate dead, to a maximum of 20 HD worth of creatures. These undead fall into rank behind the sounder of the invader’s bugle and only obey commands to attack, halt, or march; other commands are ignored. These zombies remain animate for 24 hours, though the user can sound the horn again each day to keep them animated. These zombies are covered in frozen mud, gaining fire resistance 10, and when destroyed they collapse into a pile of chilling mud filling their space, as if soften earth and stone had been cast upon that square, and the mud is bitter cold, as described above.</p><p>When used as part of a bardic performance or raging song, an invader’s bugle increases the range of a dirge of doom or frightening tune performances to 60 feet.</p><p>CONSTRUCTION REQUIREMENTS COST 29,500 GP</p><p>Craft Wondrous Item, creator must have 3 ranks in Perform (wind instruments), animate dead, ice storm, soften earth and stone</p></blockquote><p></p>
[QUOTE="Voadam, post: 7641165, member: 2209"] [b]Treasury of Winter[/b] [URL=https://www.drivethrurpg.com/product/181277/Treasury-of-Winter?affiliate_id=17596]Treasury of Winter[/URL] Pathfinder 1e [b]Zombie:[/b] Invader's Bugle magic item. [b]Haunt:[/b] ? [b]Incorporeal Undead:[/b] ? INVADER’S BUGLE PRICE 59,000 GP Slot none; CL 10th; Weight 2 lbs. Aura moderate necromancy This antique military horn is tarnished from age and exposure to the harsh elements, like a relic left behind by once-glorious army defeated by the cruel winter of the endless steppe. An invader’s bugle appears to be of very fine quality beneath the wear and grime, but all attempts to polish or restore it only tarnish it further. Twice per day as a standard action, the wielder may blast one note on the bugle as a standard action, causing the ground in a 30-foot cone-shaped spread to become muddy and soft, as soften earth and stone. This chilling mud is bitter cold, and creatures beginning their turn within the area must succeed on a DC 13 Fortitude save (DC 15 if they are prone) or take 1d6 points of nonlethal cold damage and become fatigued for 1 minute. Additional failed saves cause damage but do not increase fatigue to exhaustion. After 1 minute, the mud is still cold to the touch but no longer causes damage or fatigue. In addition, once per day the trumpet can sound a mournful note, animating corpses within 60 feet of the horn and no more than two feet underground are animated under the control of the wielder, as animate dead, to a maximum of 20 HD worth of creatures. These undead fall into rank behind the sounder of the invader’s bugle and only obey commands to attack, halt, or march; other commands are ignored. These zombies remain animate for 24 hours, though the user can sound the horn again each day to keep them animated. These zombies are covered in frozen mud, gaining fire resistance 10, and when destroyed they collapse into a pile of chilling mud filling their space, as if soften earth and stone had been cast upon that square, and the mud is bitter cold, as described above. When used as part of a bardic performance or raging song, an invader’s bugle increases the range of a dirge of doom or frightening tune performances to 60 feet. CONSTRUCTION REQUIREMENTS COST 29,500 GP Craft Wondrous Item, creator must have 3 ranks in Perform (wind instruments), animate dead, ice storm, soften earth and stone [/QUOTE]
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