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<blockquote data-quote="Voadam" data-source="post: 7643768" data-attributes="member: 2209"><p><strong>Monster Manual 3.5</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/148765/Monster-Manual-35?affiliate_id=17596" target="_blank">Monster Manual</a></p><p>3.5</p><p><strong>Undead:</strong> Undead are once-living creatures animated by spiritual or supernatural forces.</p><p><strong>Allip:</strong> An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life.</p><p><strong>Bodak:</strong> Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.</p><p>Humanoids who die from this attack are transformed into bodaks 24 hours later.</p><p><strong>Devourer:</strong> ?</p><p><strong>Ghost:</strong> Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.</p><p>“Ghost” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature must have a Charisma score of at least 6.</p><p><strong>Ghost Human Fighter 5:</strong> ?</p><p><strong>Ghoul:</strong> Ghouls are said to be created upon the death of a living man or woman who savored the taste of the flesh of people. This assertion may or may not be true, but it does explain the disgusting behavior of these anthropophagous undead. Some believe that anyone of exceptional debauchery and wickedness runs the risk of becoming a ghoul. </p><p>An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.</p><p>Ghoul Fever.</p><p><strong>Lacedon:</strong> ?</p><p><strong>Ghast:</strong> An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.</p><p>Ghoul Fever.</p><p><strong>Lich:</strong> A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life.</p><p>Even the least of these creatures was a powerful person in life, so they often are draped in once-grand clothing.</p><p>“Lich” is an acquired template that can be added to any humanoid creature, provided it can create the required phylactery.</p><p>The process of becoming a lich is unspeakably evil and can be undertaken only by a willing character.</p><p>An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force.</p><p>Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.</p><p>The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40. Other forms of phylacteries can exist, such as rings, amulets, or similar items.</p><p><strong>Lich Human Wizard 11:</strong> ?</p><p><strong>Lich Nonhumanoid:</strong> ?</p><p><strong>Mohrg:</strong> Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes.</p><p><strong>Mummy:</strong> Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten.</p><p><strong>Mummy Lord:</strong> Unusually powerful or evil individuals preserved as mummies sometimes rise as greater mummies after death.</p><p>Most are sworn to defend for eternity the resting place of those whom they served in life, but in some cases a mummy lord’s unliving state is the result of a terrible curse or rite designed to punish treason, infidelity, or crimes of an even more abhorrent nature.</p><p><strong>Nightshade:</strong> Nightshades are powerful undead composed of equal parts darkness and absolute evil.</p><p><strong>Nightcrawler:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Nightwing:</strong> ?</p><p><strong>Shadow:</strong> Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.</p><p><strong>Greater Shadow:</strong> ?</p><p><strong>Skeleton:</strong> Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.</p><p>“Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system.</p><p><strong>Human Warrior Skeleton:</strong> ?</p><p><strong>Wolf Skeleton:</strong> ?</p><p><strong>Owlbear Skeleton:</strong> ?</p><p><strong>Troll Skeleton:</strong> ?</p><p><strong>Chimera Skeleton:</strong> ?</p><p><strong>Ettin Skeleton:</strong> ?</p><p><strong>Advanced Megaraptor Skeleton:</strong> ?</p><p><strong>Cloud Giant Skeleton:</strong> ?</p><p><strong>Young Adult Red Dragon Skeleton:</strong> ?</p><p><strong>Spectre:</strong> Any humanoid slain by a spectre becomes a spectre in 1d4 rounds.</p><p><strong>Vampire:</strong> “Vampire” is an acquired template that can be added to any humanoid or monstrous humanoid creature.</p><p>A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial.</p><p>If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD.</p><p><strong>Vampire Human Fighter 5:</strong> ?</p><p><strong>Vampire Half-Elf Monk 9/Shadowdancer 4:</strong> ?</p><p><strong>Vampire Spawn:</strong> Vampire spawn are undead creatures that come into being when vampires slay mortals.</p><p>A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial.</p><p>If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD.</p><p><strong>Wight:</strong> Wights are undead creatures given a semblance of life through sheer violence and hatred.</p><p>Any humanoid slain by a wight becomes a wight in 1d4 rounds.</p><p><strong>Wraith:</strong> Wraiths are incorporeal creatures born of evil and darkness.</p><p>Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed.</p><p>Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed.</p><p><strong>Dreadwraith:</strong> The oldest and most malevolent wraiths.</p><p><strong>Zombie:</strong> Zombies are corpses reanimated through dark and sinister magic.</p><p>“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system</p><p>Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control.</p><p><strong>Kobold Zombie:</strong> ?</p><p><strong>Human Commoner Zombie:</strong> ?</p><p><strong>Troglodyte Zombie:</strong> ?</p><p><strong>Bugbear Zombie:</strong> ?</p><p><strong>Ogre Zombie:</strong> ?</p><p><strong>Minotaur Zombie:</strong> ?</p><p><strong>Wyvern Zombie:</strong> ?</p><p><strong>Umber Hulk Zombie:</strong> ?</p><p><strong>Gray Render Zombie:</strong> ?</p><p></p><p>Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.</p><p>An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7643768, member: 2209"] [b]Monster Manual 3.5[/b] [URL=https://www.drivethrurpg.com/product/148765/Monster-Manual-35?affiliate_id=17596]Monster Manual[/URL] 3.5 [b]Undead:[/b] Undead are once-living creatures animated by spiritual or supernatural forces. [b]Allip:[/b] An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. [b]Bodak:[/b] Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil. Humanoids who die from this attack are transformed into bodaks 24 hours later. [b]Devourer:[/b] ? [b]Ghost:[/b] Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. “Ghost” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature must have a Charisma score of at least 6. [b]Ghost Human Fighter 5:[/b] ? [b]Ghoul:[/b] Ghouls are said to be created upon the death of a living man or woman who savored the taste of the flesh of people. This assertion may or may not be true, but it does explain the disgusting behavior of these anthropophagous undead. Some believe that anyone of exceptional debauchery and wickedness runs the risk of becoming a ghoul. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul. Ghoul Fever. [b]Lacedon:[/b] ? [b]Ghast:[/b] An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul. Ghoul Fever. [b]Lich:[/b] A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life. Even the least of these creatures was a powerful person in life, so they often are draped in once-grand clothing. “Lich” is an acquired template that can be added to any humanoid creature, provided it can create the required phylactery. The process of becoming a lich is unspeakably evil and can be undertaken only by a willing character. An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force. Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40. Other forms of phylacteries can exist, such as rings, amulets, or similar items. [b]Lich Human Wizard 11:[/b] ? [b]Lich Nonhumanoid:[/b] ? [b]Mohrg:[/b] Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. [b]Mummy:[/b] Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. [b]Mummy Lord:[/b] Unusually powerful or evil individuals preserved as mummies sometimes rise as greater mummies after death. Most are sworn to defend for eternity the resting place of those whom they served in life, but in some cases a mummy lord’s unliving state is the result of a terrible curse or rite designed to punish treason, infidelity, or crimes of an even more abhorrent nature. [b]Nightshade:[/b] Nightshades are powerful undead composed of equal parts darkness and absolute evil. [b]Nightcrawler:[/b] ? [b]Nightwalker:[/b] ? [b]Nightwing:[/b] ? [b]Shadow:[/b] Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. [b]Greater Shadow:[/b] ? [b]Skeleton:[/b] Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. “Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system. [b]Human Warrior Skeleton:[/b] ? [b]Wolf Skeleton:[/b] ? [b]Owlbear Skeleton:[/b] ? [b]Troll Skeleton:[/b] ? [b]Chimera Skeleton:[/b] ? [b]Ettin Skeleton:[/b] ? [b]Advanced Megaraptor Skeleton:[/b] ? [b]Cloud Giant Skeleton:[/b] ? [b]Young Adult Red Dragon Skeleton:[/b] ? [b]Spectre:[/b] Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. [b]Vampire:[/b] “Vampire” is an acquired template that can be added to any humanoid or monstrous humanoid creature. A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial. If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. [b]Vampire Human Fighter 5:[/b] ? [b]Vampire Half-Elf Monk 9/Shadowdancer 4:[/b] ? [b]Vampire Spawn:[/b] Vampire spawn are undead creatures that come into being when vampires slay mortals. A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial. If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. [b]Wight:[/b] Wights are undead creatures given a semblance of life through sheer violence and hatred. Any humanoid slain by a wight becomes a wight in 1d4 rounds. [b]Wraith:[/b] Wraiths are incorporeal creatures born of evil and darkness. Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. [b]Dreadwraith:[/b] The oldest and most malevolent wraiths. [b]Zombie:[/b] Zombies are corpses reanimated through dark and sinister magic. “Zombie” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control. [b]Kobold Zombie:[/b] ? [b]Human Commoner Zombie:[/b] ? [b]Troglodyte Zombie:[/b] ? [b]Bugbear Zombie:[/b] ? [b]Ogre Zombie:[/b] ? [b]Minotaur Zombie:[/b] ? [b]Wyvern Zombie:[/b] ? [b]Umber Hulk Zombie:[/b] ? [b]Gray Render Zombie:[/b] ? Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul. [/QUOTE]
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