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<blockquote data-quote="Voadam" data-source="post: 7645365" data-attributes="member: 2209"><p><strong>Eberron Campaign Setting</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/28474/Eberron-Campaign-Setting-3e?affiliate_id=17596" target="_blank">Eberron Campaign Setting</a></p><p>3.5</p><p><strong>Deathless:</strong> Deathless is a new creature type, describing creatures that have died but returned to a kind of spiritual life.</p><p>The deathless are strongly tied to the plane of Irian, the Eternal Day, the birthplace of all souls. In fact, the death less are little more than disincarnate souls, sometimes wrapped in material flesh, often incorporeal and hardly more substantial than a soul in its purest state.</p><p>In the center of the island-continent lies a region where necromantic energy flows easily, and it was here that the elf Priests of Transition discovered the rites and rituals required to preserve their elders beyond death.</p><p><strong>Ascendant Councilor:</strong> ?</p><p><strong>Karrnathi Skeleton:</strong> It has been imbued with malign intelligence, and its bones have been treated alchemically to make them more resilient.</p><p>Karrnathi skeletons are created from the remains of elite Karrnathi soldiers slain in battle.</p><p>First, the priests worked with Kaius’s own court wizards to perfect the process for creating zombie and skeleton troops to bolster Karrnath’s forces. With the addition of armor and weapons, as well as a slight increase in power, these undead were stronger and more formidable than the average mindless walking corpse.</p><p><strong>Karrnathi Skeleton Archer:</strong> ?</p><p><strong>Karrnathi Zombie:</strong> It has been imbued with evil intelligence, and its desiccated flesh has been treated alchemically to make it more resilient.</p><p>Karrnathi zombies are created from the remains of elite Karrnathi soldiers slain in battle.</p><p>First, the priests worked with Kaius’s own court wizards to perfect the process for creating zombie and skeleton troops to bolster Karrnath’s forces. With the addition of armor and weapons, as well as a slight increase in power, these undead were stronger and more formidable than the average mindless walking corpse.</p><p><strong>Karrnathi Zombie Archer:</strong> ?</p><p><strong>Undying Councilor:</strong> Similar in some ways to undead mummies, undying councilors are the well-preserved corpses of ancient elves, still animated by their benevolent spirits.</p><p>An undying soldier or councilor is an undead creature, but it is charged with positive energy and sustained by the devotion of its descendants.</p><p><strong>Undying Soldier:</strong> An undying soldier or councilor is an undead creature, but it is charged with positive energy and sustained by the devotion of its descendants.</p><p><strong>Erandis d'Vol, Vol, Queen of the Dead, Elf Half-Dragon Lich Wizard 16:</strong> In life, Vol was the heir to the fortunes of House Vol. She carried the Mark of Death and proudly proclaimed her heritage as both elf and green dragon. Her half-dragon blood, once thought to be a way to end the elf-dragon wars, eventually led to the eradication of House Vol as both elves and dragons declared the mixing of the species to be an abomination. Lady Vol survived the destruction of her family, but became an undead creature—a lich.</p><p>As the Vol family was slaughtered, the matriarch used her powers over death to make sure her beloved daughter survived. Erandis became a lich, and now remains as the single memory of her family’s ancient glory.</p><p><strong>Undead Mind Flayer:</strong> ?</p><p><strong>Kaius III , Kaius I, Human Vampire Aristocrat 2, Fighter 11:</strong> When Vol, the ancient lich at the heart of the Blood of Vol cult, appeared before Kaius to collect her “considerations” for the aid her priests provided him, he had no choice but to submit. In addition to allowing the cult to establish temples and bases throughout Karrnath, Vol demanded that Kaius partake in the Sacrament of Blood. Instead of the usual ceremony, Vol invoked an ancient incantation that turned Kaius into a vampire.</p><p><strong>Moranna, Human Vampire Aristocrat 4:</strong> ?</p><p><strong>Malevanor, Mummy Half-Elf Cleric 8:</strong> </p><p><strong>Spectral Dinosaur:</strong> ?</p><p><strong>Undead Lizardfolk Priest:</strong> ?</p><p><strong>Undead Dragon:</strong> ?</p><p><strong>Undead Rat Monstrosity:</strong> Deep in the sewers of Sharn, a mad necromancer assembles a device to transform the rats of the city into undead monstrosities.</p><p><strong>Skeletal Dragon:</strong> ?</p><p><strong>Ghostbear:</strong> Some of the scavengers believe that the ghostbeasts are guardian spirits left behind by the royal family of Cyre to protect the city. Others say that they are the ghosts of the city’s dead.</p><p></p><p><strong>Zombie:</strong> Emerald Reanimator Eldritch Machine magic item.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghost:</strong> When Dolurrh is coterminous, slippage can sometimes occur between the Material Plane and the Realm of the Dead. Ghosts become common on Eberron because it is as easy for spirits to remain in the world of the living as it is for them to pass to Dolurrh. Spells to bring back the dead work normally, but run the risk of calling back more spirits than the one desired. Whenever a character is brought back from the dead while Dolurrh is coterminous, roll on the following table.</p><p>d% Result</p><p>01–50 Spell functions normally.</p><p>51–80 1d4 ghosts (CR = raised character’s level) appear near the raised character.</p><p>81–90 As above, but the wrong spirit claims the risen body and the intended spirit returns as a ghost.</p><p>91–99 The spell functions normally, but a nalfeshnee possesses the raised character.</p><p>100 The spell does not function; instead, a nalfeshnee animates the body.</p><p>Dolurrh is coterminous for a period of one year every century, precisely fifty years after each period of being remote.</p><p>Some of the scavengers believe that the ghostbeasts are guardian spirits left behind by the royal family of Cyre to protect the city. Others say that they are the ghosts of the city’s dead.</p><p><strong>Dracolich:</strong> The Order of the Emerald Claw has sent a mad wizard to raise an army of dracoliches from the battlefields of the Age of Demons.</p><p><strong>Dust Wight:</strong> ?</p><p><strong>Ephemeral Swarm:</strong> ?</p><p><strong>Bodak:</strong> ?</p><p><strong>Nightshade:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Necronaut:</strong> ?</p><p><strong>Vasuthant:</strong> ?</p><p></p><p>Emerald Reanimator: This gruesome device incorporates bone and undead flesh into its construction. Any creature that dies within 2 miles of this eldritch machine immediately animates as a zombie under the control of the device’s creator. An emerald reanimator must be built within a manifest zone linked to Mabar.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7645365, member: 2209"] [b]Eberron Campaign Setting[/b] [URL=https://www.drivethrurpg.com/product/28474/Eberron-Campaign-Setting-3e?affiliate_id=17596]Eberron Campaign Setting[/URL] 3.5 [b]Deathless:[/b] Deathless is a new creature type, describing creatures that have died but returned to a kind of spiritual life. The deathless are strongly tied to the plane of Irian, the Eternal Day, the birthplace of all souls. In fact, the death less are little more than disincarnate souls, sometimes wrapped in material flesh, often incorporeal and hardly more substantial than a soul in its purest state. In the center of the island-continent lies a region where necromantic energy flows easily, and it was here that the elf Priests of Transition discovered the rites and rituals required to preserve their elders beyond death. [b]Ascendant Councilor:[/b] ? [b]Karrnathi Skeleton:[/b] It has been imbued with malign intelligence, and its bones have been treated alchemically to make them more resilient. Karrnathi skeletons are created from the remains of elite Karrnathi soldiers slain in battle. First, the priests worked with Kaius’s own court wizards to perfect the process for creating zombie and skeleton troops to bolster Karrnath’s forces. With the addition of armor and weapons, as well as a slight increase in power, these undead were stronger and more formidable than the average mindless walking corpse. [b]Karrnathi Skeleton Archer:[/b] ? [b]Karrnathi Zombie:[/b] It has been imbued with evil intelligence, and its desiccated flesh has been treated alchemically to make it more resilient. Karrnathi zombies are created from the remains of elite Karrnathi soldiers slain in battle. First, the priests worked with Kaius’s own court wizards to perfect the process for creating zombie and skeleton troops to bolster Karrnath’s forces. With the addition of armor and weapons, as well as a slight increase in power, these undead were stronger and more formidable than the average mindless walking corpse. [b]Karrnathi Zombie Archer:[/b] ? [b]Undying Councilor:[/b] Similar in some ways to undead mummies, undying councilors are the well-preserved corpses of ancient elves, still animated by their benevolent spirits. An undying soldier or councilor is an undead creature, but it is charged with positive energy and sustained by the devotion of its descendants. [b]Undying Soldier:[/b] An undying soldier or councilor is an undead creature, but it is charged with positive energy and sustained by the devotion of its descendants. [b]Erandis d'Vol, Vol, Queen of the Dead, Elf Half-Dragon Lich Wizard 16:[/b] In life, Vol was the heir to the fortunes of House Vol. She carried the Mark of Death and proudly proclaimed her heritage as both elf and green dragon. Her half-dragon blood, once thought to be a way to end the elf-dragon wars, eventually led to the eradication of House Vol as both elves and dragons declared the mixing of the species to be an abomination. Lady Vol survived the destruction of her family, but became an undead creature—a lich. As the Vol family was slaughtered, the matriarch used her powers over death to make sure her beloved daughter survived. Erandis became a lich, and now remains as the single memory of her family’s ancient glory. [b]Undead Mind Flayer:[/b] ? [b]Kaius III , Kaius I, Human Vampire Aristocrat 2, Fighter 11:[/b] When Vol, the ancient lich at the heart of the Blood of Vol cult, appeared before Kaius to collect her “considerations” for the aid her priests provided him, he had no choice but to submit. In addition to allowing the cult to establish temples and bases throughout Karrnath, Vol demanded that Kaius partake in the Sacrament of Blood. Instead of the usual ceremony, Vol invoked an ancient incantation that turned Kaius into a vampire. [b]Moranna, Human Vampire Aristocrat 4:[/b] ? [b]Malevanor, Mummy Half-Elf Cleric 8:[/b] [b]Spectral Dinosaur:[/b] ? [b]Undead Lizardfolk Priest:[/b] ? [b]Undead Dragon:[/b] ? [b]Undead Rat Monstrosity:[/b] Deep in the sewers of Sharn, a mad necromancer assembles a device to transform the rats of the city into undead monstrosities. [b]Skeletal Dragon:[/b] ? [b]Ghostbear:[/b] Some of the scavengers believe that the ghostbeasts are guardian spirits left behind by the royal family of Cyre to protect the city. Others say that they are the ghosts of the city’s dead. [b]Zombie:[/b] Emerald Reanimator Eldritch Machine magic item. [b]Skeleton:[/b] ? [b]Vampire:[/b] ? [b]Lich:[/b] ? [b]Ghoul:[/b] ? [b]Ghost:[/b] When Dolurrh is coterminous, slippage can sometimes occur between the Material Plane and the Realm of the Dead. Ghosts become common on Eberron because it is as easy for spirits to remain in the world of the living as it is for them to pass to Dolurrh. Spells to bring back the dead work normally, but run the risk of calling back more spirits than the one desired. Whenever a character is brought back from the dead while Dolurrh is coterminous, roll on the following table. d% Result 01–50 Spell functions normally. 51–80 1d4 ghosts (CR = raised character’s level) appear near the raised character. 81–90 As above, but the wrong spirit claims the risen body and the intended spirit returns as a ghost. 91–99 The spell functions normally, but a nalfeshnee possesses the raised character. 100 The spell does not function; instead, a nalfeshnee animates the body. Dolurrh is coterminous for a period of one year every century, precisely fifty years after each period of being remote. Some of the scavengers believe that the ghostbeasts are guardian spirits left behind by the royal family of Cyre to protect the city. Others say that they are the ghosts of the city’s dead. [b]Dracolich:[/b] The Order of the Emerald Claw has sent a mad wizard to raise an army of dracoliches from the battlefields of the Age of Demons. [b]Dust Wight:[/b] ? [b]Ephemeral Swarm:[/b] ? [b]Bodak:[/b] ? [b]Nightshade:[/b] ? [b]Shadow:[/b] ? [b]Necronaut:[/b] ? [b]Vasuthant:[/b] ? Emerald Reanimator: This gruesome device incorporates bone and undead flesh into its construction. Any creature that dies within 2 miles of this eldritch machine immediately animates as a zombie under the control of the device’s creator. An emerald reanimator must be built within a manifest zone linked to Mabar. [/QUOTE]
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