Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 7791186" data-attributes="member: 2209"><p><a href="https://paizo.com/products/btq01zp4?Pathfinder-Bestiary" target="_blank">Second Edition Pathfinder Bestiary</a></p><p>Pathfinder 2e</p><p><strong>Undead, Undead Creature, Living Dead:</strong> Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic.</p><p><strong>Banshee, Furious Tormented Soul of an Elf Bound to the Material Plane by a Betrayal That Defined the Final Hours of Their Life:</strong> Banshees are the furious, tormented souls of elves bound to the Material Plane by a betrayal that defined the final hours of their lives. Some banshees arise from elves who were slain by trusted friends and allies, or whose loved ones betrayed them on their deathbeds. Others spawn from elves whose treacherous deeds shortly before their deaths left a stain upon their souls.</p><p>The banshee represents one of the most tragic of undead, a soul so wracked with agony and fury over a betrayal in life that, in death, it lingers on as a great evil. That most of those who become banshees were not evil in life only deepens this tragic theme, and many elven adventurers see it as their duty not only to put banshees to rest, but to right the wrong that saw their creation in the first place.</p><p><strong>Undead Larger Giant Bat:</strong> Even larger species dwell in the deeper regions of the Darklands, where they are often used as mounts, or even ritualistically slaughtered and then animated as specialized undead guardians of eerie underground cities and nations.</p><p><strong>Undead Cyclops:</strong> ?</p><p><strong>Sinister Undead Ravener:</strong> ?</p><p><strong>Dullahan:</strong> A dullahan manifests when a particularly violent warrior is beheaded and the warrior’s soul stubbornly clings to material existence (or is refused entry to the afterlife).</p><p><strong>Ghost:</strong> When some mortals die through tragic circumstances or without closure, they can linger on in the world. These anguished souls haunt a locale significant to them in life, constantly trying to right their perceived wrong or wrongdoings.</p><p>As they are remnants of a past life and retain their intelligence, ghosts can convey long-lost information or serve as a way to inform the PCs of crucial story elements.</p><p>Lost souls that haunt the world as incorporeal undead are called ghosts.</p><p><strong>Ghost Commoner:</strong> The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.</p><p><strong>Ghost Mage:</strong> A wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath.</p><p><strong>Ghoul:</strong> Legend holds that the first humanoid (an elf, as it so happened) to feed upon the flesh of his brother rose as a ghoul after death, in time embracing his new life and ascending to great power as a demon lord of ghouls, graves, and secrets kept by the dead.</p><p>Ghoul Fever disease.</p><p><strong>Ghast:</strong> Ghast Fever disease.</p><p><strong>Graveknight:</strong> Graveknights are undead warriors granted unlife by a cursed suit of armor.</p><p><strong>Betrayed Revivication Graveknight:</strong> The graveknight died after being deeply betrayed.</p><p><strong>Most Infamous Graveknight, Lictor Shokneir:</strong> Once the Hellknight leader of the notorious Order of the Crux, Lictor Shokneir was disgraced when he refused a royal order to disband his army of butchers. The other Hellknights surrounded him and razed his castle, Citadel Gheisteno, to the ground. However, Shokneir’s determination sustains his now-undead form, and he and his undead legions have rebuilt the citadel in all its haunting glory.</p><p><strong>Most Infamous Graveknight, The Black Prince:</strong> ?</p><p><strong>Grim Reaper:</strong> The Grim Reaper is the unflinching personification of death.</p><p>The Grim Reaper serves as something of a manifestation of Abaddon itself, and in this regard is believed by some to be an incarnation of the mysterious First Horseman.</p><p><strong>Lesser Death:</strong> No one is quite sure what lesser deaths are, though some claim that they are avatars of the grim reaper.</p><p>More often than not, they manifest from cursed magic items.</p><p><strong>Lich, Ordinary Lich:</strong> To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich.</p><p>A lich can be any type of spellcaster, as long as it has the ability to perform a ritual of undeath as the primary caster (which can usually be performed only by a spellcaster capable of casting 6th-level spells).</p><p>The exact ritual, ingredients for deadly concoctions, and magical conditions required to become a lich are unique and different for every living creature. Understanding a spellcaster’s path to lichdom can help, but is no guarantee of success for others.</p><p><strong>Demilich:</strong> Demiliches are formed when a lich, through carelessness or by accident, loses its phylactery. As years pass, the lich’s body crumbles to dust, leaving only the skull as the seat of its necromantic power. The lich enters a sort of torpor, its mind left wandering the planes in search of ever greater mysteries. The lich gradually loses the ability to cast spells and its magic items slowly subsume into its new form. Negative energy concentrates around the skull, causing some of its bones and teeth to petrify with power and turn into blight crystals. The resulting lich skull, embedded with arcane gemstones and suffused with palpably powerful magic, forms a creature called a demilich.</p><p><strong>Mummy, Undead Mummy:</strong> While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.</p><p>A mummy is an undead creature created from a preserved corpse.</p><p><strong>Mummy Guardian:</strong> The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it’s shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it’s certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead—the pain and agony of death by mummification being an essential step in the process.</p><p>While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler.</p><p><strong>Mummy Pharaoh:</strong> While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath is no less awful and painful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact. Although in most cases a mummy pharaoh is formed from a particularly depraved ruler instructing their priests to perform complex rituals that grant the ruler eternal unlife, a ruler who was filled with incredible anger in life might spontaneously arise from death as a mummy pharaoh without undergoing this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting or other class features instead of its Attack of Opportunity and disruptive abilities—the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh.</p><p><strong>Poltergeist:</strong> When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.</p><p>One of the most common ways for a poltergeist to form is when its burial site is desecrated by the construction of a dwelling. This is usually an accident, but some evil creatures seek out such burial sites, intentionally creating poltergeists to serve as guardians.</p><p><strong>Shadow:</strong> If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow.</p><p><strong>Shadow Spawn:</strong> When a creature’s shadow is pulled free by a shadow's Steal Shadow power, it becomes a shadow spawn under the command of the shadow that created it.</p><p><strong>Greater Shadow:</strong> Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.</p><p><strong>Skeleton, Animated Undead Skeleton:</strong> Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p><p>This undead is made by animating a dead creature’s skeleton with negative energy.</p><p><strong>Skeleton Guard:</strong> ?</p><p><strong>Skeletal Champion:</strong> Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature’s bones into its shard storm. The creature must succeed at a DC 40 Will save or rise as a skeletal champion in 1d4 rounds.</p><p><strong>Skeletal Horse:</strong> ?</p><p><strong>Skeletal Giant:</strong> The reanimated bones of giants make excellent necromantic thralls.</p><p><strong>Skeletal Hulk:</strong> ?</p><p><strong>Skulltaker, Saxra:</strong> Swirling down from misty peaks and through howling mountain passes like an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation of the delirium and agony experienced by doomed climbers and lost trailblazers just before they met their end.</p><p><strong>Vampire, True Vampire, Common Traditional Vampire, Moroi:</strong> If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.</p><p>Because vampires can inflict their nature upon any creature whose blood they drink, practically any living monster can become one of these undead horrors.</p><p>Desires granted by a glabrezu always come to fruition in the most destructive way possible, turning a wish or hope into a potent and devastating act of betrayal—although the long-term repercussions are not always immediately apparent. For example, a struggling weapon smith might wish for fame and skill at their craft, only to find that their best patron is a cruel and sadistic murderer who uses the weapons in bloody sprees. Or a lonely widower might have his desire granted in the form of a lost love returned to “life” as a vampire.</p><p><strong>Vampire Spawn Rogue:</strong> ?</p><p><strong>Vampire Count:</strong> ?</p><p><strong>Vampire Mastermind:</strong> ?</p><p><strong>Warsworn:</strong> A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous battle.</p><p><strong>Flamesworn:</strong> Flamesworn rise from large crowds killed by fire.</p><p><strong>Plagueborn:</strong> Plagueborn rise when entire townships or even cities perish to disease.</p><p><strong>Wight, Full-Fledged Autonomous Wight:</strong> They arise as a result of necromantic rituals, especially violent deaths, or the sheer malevolent will of the deceased.</p><p>A single wight can wreak a lot of havoc if it is compelled to rise from its tomb. Because creatures slain by wights become wights as well, all it takes is a single wight and a handful of unlucky graveyard visitors to create a veritable horde of these undead.</p><p>If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy.</p><p><strong>Frost Wight:</strong> Frost wights, for instances, can be found in the parts of the world where exposure is a common end.</p><p><strong>Cairn Wight, Covetous Cairn Wight:</strong> Ritually created to eternally guard its own wealth or that of its master.</p><p><strong>Wight Spawn:</strong> Care must be taken, though, to destroy wight spawn before attempting to destroy the parent wight, for spawn without a master gain the ability to create spawn of their own.</p><p>A living humanoid slain by a wight’s claw Strike rises as a wight after 1d4 rounds.</p><p><strong>Wraith, Standard Wraith, Normal Wraith, Full-Fledged Autonomous Wraith:</strong> A wraith may be created by foul necromancy, but more often they are the result of a hermitic murderer or mutilator who even in death could not give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and transforming the living into more of their foul kind—meaning a handful of wraiths left unchecked can easily turn into a horde of darkness.</p><p>If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer clumsy.</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Wraith Spawn:</strong> A living humanoid slain by a wraith’s spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn’t have drain life or wraith spawn and becomes clumsy 2 for as long as it is a wraith spawn.</p><p><strong>Zombie:</strong> Zombies are often created using unwholesome necromantic rituals.</p><p>The zombie carries a plague that can create more of its own kind. This functions as the plague zombie’s zombie rot, except at stage 5, the victim rises as another of the zombie’s type, rather than a plague zombie.</p><p><strong>Zombie Shambler:</strong> ?</p><p><strong>Plague Zombie:</strong> Zombie Rot disease</p><p><strong>Zombie Brute:</strong> Necromantic augmentations have granted this zombie increased size and power.</p><p><strong>Zombie Hulk:</strong> These towering horrors are animated from the corpses of monstrosities.</p><p><strong>Banshee, Most Tragic of Undead, Great Evil:</strong> ?</p><p><strong>Undead Larger Giant Bat, Specialized Undead Guardian:</strong> ?</p><p><strong>Undead Cyclops, One-Eyed Undead Guardian:</strong> ?</p><p><strong>Dullahan, Headless Hunter, Undead Warrior:</strong> ?</p><p><strong>Dullahan, Headless Undead Sailor:</strong> ?</p><p><strong>Typical Ghost:</strong> ?</p><p><strong>Ghost, Remnant of a Past Life, Tragic Frightening Figure, Incorporeal Undead:</strong> ?</p><p><strong>Ghost Commoner, Ordinary Person Who Believes They Died Unjustly:</strong> ?</p><p><strong>Ghoul, Flesh-Eating Undead, Ravenous Undead, Vile Undead Creature That Feasts on Flesh:</strong> ?</p><p><strong>Ghast, More Powerful Kin of a Ghoul:</strong> ?</p><p><strong>Graveknight, Undead Warrior Granted Unlife By a Cursed Suit of Armor:</strong> ?</p><p><strong>Grim Reaper, Unflinching Personification of Death, Powerful Entity, Manifestation of Abaddon, Incarnation of the Mysterious First Horseman, Relentless Harvester of Life, Inexplicable Servant of True Entropy:</strong> ?</p><p><strong>Lesser Death, Avatar of the Grim Reaper:</strong> ?</p><p><strong>Lich, Truly Devious Versatile Spellcaster:</strong> ?</p><p><strong>Mummy, Eternally Vigilant Guardian:</strong> ?</p><p><strong>Mummy Guardian, Guardian, Foul Undead, Undead Crafted From the Corpse of a Sacrificed Victim, Lesser Undead:</strong> ?</p><p><strong>Mummy Guardian, Inferior Undead:</strong> ?</p><p><strong>Mummy Guardian, Undead Crafted From the Corpse of a Sacrificed Unwilling Victim:</strong> ?</p><p><strong>Mummy Pharaoh, Deadly Undead Foe:</strong> ?</p><p><strong>Poltergeist, Restless Invisible Spirit, Evil Force:</strong> ?</p><p><strong>Poltergeist, Guardian:</strong> ?</p><p><strong>Shadow, Mysterious Undead, Ideal Spy:</strong> ?</p><p><strong>Skeleton, Most Common Type of Undead:</strong> ?</p><p><strong>Skeleton Guard, Most Common Skeletal Minion, Mere Guardian:</strong> ?</p><p><strong>Skeletal Horse, Mount:</strong> ?</p><p><strong>Skeletal Giant, Reanimated Bones of a Giant, Necromantic Thrall:</strong> ?</p><p><strong>Skeletal Hulk, Powerful Skeleton:</strong> ?</p><p><strong>Skulltaker, Vortex of Bones, Whirling Mass of Death:</strong> ?</p><p><strong>Skulltaker, Terrible Manifestation of the Delirium and Agony Experienced by a Doomed Climber Just Before They Met Their End:</strong> ?</p><p><strong>Skulltaker, Terrible Manifestation of the Delirium and Agony Experienced by a Lost Trailblazer Just Before They Met Their End:</strong> ?</p><p><strong>Vampire, Undead Creature That Feeds on the Blood of the Living, Undead Horror, Undead Creature Who Thirsts For Blood, Familiar Enemy:</strong> ?</p><p><strong>Powerful Vampire:</strong> ?</p><p><strong>Withered Nosferatu:</strong> ?</p><p><strong>Hopping Jiang Shi:</strong> ?</p><p><strong>Psychic Vetala:</strong> ?</p><p><strong>Vampire Mastermind, Evil Wizard:</strong> ?</p><p><strong>Non-Evil Vampire:</strong> ?</p><p><strong>Vampiric Monster:</strong> ?</p><p><strong>Vampire Parent, Vampiric Parent:</strong> ?</p><p><strong>Warsworn, Animate Mass of Corpses, Mass Undead:</strong> ?</p><p><strong>Flamesworn, Mass Undead:</strong> ?</p><p><strong>Plagueborn, Mass Undead:</strong> ?</p><p><strong>Wight, Undead Humanoid:</strong> ?</p><p><strong>Wight, Hulking Brute:</strong> ?</p><p><strong>Wight, Skittering Sneak:</strong> ?</p><p><strong>Wight, Cunning Tinker:</strong> ?</p><p><strong>Parent Wight:</strong> ?</p><p><strong>Wraith, Malevolent Undead Who Drains Life and Shuns Light:</strong> ?</p><p><strong>Wraith, Assassin:</strong> ?</p><p><strong>Wraith, Spy:</strong> ?</p><p><strong>Zombie, Unthinking Ever-Shambling Harbinger of Death, Mindless Rotting Corpse:</strong> ?</p><p><strong>Gargantuan Zombie:</strong> ?</p><p><strong>Zombie Shambler, Slow-Moving Horror:</strong> ?</p><p><strong>Zombie Hulk, Towering Horror:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Lesser Undead:</strong> ?</p><p><strong>Mass Undead:</strong> ?</p><p><strong>Undead That Produces Terror in Their Victims:</strong> ?</p><p><strong>More Powerful Undead:</strong> ?</p><p></p><p>Ghoul Fever (disease) Saving Throw Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.</p><p></p><p>Ghast Fever (disease) Saving Throw Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghast the next midnight</p><p></p><p>Zombie Rot (disease, necromancy); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately</p><p></p><p>LICH PHYLACTERY ITEM 12</p><p>Rare Arcane Necromancy Negative</p><p>Price 1,600 gp</p><p>Usage held in 1 hand; Bulk —</p><p>This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the phylactery. The phylactery then rebuilds the lich’s undead body over the course of 1d10 days. Afterward, the lich manifests next to the phylactery, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich’s phylactery must be destroyed to prevent a lich from returning.</p><p>The standard phylactery is a sealed metal box containing strips of parchment inscribed with magical phrases. This box has Hardness 9 and 36 HP, but some liches devise more durable or difficult-to-obtain phylacteries. A phylactery might also come in the form of a ring, an amulet, or a similar item; the specifics are up to the creator.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7791186, member: 2209"] [URL='https://paizo.com/products/btq01zp4?Pathfinder-Bestiary']Second Edition Pathfinder Bestiary[/URL] Pathfinder 2e [B]Undead, Undead Creature, Living Dead:[/B] Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. [B]Banshee, Furious Tormented Soul of an Elf Bound to the Material Plane by a Betrayal That Defined the Final Hours of Their Life:[/B] Banshees are the furious, tormented souls of elves bound to the Material Plane by a betrayal that defined the final hours of their lives. Some banshees arise from elves who were slain by trusted friends and allies, or whose loved ones betrayed them on their deathbeds. Others spawn from elves whose treacherous deeds shortly before their deaths left a stain upon their souls. The banshee represents one of the most tragic of undead, a soul so wracked with agony and fury over a betrayal in life that, in death, it lingers on as a great evil. That most of those who become banshees were not evil in life only deepens this tragic theme, and many elven adventurers see it as their duty not only to put banshees to rest, but to right the wrong that saw their creation in the first place. [B]Undead Larger Giant Bat:[/B] Even larger species dwell in the deeper regions of the Darklands, where they are often used as mounts, or even ritualistically slaughtered and then animated as specialized undead guardians of eerie underground cities and nations. [B]Undead Cyclops:[/B] ? [B]Sinister Undead Ravener:[/B] ? [B]Dullahan:[/B] A dullahan manifests when a particularly violent warrior is beheaded and the warrior’s soul stubbornly clings to material existence (or is refused entry to the afterlife). [B]Ghost:[/B] When some mortals die through tragic circumstances or without closure, they can linger on in the world. These anguished souls haunt a locale significant to them in life, constantly trying to right their perceived wrong or wrongdoings. As they are remnants of a past life and retain their intelligence, ghosts can convey long-lost information or serve as a way to inform the PCs of crucial story elements. Lost souls that haunt the world as incorporeal undead are called ghosts. [B]Ghost Commoner:[/B] The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal. [B]Ghost Mage:[/B] A wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath. [B]Ghoul:[/B] Legend holds that the first humanoid (an elf, as it so happened) to feed upon the flesh of his brother rose as a ghoul after death, in time embracing his new life and ascending to great power as a demon lord of ghouls, graves, and secrets kept by the dead. Ghoul Fever disease. [B]Ghast:[/B] Ghast Fever disease. [B]Graveknight:[/B] Graveknights are undead warriors granted unlife by a cursed suit of armor. [B]Betrayed Revivication Graveknight:[/B] The graveknight died after being deeply betrayed. [B]Most Infamous Graveknight, Lictor Shokneir:[/B] Once the Hellknight leader of the notorious Order of the Crux, Lictor Shokneir was disgraced when he refused a royal order to disband his army of butchers. The other Hellknights surrounded him and razed his castle, Citadel Gheisteno, to the ground. However, Shokneir’s determination sustains his now-undead form, and he and his undead legions have rebuilt the citadel in all its haunting glory. [B]Most Infamous Graveknight, The Black Prince:[/B] ? [B]Grim Reaper:[/B] The Grim Reaper is the unflinching personification of death. The Grim Reaper serves as something of a manifestation of Abaddon itself, and in this regard is believed by some to be an incarnation of the mysterious First Horseman. [B]Lesser Death:[/B] No one is quite sure what lesser deaths are, though some claim that they are avatars of the grim reaper. More often than not, they manifest from cursed magic items. [B]Lich, Ordinary Lich:[/B] To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. A lich can be any type of spellcaster, as long as it has the ability to perform a ritual of undeath as the primary caster (which can usually be performed only by a spellcaster capable of casting 6th-level spells). The exact ritual, ingredients for deadly concoctions, and magical conditions required to become a lich are unique and different for every living creature. Understanding a spellcaster’s path to lichdom can help, but is no guarantee of success for others. [B]Demilich:[/B] Demiliches are formed when a lich, through carelessness or by accident, loses its phylactery. As years pass, the lich’s body crumbles to dust, leaving only the skull as the seat of its necromantic power. The lich enters a sort of torpor, its mind left wandering the planes in search of ever greater mysteries. The lich gradually loses the ability to cast spells and its magic items slowly subsume into its new form. Negative energy concentrates around the skull, causing some of its bones and teeth to petrify with power and turn into blight crystals. The resulting lich skull, embedded with arcane gemstones and suffused with palpably powerful magic, forms a creature called a demilich. [B]Mummy, Undead Mummy:[/B] While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians. A mummy is an undead creature created from a preserved corpse. [B]Mummy Guardian:[/B] The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it’s shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it’s certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead—the pain and agony of death by mummification being an essential step in the process. While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. [B]Mummy Pharaoh:[/B] While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath is no less awful and painful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact. Although in most cases a mummy pharaoh is formed from a particularly depraved ruler instructing their priests to perform complex rituals that grant the ruler eternal unlife, a ruler who was filled with incredible anger in life might spontaneously arise from death as a mummy pharaoh without undergoing this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting or other class features instead of its Attack of Opportunity and disruptive abilities—the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh. [B]Poltergeist:[/B] When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma. One of the most common ways for a poltergeist to form is when its burial site is desecrated by the construction of a dwelling. This is usually an accident, but some evil creatures seek out such burial sites, intentionally creating poltergeists to serve as guardians. [B]Shadow:[/B] If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. [B]Shadow Spawn:[/B] When a creature’s shadow is pulled free by a shadow's Steal Shadow power, it becomes a shadow spawn under the command of the shadow that created it. [B]Greater Shadow:[/B] Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows. [B]Skeleton, Animated Undead Skeleton:[/B] Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries. This undead is made by animating a dead creature’s skeleton with negative energy. [B]Skeleton Guard:[/B] ? [B]Skeletal Champion:[/B] Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature’s bones into its shard storm. The creature must succeed at a DC 40 Will save or rise as a skeletal champion in 1d4 rounds. [B]Skeletal Horse:[/B] ? [B]Skeletal Giant:[/B] The reanimated bones of giants make excellent necromantic thralls. [B]Skeletal Hulk:[/B] ? [B]Skulltaker, Saxra:[/B] Swirling down from misty peaks and through howling mountain passes like an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation of the delirium and agony experienced by doomed climbers and lost trailblazers just before they met their end. [B]Vampire, True Vampire, Common Traditional Vampire, Moroi:[/B] If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. Because vampires can inflict their nature upon any creature whose blood they drink, practically any living monster can become one of these undead horrors. Desires granted by a glabrezu always come to fruition in the most destructive way possible, turning a wish or hope into a potent and devastating act of betrayal—although the long-term repercussions are not always immediately apparent. For example, a struggling weapon smith might wish for fame and skill at their craft, only to find that their best patron is a cruel and sadistic murderer who uses the weapons in bloody sprees. Or a lonely widower might have his desire granted in the form of a lost love returned to “life” as a vampire. [B]Vampire Spawn Rogue:[/B] ? [B]Vampire Count:[/B] ? [B]Vampire Mastermind:[/B] ? [B]Warsworn:[/B] A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous battle. [B]Flamesworn:[/B] Flamesworn rise from large crowds killed by fire. [B]Plagueborn:[/B] Plagueborn rise when entire townships or even cities perish to disease. [B]Wight, Full-Fledged Autonomous Wight:[/B] They arise as a result of necromantic rituals, especially violent deaths, or the sheer malevolent will of the deceased. A single wight can wreak a lot of havoc if it is compelled to rise from its tomb. Because creatures slain by wights become wights as well, all it takes is a single wight and a handful of unlucky graveyard visitors to create a veritable horde of these undead. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy. [B]Frost Wight:[/B] Frost wights, for instances, can be found in the parts of the world where exposure is a common end. [B]Cairn Wight, Covetous Cairn Wight:[/B] Ritually created to eternally guard its own wealth or that of its master. [B]Wight Spawn:[/B] Care must be taken, though, to destroy wight spawn before attempting to destroy the parent wight, for spawn without a master gain the ability to create spawn of their own. A living humanoid slain by a wight’s claw Strike rises as a wight after 1d4 rounds. [B]Wraith, Standard Wraith, Normal Wraith, Full-Fledged Autonomous Wraith:[/B] A wraith may be created by foul necromancy, but more often they are the result of a hermitic murderer or mutilator who even in death could not give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and transforming the living into more of their foul kind—meaning a handful of wraiths left unchecked can easily turn into a horde of darkness. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer clumsy. [B]Dread Wraith:[/B] ? [B]Wraith Spawn:[/B] A living humanoid slain by a wraith’s spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn’t have drain life or wraith spawn and becomes clumsy 2 for as long as it is a wraith spawn. [B]Zombie:[/B] Zombies are often created using unwholesome necromantic rituals. The zombie carries a plague that can create more of its own kind. This functions as the plague zombie’s zombie rot, except at stage 5, the victim rises as another of the zombie’s type, rather than a plague zombie. [B]Zombie Shambler:[/B] ? [B]Plague Zombie:[/B] Zombie Rot disease [B]Zombie Brute:[/B] Necromantic augmentations have granted this zombie increased size and power. [B]Zombie Hulk:[/B] These towering horrors are animated from the corpses of monstrosities. [b]Banshee, Most Tragic of Undead, Great Evil:[/b] ? [b]Undead Larger Giant Bat, Specialized Undead Guardian:[/b] ? [b]Undead Cyclops, One-Eyed Undead Guardian:[/b] ? [b]Dullahan, Headless Hunter, Undead Warrior:[/b] ? [b]Dullahan, Headless Undead Sailor:[/b] ? [b]Typical Ghost:[/b] ? [b]Ghost, Remnant of a Past Life, Tragic Frightening Figure, Incorporeal Undead:[/b] ? [b]Ghost Commoner, Ordinary Person Who Believes They Died Unjustly:[/b] ? [b]Ghoul, Flesh-Eating Undead, Ravenous Undead, Vile Undead Creature That Feasts on Flesh:[/b] ? [b]Ghast, More Powerful Kin of a Ghoul:[/b] ? [b]Graveknight, Undead Warrior Granted Unlife By a Cursed Suit of Armor:[/b] ? [b]Grim Reaper, Unflinching Personification of Death, Powerful Entity, Manifestation of Abaddon, Incarnation of the Mysterious First Horseman, Relentless Harvester of Life, Inexplicable Servant of True Entropy:[/b] ? [b]Lesser Death, Avatar of the Grim Reaper:[/b] ? [b]Lich, Truly Devious Versatile Spellcaster:[/b] ? [b]Mummy, Eternally Vigilant Guardian:[/b] ? [b]Mummy Guardian, Guardian, Foul Undead, Undead Crafted From the Corpse of a Sacrificed Victim, Lesser Undead:[/b] ? [b]Mummy Guardian, Inferior Undead:[/b] ? [b]Mummy Guardian, Undead Crafted From the Corpse of a Sacrificed Unwilling Victim:[/b] ? [b]Mummy Pharaoh, Deadly Undead Foe:[/b] ? [b]Poltergeist, Restless Invisible Spirit, Evil Force:[/b] ? [b]Poltergeist, Guardian:[/b] ? [b]Shadow, Mysterious Undead, Ideal Spy:[/b] ? [b]Skeleton, Most Common Type of Undead:[/b] ? [b]Skeleton Guard, Most Common Skeletal Minion, Mere Guardian:[/b] ? [b]Skeletal Horse, Mount:[/b] ? [b]Skeletal Giant, Reanimated Bones of a Giant, Necromantic Thrall:[/b] ? [b]Skeletal Hulk, Powerful Skeleton:[/b] ? [b]Skulltaker, Vortex of Bones, Whirling Mass of Death:[/b] ? [b]Skulltaker, Terrible Manifestation of the Delirium and Agony Experienced by a Doomed Climber Just Before They Met Their End:[/b] ? [b]Skulltaker, Terrible Manifestation of the Delirium and Agony Experienced by a Lost Trailblazer Just Before They Met Their End:[/b] ? [b]Vampire, Undead Creature That Feeds on the Blood of the Living, Undead Horror, Undead Creature Who Thirsts For Blood, Familiar Enemy:[/b] ? [b]Powerful Vampire:[/b] ? [b]Withered Nosferatu:[/b] ? [b]Hopping Jiang Shi:[/b] ? [b]Psychic Vetala:[/b] ? [b]Vampire Mastermind, Evil Wizard:[/b] ? [b]Non-Evil Vampire:[/b] ? [b]Vampiric Monster:[/b] ? [b]Vampire Parent, Vampiric Parent:[/b] ? [b]Warsworn, Animate Mass of Corpses, Mass Undead:[/b] ? [b]Flamesworn, Mass Undead:[/b] ? [b]Plagueborn, Mass Undead:[/b] ? [b]Wight, Undead Humanoid:[/b] ? [b]Wight, Hulking Brute:[/b] ? [b]Wight, Skittering Sneak:[/b] ? [b]Wight, Cunning Tinker:[/b] ? [b]Parent Wight:[/b] ? [b]Wraith, Malevolent Undead Who Drains Life and Shuns Light:[/b] ? [b]Wraith, Assassin:[/b] ? [b]Wraith, Spy:[/b] ? [b]Zombie, Unthinking Ever-Shambling Harbinger of Death, Mindless Rotting Corpse:[/b] ? [b]Gargantuan Zombie:[/b] ? [b]Zombie Shambler, Slow-Moving Horror:[/b] ? [b]Zombie Hulk, Towering Horror:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Undead Minion:[/b] ? [b]Mindless Undead:[/b] ? [b]Lesser Undead:[/b] ? [b]Mass Undead:[/b] ? [b]Undead That Produces Terror in Their Victims:[/b] ? [b]More Powerful Undead:[/b] ? Ghoul Fever (disease) Saving Throw Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight. Ghast Fever (disease) Saving Throw Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghast the next midnight Zombie Rot (disease, necromancy); An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease. Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately LICH PHYLACTERY ITEM 12 Rare Arcane Necromancy Negative Price 1,600 gp Usage held in 1 hand; Bulk — This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the phylactery. The phylactery then rebuilds the lich’s undead body over the course of 1d10 days. Afterward, the lich manifests next to the phylactery, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich’s phylactery must be destroyed to prevent a lich from returning. The standard phylactery is a sealed metal box containing strips of parchment inscribed with magical phrases. This box has Hardness 9 and 36 HP, but some liches devise more durable or difficult-to-obtain phylacteries. A phylactery might also come in the form of a ring, an amulet, or a similar item; the specifics are up to the creator. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top