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<blockquote data-quote="Voadam" data-source="post: 7795771" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/271454/Die-Screaming-Making-Science-Fun?affiliate_id=17596" target="_blank">Die Screaming Making Science Fun</a></p><p>Die Screaming</p><p><strong>Zombie Drudge:</strong> Its Alive Mad Scientist power.</p><p>Zombie Drudge Mad Scientist power.</p><p></p><p><strong>Zombie:</strong> Exohorror Third Secret Trauma Harness</p><p></p><p>Its Alive</p><p>Promethean</p><p>You restore the dead to life.</p><p>1/DAY</p><p>Action: Standard</p><p>Range/Area: Melee 1</p><p>Duration: Instantaneous</p><p>MALFUNCTION</p><p>You fail to resurrect the target creature from the dead.</p><p>The target “returns to life” as a hostile zombie drudge, per the Zombie Drudge power (Normal Parameters). The drudge never attacks you, but is hostile to every other creature, and does not relent until it is destroyed. It attacks the closest target.</p><p>You can’t attempt to raise the intended creature with this power again.</p><p>Sanity Damage: Your allies suffer 4d6 sanity damage from this horror.</p><p>ACCEPTABLE LOSSES</p><p>You fail to resurrect the target creature from the dead.</p><p>The recipient’s body erupts into a gibbering mass of constantly mutating flesh that screams from every orifice before exploding into noxious giblets at the end of your turn. Any creature adjacent to this revolting atrocity takes 10 lightning damage, with no save.</p><p>Sanity Damage: Your allies suffer 4d6 sanity damage from this horror.</p><p>NORMAL PARAMETERS</p><p>You resurrect the creature, so long as its body is mostly intact. Creatures reduced to a negative hit point count equal to their normal maximum hit points are too badly maimed to properly resurrect with this result. If the recipient is missing too many organs, its head, or too much of its body has been ruined, the “resurrected” creature reacts poorly and expires after several moments of indescribable agony.</p><p>A successful resurrection returns the creature to physical wholeness; lacerations seal, nearby dismembered limbs link back together, and broken bones fuse back. The creature returns to life at 1 hit point.</p><p>The resurrected character awakens in the throes of a psychotic episode and returns with a random insanity. The resurrected creature is forever warped by the experience and does not return as it was before.</p><p>Sanity Damage: Your allies (besides the resurrected creature) suffer 3d6 sanity damage from this horror.</p><p>MAD SCIENCE!</p><p>“Now I know what it feels like to be God!”</p><p>- Frankenstein (1931)</p><p>The creature returns to life even if its body was destroyed. The creature returns to life at 1 hit point.</p><p>The resurrected character awakens in the throes of a psychotic episode and returns with a random insanity. The resurrected creature is forever warped by the experience and does not return as it was before.</p><p>Sanity Damage: Your allies (besides the resurrected creature) suffer 3d6 sanity damage from this horror.</p><p></p><p>Zombie Drudge</p><p>Promethean</p><p>You raise a zombie from the dead.</p><p>1/DAY</p><p>Action: Standard</p><p>Range/Area: Close Burst 12</p><p>Duration: Permanent</p><p>MALFUNCTION</p><p>As normal parameters, except the zombie is automatically out of your control as described.</p><p>ACCEPTABLE LOSSES</p><p>As normal parameters, except the zombie has 3 hp/level and gains a -2 penalty to damage.</p><p>NORMAL PARAMETERS</p><p>A dead creature is required to activate this power. A zombie rises in its place in an open square in the area.</p><p>Summoning a zombie drudge is an arduous and dangerous task. When you activate the power, you must make a Wit save (DC 15 + your own level).</p><p>If you fail, you lose control of the drudge, the duration of the power is permanent, and the drudge is hostile to all creatures. It attacks the closest creature, preferring you or your allies if there are several equidistant targets.</p><p></p><p>THIRD SECRET: TRAUMA HARNESS</p><p>You merge your brain with A.I. subroutines that allow you to function even when you are unconscious.</p><p>▪ When you are reduced to 0 hit points or below, until you take fatal damage, you can spend a stunt to make yourself merely dazed and overwhelmed until you take fatal damage.</p><p>▪ If you die, you become a zombie of your level that is hostile to all creatures.</p><p>▪ You gain a warlord power.</p><p>▪ You lose 1 sanity soak.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7795771, member: 2209"] [URL=https://www.drivethrurpg.com/product/271454/Die-Screaming-Making-Science-Fun?affiliate_id=17596]Die Screaming Making Science Fun[/URL] Die Screaming [b]Zombie Drudge:[/b] Its Alive Mad Scientist power. Zombie Drudge Mad Scientist power. [b]Zombie:[/b] Exohorror Third Secret Trauma Harness Its Alive Promethean You restore the dead to life. 1/DAY Action: Standard Range/Area: Melee 1 Duration: Instantaneous MALFUNCTION You fail to resurrect the target creature from the dead. The target “returns to life” as a hostile zombie drudge, per the Zombie Drudge power (Normal Parameters). The drudge never attacks you, but is hostile to every other creature, and does not relent until it is destroyed. It attacks the closest target. You can’t attempt to raise the intended creature with this power again. Sanity Damage: Your allies suffer 4d6 sanity damage from this horror. ACCEPTABLE LOSSES You fail to resurrect the target creature from the dead. The recipient’s body erupts into a gibbering mass of constantly mutating flesh that screams from every orifice before exploding into noxious giblets at the end of your turn. Any creature adjacent to this revolting atrocity takes 10 lightning damage, with no save. Sanity Damage: Your allies suffer 4d6 sanity damage from this horror. NORMAL PARAMETERS You resurrect the creature, so long as its body is mostly intact. Creatures reduced to a negative hit point count equal to their normal maximum hit points are too badly maimed to properly resurrect with this result. If the recipient is missing too many organs, its head, or too much of its body has been ruined, the “resurrected” creature reacts poorly and expires after several moments of indescribable agony. A successful resurrection returns the creature to physical wholeness; lacerations seal, nearby dismembered limbs link back together, and broken bones fuse back. The creature returns to life at 1 hit point. The resurrected character awakens in the throes of a psychotic episode and returns with a random insanity. The resurrected creature is forever warped by the experience and does not return as it was before. Sanity Damage: Your allies (besides the resurrected creature) suffer 3d6 sanity damage from this horror. MAD SCIENCE! “Now I know what it feels like to be God!” - Frankenstein (1931) The creature returns to life even if its body was destroyed. The creature returns to life at 1 hit point. The resurrected character awakens in the throes of a psychotic episode and returns with a random insanity. The resurrected creature is forever warped by the experience and does not return as it was before. Sanity Damage: Your allies (besides the resurrected creature) suffer 3d6 sanity damage from this horror. Zombie Drudge Promethean You raise a zombie from the dead. 1/DAY Action: Standard Range/Area: Close Burst 12 Duration: Permanent MALFUNCTION As normal parameters, except the zombie is automatically out of your control as described. ACCEPTABLE LOSSES As normal parameters, except the zombie has 3 hp/level and gains a -2 penalty to damage. NORMAL PARAMETERS A dead creature is required to activate this power. A zombie rises in its place in an open square in the area. Summoning a zombie drudge is an arduous and dangerous task. When you activate the power, you must make a Wit save (DC 15 + your own level). If you fail, you lose control of the drudge, the duration of the power is permanent, and the drudge is hostile to all creatures. It attacks the closest creature, preferring you or your allies if there are several equidistant targets. THIRD SECRET: TRAUMA HARNESS You merge your brain with A.I. subroutines that allow you to function even when you are unconscious. ▪ When you are reduced to 0 hit points or below, until you take fatal damage, you can spend a stunt to make yourself merely dazed and overwhelmed until you take fatal damage. ▪ If you die, you become a zombie of your level that is hostile to all creatures. ▪ You gain a warlord power. ▪ You lose 1 sanity soak. [/QUOTE]
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