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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7826351" data-attributes="member: 2209"><p><a href="http://archive.wizards.com/default.asp?x=dnd/sp/20040117a" target="_blank">Savage Progressions Ghost and Werewolf Template Classes</a></p><p>3.5</p><p><strong>Ghost:</strong> Ghosts are the spectral remains of dead creatures that stubbornly refuse to leave the world of the living. Though many adventurers are stubborn, they are no more likely to return as ghosts than normal people are -- perhaps because adventurers often have access to raise dead and therefore expect to be brought back to life eventually. Nevertheless, an occasional adventurer does force herself into an undead state through sheer willpower when the life force leaves her body. Like all ghosts, such an adventurer must have a strong reason for persisting in an undead form. Thus, a player wishing to play a ghost character should consult with the DM to develop a suitable reason for the ghost's existence and determine appropriate circumstances under which she can rest in peace.</p><p>"Ghost" is an acquired template usually gained upon an intelligent creature's death. Such a creature can advance in the ghost template class and develop her powers slowly if desired.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7826351, member: 2209"] [URL=http://archive.wizards.com/default.asp?x=dnd/sp/20040117a]Savage Progressions Ghost and Werewolf Template Classes[/URL] 3.5 [b]Ghost:[/b] Ghosts are the spectral remains of dead creatures that stubbornly refuse to leave the world of the living. Though many adventurers are stubborn, they are no more likely to return as ghosts than normal people are -- perhaps because adventurers often have access to raise dead and therefore expect to be brought back to life eventually. Nevertheless, an occasional adventurer does force herself into an undead state through sheer willpower when the life force leaves her body. Like all ghosts, such an adventurer must have a strong reason for persisting in an undead form. Thus, a player wishing to play a ghost character should consult with the DM to develop a suitable reason for the ghost's existence and determine appropriate circumstances under which she can rest in peace. "Ghost" is an acquired template usually gained upon an intelligent creature's death. Such a creature can advance in the ghost template class and develop her powers slowly if desired. [/QUOTE]
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