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<blockquote data-quote="Voadam" data-source="post: 7829729" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/25709/Claw---Claw---Bite--Issue-3?affiliate_id=17596" target="_blank">Claw Claw Bite 3</a></p><p>3.5</p><p><strong>Baron Von Stieglitz, Wight Fighter 7, Rogue 2:</strong> The situation is that the Baron's guilt, brought on by years of leading a militia of thieves and robbers, has finally caught up to him with the murder of one of his servants. The Baron feels that the murder is his fault, and has spent the past few months holed up in his room, brooding over his fallen mistress. This time in isolation and depression, coupled with the corruption already present in his soul and a drinking habit which has hampered his body to fight off infections, has hastened his becoming a wight.</p><p>In the past few months, the Baron has become corrupted by his greedy lifestyle, and has become a wight.</p><p></p><p><strong>Undead:</strong> The situation is that the Baron's guilt, brought on by years of leading a militia of thieves and robbers, has finally caught up to him with the murder of one of his servants. The Baron feels that the murder is his fault, and has spent the past few months holed up in his room, brooding over his fallen mistress. This time in isolation and depression, coupled with the corruption already present in his soul and a drinking habit which has hampered his body to fight off infections, has hastened his becoming a wight. Meanwhile his men have splintered into factions, each with its own lieutenant-leader, and the castle has been looted, which has caused unrest in his buried elders. They too have risen as undead to restore the family to its once proud status as a merchant house.</p><p>Undead are once-living creatures animated by spiritual or supernatural forces.</p><p><strong>Mummy:</strong> This tomb houses 4 mummies who have risen from their graves after their descendants were attacked while bringing offerings to them.</p><p><strong>Wight:</strong> Unfortunately, the denizens of the graveyard are restless, and seek to haunt the Baron until he embraces the family law.</p><p>They have been haunted by their faded family name, and have withered into wights like their corrupt descendant.</p><p>Any humanoid slain by the Baron becomes a wight in 1d4 rounds.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7829729, member: 2209"] [URL=https://www.drivethrurpg.com/product/25709/Claw---Claw---Bite--Issue-3?affiliate_id=17596]Claw Claw Bite 3[/URL] 3.5 [b]Baron Von Stieglitz, Wight Fighter 7, Rogue 2:[/b] The situation is that the Baron's guilt, brought on by years of leading a militia of thieves and robbers, has finally caught up to him with the murder of one of his servants. The Baron feels that the murder is his fault, and has spent the past few months holed up in his room, brooding over his fallen mistress. This time in isolation and depression, coupled with the corruption already present in his soul and a drinking habit which has hampered his body to fight off infections, has hastened his becoming a wight. In the past few months, the Baron has become corrupted by his greedy lifestyle, and has become a wight. [b]Undead:[/b] The situation is that the Baron's guilt, brought on by years of leading a militia of thieves and robbers, has finally caught up to him with the murder of one of his servants. The Baron feels that the murder is his fault, and has spent the past few months holed up in his room, brooding over his fallen mistress. This time in isolation and depression, coupled with the corruption already present in his soul and a drinking habit which has hampered his body to fight off infections, has hastened his becoming a wight. Meanwhile his men have splintered into factions, each with its own lieutenant-leader, and the castle has been looted, which has caused unrest in his buried elders. They too have risen as undead to restore the family to its once proud status as a merchant house. Undead are once-living creatures animated by spiritual or supernatural forces. [b]Mummy:[/b] This tomb houses 4 mummies who have risen from their graves after their descendants were attacked while bringing offerings to them. [b]Wight:[/b] Unfortunately, the denizens of the graveyard are restless, and seek to haunt the Baron until he embraces the family law. They have been haunted by their faded family name, and have withered into wights like their corrupt descendant. Any humanoid slain by the Baron becomes a wight in 1d4 rounds. [/QUOTE]
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