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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7839021" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/63106/Ultimate-Toolbox?affiliate_id=17596" target="_blank">Ultimate Toolbox</a></p><p>3.5</p><p><strong>Undead Skeleton:</strong> ?</p><p><strong>Undead Fish:</strong> ?</p><p><strong>Undead Crew:</strong> ?</p><p><strong>Undead Pirate:</strong> ?</p><p><strong>Undead Bound Spirit Adnan, Sailor:</strong> Haunts inn where he was killed.</p><p><strong>Undead Bound Spirit Armigar, Tinker:</strong> Trapped inisde a golem.</p><p><strong>Undead Bound Spirit Belfius, Wizard:</strong> Trapped inside his own rings.</p><p><strong>Undead Bound Spirit Byrent, Saint:</strong> Watches over his church.</p><p><strong>Undead Bound Spirit Delleria, Pirate:</strong> Bound to the ship she died on.</p><p><strong>Undead Bound Spirit Eniggi, Wizard:</strong> Cursed to fix a broken spyglass.</p><p><strong>Undead Bound Spirit Forredain, Centaur:</strong> Protects sacred falls.</p><p><strong>Undead Bound Spirit Gerae, Pixie:</strong> Bound to the sword that killed it.</p><p><strong>Undead Bound Spirit Jorien, Druid:</strong> Guards grove of rare trees.</p><p><strong>Undead Bound Spirit Khanor, Lich:</strong> Trapped inside his own soul jar.</p><p><strong>Undead Bound Spirit Lutior, Elf Illusionist:</strong> Believes he is still alive.</p><p><strong>Undead Bound Spirit Majeleron, Cardinal:</strong> Sworn to serve forever.</p><p><strong>Undead Bound Spirit Mazrath, Jannisary:</strong> Guards family as a spirit.</p><p><strong>Undead Bound Spirit Ordent, Wizard:</strong> Bound to magical figurine.</p><p><strong>Undead Bound Spirit Ox, Nomad:</strong> Wanders the wastes, searching…</p><p><strong>Undead Bound Spirit Razathon, Gravekeeper:</strong> Roams his cemetery.</p><p><strong>Undead Bound Spirit Saratine, Angel:</strong> Bound to a great holy sword.</p><p><strong>Undead Bound Spirit Sevron the Tyrant:</strong> Bound to a crumbling keep.</p><p><strong>Undead Bound Spirit Thronn, Dwarf General:</strong> Moored to a runestone.</p><p><strong>Undead Bound Spirit Thaddeum, Senator:</strong> Cursed to never be free.</p><p><strong>Apparition:</strong> The victims of a ghastly massacre.</p><p><strong>Created:</strong> ?</p><p><strong>Grudge Spirit:</strong> ?</p><p><strong>Haunt:</strong> The victims of a ghastly massacre.</p><p><strong>Poltergeist:</strong> ?</p><p><strong>Revenant:</strong> ?</p><p><strong>Soulforged:</strong> ?</p><p><strong>Spirit:</strong> ?</p><p><strong>Abarenth, Revenant:</strong> Haunts his brother who killed him for an inheritance.</p><p><strong>Alteniat, Revenant:</strong> Wealthy merchant killed by debtor to cancel debt.</p><p><strong>Anio, Revenant:</strong> Young groom killed accidentally, kills any man close to bride.</p><p><strong>Artenios, Revenant:</strong> Framed by family and seeks their downfall.</p><p><strong>Doniar, Revenant:</strong> Guild lied by omission and caused his untimely death.</p><p><strong>Ellema, Revenant:</strong> Brother was cursed and killed her; he won’t let her pass on.</p><p><strong>Fromion, Revenant:</strong> Overcome by priests and hates their religion and followers.</p><p><strong>Jorathan, Revenant:</strong> Murdered by wife’s lover, seeks both still.</p><p><strong>Lotemvar, Revenant:</strong> Locked in an oubliette and left to starve to death.</p><p><strong>Manarette, Revenant:</strong> Seeks the man who let her drown.</p><p><strong>Marwond, Revenant:</strong> Accidently killed by adventurers, hunts them now.</p><p><strong>Onlortus,Revenant:</strong> Betrayed by fellow adventurers for his treasure.</p><p><strong>Prisema, Revenant:</strong> Lost her love to a black widow noble, wants to stop her.</p><p><strong>Salivar, Revenant:</strong> Bard killed so another could claim his creativity.</p><p><strong>Saranar, Revenant:</strong> Spies on bandit that killed him, needs hero to help.</p><p><strong>Schemastria, Revenant:</strong> Husband killed her to marry another, hates all men.</p><p><strong>Sparial, Revenant:</strong> Sadistic serial killer victim tries to warn future victims.</p><p><strong>Tremestar, Revenant:</strong> Killed so another could claim his identity.</p><p><strong>Trinella, Revenant:</strong> Burned to death, seeks to purge fire from the world.</p><p><strong>Turestos, Revenant:</strong> Died in prison and haunts all involved in his sentence.</p><p><strong>Arbor Wood:</strong> ?</p><p><strong>Butcher’s Mire:</strong> A brutal killer was chased into the woody swamp and executed by the guard. The locals say he still preys on anyone foolish enough to enter the swampy forest.</p><p><strong>Chessup Barn:</strong> Old man Chessup’s son went mad and killed himself in this huge red building, the house and outlying buildings haven’t been used since due to unexplained occurrences.</p><p><strong>Crazy Quinn’s:</strong> This huge tree has the remnants of a house in its branches — once the home of a slightly mad hermit that traded with locals. His body was found missing its head.</p><p><strong>Dark Grove:</strong> This stand of stones was once a druid’s grove. Now it is twisted and defiled. No one admits to the deed, Nature spirits once guarding the shrine are trapped there, crying for release.</p><p><strong>Darken Fields:</strong> ?</p><p><strong>Esfir’s Mark:</strong> A gypsy caravan was killed and burned in this secluded spot by an angry mob. The ground is scorched and dark to this day. The nomad spirits remain trapped until vindicated.</p><p><strong>Frostfire’s Rest:</strong> A mountain cave where an old red dragon with two breath weapons was killed by adventurers for its unique qualities and riches. Ever since then the mountain rumbles…</p><p><strong>Ghoston:</strong> All the villagers here claim they have at least one ghost living with them in their homes. The spirits are generally friendly, but anyone threatening them risks their displeasure.</p><p><strong>Graven’s Wood:</strong> A bandit king buried treasure in this wood, when he was about to pass on he went back there and guards it even now.</p><p><strong>Kevril’s Library:</strong> ?</p><p><strong>Liberator’s Rest:</strong> The entire population has recently been sacrificed to the Cult of Pestilence. A cultist introduced a potent disease that spread through town. The ghosts want peace.</p><p><strong>Lover’s Leap:</strong> Two lovers were chased to this ridge by bandits, the young man died defending the woman and she leapt off the cliff rather than get captured.</p><p><strong>Nightmare Run:</strong> This dark section of road haunted by the spirit of a black horse, no one claims to remember why, but the creature tries to spook mounts and run them off the road.</p><p><strong>Old Well:</strong> The buildings surrounding the boarded up well are abandoned. They say a dead body poisoned the water. When retrieved they found signs of wrongful death on the corpse. The victim’s ghost wants revenge.</p><p><strong>Rosewood:</strong> Many years ago during a war this forest was en route to a military base. It was entered by a unit of soldiers who stripped it of anything they found useful, destroying even things they didn’t need. The forest fought back and killed them almost to a man. It still doesn’t welcome visitors.</p><p><strong>Sephra’s Gem:</strong> ?</p><p><strong>Slaver’s Ride:</strong> Once the well used road of a slave caravan, it’s now usually called Freedom’s Ride. A rebellious slave was once beaten to death and his ghost now guards the area.</p><p><strong>Trenk’s Rule:</strong> An orc scouting patrol lead by a particularly smart and ambitious orc was ambushed and killed here. The patrol’s leader Trenk Stonerival couldn’t accept his own death and now his ghost rules the area, killing any one, even other orcs and leaving grisly markers around his territory.</p><p><strong>Wayfarer's Rest:</strong> ?</p><p><strong>Wraith Lord:</strong> ?</p><p><strong>Shadow Soldier:</strong> ?</p><p><strong>Undead Vermin:</strong> ?</p><p><strong>Mummy Priest:</strong> ?</p><p><strong>Plague Gaunt:</strong> ?</p><p><strong>Damned and Evil Fey Spirit:</strong> ?</p><p><strong>Elven Ghast:</strong> ?</p><p><strong>Gaunt:</strong> ?</p><p><strong>Vampire Sorcerer-King:</strong> ?</p><p><strong>Souls of the Damned:</strong> Submerged reliquary where the souls of the damned have broken free and hunt the living.</p><p><strong>Undying Soul of Tormented and Vile Crewman:</strong> Sunken ship filled with the undying souls of tormented and vile crewmen.</p><p><strong>Lich Lord:</strong> ?</p><p><strong>Undead Zealot:</strong> Venerable throne room littered with undead zealots, still serving their unclean gods.</p><p><strong>Songbolt Muse:</strong> Manifested from song.</p><p><strong>Ghostly Undead Spirit:</strong> Bound by magic.</p><p><strong>Lord of Kaloria:</strong> ?</p><p><strong>Krazul, Liche King:</strong> ?</p><p><strong>Undead Immune to Fire:</strong> Ritual Effect 29 Raise an undead creature and bind a fire elemental to it, immune to fire damage.</p><p></p><p><strong>Undead:</strong> All of the original inhabitants are undead, walking the halls because of botched funeral rites long ago.</p><p>Any who fall within will rise to be added to the tomb’s selection of undead patrolmen.</p><p>Betrayed by someone loyal.</p><p>Bitten by a vampire.</p><p>Buried in desecrated grave.</p><p>Completed complex ritual to become undead.</p><p>Cursed.</p><p>Dead body was never found.</p><p>Died in honor-bound service to a king.</p><p>Died under intense circumstances.</p><p>Drained by a mummy or wraith.</p><p>Drowned.</p><p>Hell doesn't want you.</p><p>Left behind something of value.</p><p>Magic.</p><p>Murdered in particular violent fashion.</p><p>Oath to serve forever.</p><p>Returned to protect wards left behind.</p><p>Ritual sacrifice or murder.</p><p>Terrified (to dead) by a ghost.</p><p>Unavenged death.</p><p>Unfinished task or unfulfilled oath.</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghost:</strong> The victims of a ghastly massacre.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Spectre:</strong> The victims of a ghastly massacre.</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7839021, member: 2209"] [URL=https://www.drivethrurpg.com/product/63106/Ultimate-Toolbox?affiliate_id=17596]Ultimate Toolbox[/URL] 3.5 [b]Undead Skeleton:[/b] ? [b]Undead Fish:[/b] ? [b]Undead Crew:[/b] ? [b]Undead Pirate:[/b] ? [b]Undead Bound Spirit Adnan, Sailor:[/b] Haunts inn where he was killed. [b]Undead Bound Spirit Armigar, Tinker:[/b] Trapped inisde a golem. [b]Undead Bound Spirit Belfius, Wizard:[/b] Trapped inside his own rings. [b]Undead Bound Spirit Byrent, Saint:[/b] Watches over his church. [b]Undead Bound Spirit Delleria, Pirate:[/b] Bound to the ship she died on. [b]Undead Bound Spirit Eniggi, Wizard:[/b] Cursed to fix a broken spyglass. [b]Undead Bound Spirit Forredain, Centaur:[/b] Protects sacred falls. [b]Undead Bound Spirit Gerae, Pixie:[/b] Bound to the sword that killed it. [b]Undead Bound Spirit Jorien, Druid:[/b] Guards grove of rare trees. [b]Undead Bound Spirit Khanor, Lich:[/b] Trapped inside his own soul jar. [b]Undead Bound Spirit Lutior, Elf Illusionist:[/b] Believes he is still alive. [b]Undead Bound Spirit Majeleron, Cardinal:[/b] Sworn to serve forever. [b]Undead Bound Spirit Mazrath, Jannisary:[/b] Guards family as a spirit. [b]Undead Bound Spirit Ordent, Wizard:[/b] Bound to magical figurine. [b]Undead Bound Spirit Ox, Nomad:[/b] Wanders the wastes, searching… [b]Undead Bound Spirit Razathon, Gravekeeper:[/b] Roams his cemetery. [b]Undead Bound Spirit Saratine, Angel:[/b] Bound to a great holy sword. [b]Undead Bound Spirit Sevron the Tyrant:[/b] Bound to a crumbling keep. [b]Undead Bound Spirit Thronn, Dwarf General:[/b] Moored to a runestone. [b]Undead Bound Spirit Thaddeum, Senator:[/b] Cursed to never be free. [b]Apparition:[/b] The victims of a ghastly massacre. [b]Created:[/b] ? [b]Grudge Spirit:[/b] ? [b]Haunt:[/b] The victims of a ghastly massacre. [b]Poltergeist:[/b] ? [b]Revenant:[/b] ? [b]Soulforged:[/b] ? [b]Spirit:[/b] ? [b]Abarenth, Revenant:[/b] Haunts his brother who killed him for an inheritance. [b]Alteniat, Revenant:[/b] Wealthy merchant killed by debtor to cancel debt. [b]Anio, Revenant:[/b] Young groom killed accidentally, kills any man close to bride. [b]Artenios, Revenant:[/b] Framed by family and seeks their downfall. [b]Doniar, Revenant:[/b] Guild lied by omission and caused his untimely death. [b]Ellema, Revenant:[/b] Brother was cursed and killed her; he won’t let her pass on. [b]Fromion, Revenant:[/b] Overcome by priests and hates their religion and followers. [b]Jorathan, Revenant:[/b] Murdered by wife’s lover, seeks both still. [b]Lotemvar, Revenant:[/b] Locked in an oubliette and left to starve to death. [b]Manarette, Revenant:[/b] Seeks the man who let her drown. [b]Marwond, Revenant:[/b] Accidently killed by adventurers, hunts them now. [b]Onlortus,Revenant:[/b] Betrayed by fellow adventurers for his treasure. [b]Prisema, Revenant:[/b] Lost her love to a black widow noble, wants to stop her. [b]Salivar, Revenant:[/b] Bard killed so another could claim his creativity. [b]Saranar, Revenant:[/b] Spies on bandit that killed him, needs hero to help. [b]Schemastria, Revenant:[/b] Husband killed her to marry another, hates all men. [b]Sparial, Revenant:[/b] Sadistic serial killer victim tries to warn future victims. [b]Tremestar, Revenant:[/b] Killed so another could claim his identity. [b]Trinella, Revenant:[/b] Burned to death, seeks to purge fire from the world. [b]Turestos, Revenant:[/b] Died in prison and haunts all involved in his sentence. [b]Arbor Wood:[/b] ? [b]Butcher’s Mire:[/b] A brutal killer was chased into the woody swamp and executed by the guard. The locals say he still preys on anyone foolish enough to enter the swampy forest. [b]Chessup Barn:[/b] Old man Chessup’s son went mad and killed himself in this huge red building, the house and outlying buildings haven’t been used since due to unexplained occurrences. [b]Crazy Quinn’s:[/b] This huge tree has the remnants of a house in its branches — once the home of a slightly mad hermit that traded with locals. His body was found missing its head. [b]Dark Grove:[/b] This stand of stones was once a druid’s grove. Now it is twisted and defiled. No one admits to the deed, Nature spirits once guarding the shrine are trapped there, crying for release. [b]Darken Fields:[/b] ? [b]Esfir’s Mark:[/b] A gypsy caravan was killed and burned in this secluded spot by an angry mob. The ground is scorched and dark to this day. The nomad spirits remain trapped until vindicated. [b]Frostfire’s Rest:[/b] A mountain cave where an old red dragon with two breath weapons was killed by adventurers for its unique qualities and riches. Ever since then the mountain rumbles… [b]Ghoston:[/b] All the villagers here claim they have at least one ghost living with them in their homes. The spirits are generally friendly, but anyone threatening them risks their displeasure. [b]Graven’s Wood:[/b] A bandit king buried treasure in this wood, when he was about to pass on he went back there and guards it even now. [b]Kevril’s Library:[/b] ? [b]Liberator’s Rest:[/b] The entire population has recently been sacrificed to the Cult of Pestilence. A cultist introduced a potent disease that spread through town. The ghosts want peace. [b]Lover’s Leap:[/b] Two lovers were chased to this ridge by bandits, the young man died defending the woman and she leapt off the cliff rather than get captured. [b]Nightmare Run:[/b] This dark section of road haunted by the spirit of a black horse, no one claims to remember why, but the creature tries to spook mounts and run them off the road. [b]Old Well:[/b] The buildings surrounding the boarded up well are abandoned. They say a dead body poisoned the water. When retrieved they found signs of wrongful death on the corpse. The victim’s ghost wants revenge. [b]Rosewood:[/b] Many years ago during a war this forest was en route to a military base. It was entered by a unit of soldiers who stripped it of anything they found useful, destroying even things they didn’t need. The forest fought back and killed them almost to a man. It still doesn’t welcome visitors. [b]Sephra’s Gem:[/b] ? [b]Slaver’s Ride:[/b] Once the well used road of a slave caravan, it’s now usually called Freedom’s Ride. A rebellious slave was once beaten to death and his ghost now guards the area. [b]Trenk’s Rule:[/b] An orc scouting patrol lead by a particularly smart and ambitious orc was ambushed and killed here. The patrol’s leader Trenk Stonerival couldn’t accept his own death and now his ghost rules the area, killing any one, even other orcs and leaving grisly markers around his territory. [b]Wayfarer's Rest:[/b] ? [b]Wraith Lord:[/b] ? [b]Shadow Soldier:[/b] ? [b]Undead Vermin:[/b] ? [b]Mummy Priest:[/b] ? [b]Plague Gaunt:[/b] ? [b]Damned and Evil Fey Spirit:[/b] ? [b]Elven Ghast:[/b] ? [b]Gaunt:[/b] ? [b]Vampire Sorcerer-King:[/b] ? [b]Souls of the Damned:[/b] Submerged reliquary where the souls of the damned have broken free and hunt the living. [b]Undying Soul of Tormented and Vile Crewman:[/b] Sunken ship filled with the undying souls of tormented and vile crewmen. [b]Lich Lord:[/b] ? [b]Undead Zealot:[/b] Venerable throne room littered with undead zealots, still serving their unclean gods. [b]Songbolt Muse:[/b] Manifested from song. [b]Ghostly Undead Spirit:[/b] Bound by magic. [b]Lord of Kaloria:[/b] ? [b]Krazul, Liche King:[/b] ? [b]Undead Immune to Fire:[/b] Ritual Effect 29 Raise an undead creature and bind a fire elemental to it, immune to fire damage. [b]Undead:[/b] All of the original inhabitants are undead, walking the halls because of botched funeral rites long ago. Any who fall within will rise to be added to the tomb’s selection of undead patrolmen. Betrayed by someone loyal. Bitten by a vampire. Buried in desecrated grave. Completed complex ritual to become undead. Cursed. Dead body was never found. Died in honor-bound service to a king. Died under intense circumstances. Drained by a mummy or wraith. Drowned. Hell doesn't want you. Left behind something of value. Magic. Murdered in particular violent fashion. Oath to serve forever. Returned to protect wards left behind. Ritual sacrifice or murder. Terrified (to dead) by a ghost. Unavenged death. Unfinished task or unfulfilled oath. [b]Ghost:[/b] ? [b]Ghast:[/b] ? [b]Ghost:[/b] The victims of a ghastly massacre. [b]Ghoul:[/b] ? [b]Lich:[/b] ? [b]Mummy:[/b] ? [b]Shadow:[/b] ? [b]Skeleton:[/b] ? [b]Spectre:[/b] The victims of a ghastly massacre. [b]Vampire:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Zombie:[/b] ? [/QUOTE]
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