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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7840688" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/151598/10-AllNew-Space-Monsters?affiliate_id=17596" target="_blank">10 All-New Space Monsters</a></p><p>Pathfinder 1e</p><p><strong>Astro Zombie:</strong> Astro zombies are bodies of the recently deceased reanimated by cosmic radiation. Because of their cosmic origins, astro zombies tend to be members of space-faring races, and often have a dry, mummy-like appearance caused by exposure to open space—essentially freeze drying them. Astro zombies created on the planet where they are encountered generally lack these characteristics and are virtually indistinguishable from normal zombies.</p><p>To become an astro zombie, one need only be exposed to cosmic radiation shortly before—or after—death. A single astro zombie emits enough radiation to raise others, allowing them to rapidly increase their numbers.</p><p>Astro zombie breakouts often start on poorly shielded ships which are quickly overrun and flown to populated planets or outposts where the astro zombies can greatly increase their numbers.</p><p>Any creature that dies while under the effects of an astro zombie’s radiation—or one who is slain by an astro zombie’s burning hand attack—will rise as an astro zombie 1d4 hours later. Creatures that have already died can also be transformed, but require continuous exposure for 1d3 hours. Creatures Immune to—or shielded from—radiation or immune to effects requiring a Fortitude save cannot become astro zombies.</p><p></p><p><strong>Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7840688, member: 2209"] [URL=https://www.drivethrurpg.com/product/151598/10-AllNew-Space-Monsters?affiliate_id=17596]10 All-New Space Monsters[/URL] Pathfinder 1e [b]Astro Zombie:[/b] Astro zombies are bodies of the recently deceased reanimated by cosmic radiation. Because of their cosmic origins, astro zombies tend to be members of space-faring races, and often have a dry, mummy-like appearance caused by exposure to open space—essentially freeze drying them. Astro zombies created on the planet where they are encountered generally lack these characteristics and are virtually indistinguishable from normal zombies. To become an astro zombie, one need only be exposed to cosmic radiation shortly before—or after—death. A single astro zombie emits enough radiation to raise others, allowing them to rapidly increase their numbers. Astro zombie breakouts often start on poorly shielded ships which are quickly overrun and flown to populated planets or outposts where the astro zombies can greatly increase their numbers. Any creature that dies while under the effects of an astro zombie’s radiation—or one who is slain by an astro zombie’s burning hand attack—will rise as an astro zombie 1d4 hours later. Creatures that have already died can also be transformed, but require continuous exposure for 1d3 hours. Creatures Immune to—or shielded from—radiation or immune to effects requiring a Fortitude save cannot become astro zombies. [b]Zombie:[/b] ? [/QUOTE]
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