Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 7847917" data-attributes="member: 2209"><p><a href="http://www.drivethrurpg.com/product/29509/Monster-Compendium-Monsters-of-Faerun-3e?affiliate_id=17596" target="_blank">Monster Compendium: Monsters of Faerun</a></p><p>3.0</p><p><strong>Banedead:</strong> Banedead are a form of undead created from the fanatical worshipers of an evil deity.</p><p>An evil cleric who is 12th level or higher can create banedead in a special ritual that requires at least twelve willing worshipers (to be transformed into banedead) and an additional twenty-four living worshipers. The ritual must be held in a place that is consecrated to the cleric’s evil deity. The newly created banedead are under the control of the presiding cleric. This control can only be broken if another cleric successfully turns the banedead. The original master must then make a successful turning check to regain his lost control.</p><p>Banedead in the Realms are created only from worshipers of the dead god Bane or his son and successor, Iyachtu Xvim. They can only be created by clerics of Xvim.</p><p><strong>Baneguard:</strong> Baneguards are animated skeletons created by evil clerics to serve as guardian creatures.</p><p>A cleric of at least 14th level can create a baneguard using the create undead spell.</p><p>The creation of baneguards was originally a secret developed by clerics of Bane, but the technique has long since spread to other evil faiths. The Thayan branch of Iyachtu Xvim’s church is especially fond of creating baneguards, and these creatures are often found serving as temple guards in Thayan trading enclaves throughout Faerûn. They are also quite popular among the followers of Velsharoon, demigod of liches, and are found in great numbers in Skull Gorge and the Battle of Bones, at the southwestern tip of Anauroch.</p><p><strong>Direguard:</strong> A cleric of at least 16th level can create a direguard using the create undead spell.</p><p><strong>Bat Deep Bonebat:</strong> ?</p><p><strong>Dread Warrior:</strong> Dread warriors are enhanced undead created immediately after a warrior’s death so that they retain at least minimal intelligence. They must be created from the bodies of fighters of at least 4th level who have been dead for less than a day</p><p>Szass Tam, Zulkir of Necromancy for the Red Wizards of Thay, created them over twenty years ago, intending them for an invasion of Rashemen.</p><p><strong>Zombie Tyrantfog:</strong> These wretched undead are the remains of the priests and worshipers of evil deities who have been struck down by the raw power of another evil deity.</p><p>During Fzoul Chembryl’s rise to power in 1370 DR, Iyachtu Xvim caused a foul gray fog to spread through the Heartlands, extending south to Starmantle, north to the Sunrise Mountains, and east to Tsurlagol. Another fog erupted around Mintar, gradually spreading as far west and north as Saradush. Within the fog, worshipers of Cyric were stricken with terrible diseases. Those who died of their illness—rather than being consumed in the green flame that filled the fog after nine days—were animated by the divine power within the fog, and many still wander the region as Tyrantfog zombies.</p><p><strong>Curst:</strong> Cursts are unfortunate undead humanoids, trapped under a curse that will not let them die.</p><p>Cursts are created when an evil spellcaster touches a victim while casting bestow curse, then within 4 rounds adding a properly worded wish or miracle spell.</p><p>“Curst” is a template that can be added to any humanoid creature.</p><p>During the Time of Troubles, many folk slain within wild magic zones became cursts, and many members of Waterdeep’s guard and watch spontaneously transformed into cursts while battling the minions of Myrkul.</p><p><strong>Curst Human Fighter 5:</strong> ?</p><p><strong>Ghost Doomsphere:</strong> ?</p><p><strong>Ghost Ghost Dragon:</strong> Created when an ancient dragon is slain and its hoard looted.</p><p><strong>Ghost Spectral Harpist:</strong> These ghosts are the spirits of Master Harpers who died while engaged in Harper service that is left unfinished.</p><p><strong>Ghost Watchghost, Unsleeping Guardian:</strong> These undead, sometimes called “unsleeping guardians,” are created by a powerful (8th-level) necromantic spell to serve as guardians.</p><p><strong>Ghost Zhentarim Spirit:</strong> These ghosts are the essences of Zhentarim wizards who met with a horrible death at the hands of their enemies or treacherous comrades. They remain on this plane seeking vengeance, and their worst attacks are reserved for those they hold responsible for their deaths.</p><p><strong>Lich Alhoon, Illithilich:</strong> All alhoons were once wizards or sorcerers (usually at least 9th level), so they possess a deadly mixture of psionic and magical ability.</p><p><strong>Lich Banelich:</strong> When Bane, the deity of strife, was first establishing his church long ago, those who worshiped him were hounded to their deaths by the forces of good unless they gathered in significant numbers. Tired of his faithful becoming victims, every 50 or 60 years Bane chose the most powerful priest within the ranks of his clerics and revealed to him or her a foul rite that would transform the caster into a powerful, immortal form—a lich of Bane, or banelich.</p><p>A banelich was an evil cleric of at least 17th level before becoming undead, and these liches retain all of their class abilities.</p><p><strong>Lich Good:</strong> ?</p><p><strong>Lich Good Archlich:</strong> Archliches are transformed human spellcasters—as often clerics or bards as wizards—who have deliberately and carefully accomplished their own transformation into liches.</p><p><strong>Lich Good Baelnorn:</strong> Baelnorns are elven liches who have sought undeath to become the backbones of their families, seldom-seen sources of magic, wise counsel, and guardianship.</p><p><strong>Revenant:</strong> Revenants are undead avengers, returned from the grave to track down and kill their murderers.</p><p>Revenants are sometimes created even when a body had been completely destroyed by its killers, indicating that the magic that brings revenants to life can also reform their bodies.</p><p>“Revenant” is a template that can be added to any humanoid creature type.</p><p>For reasons the gnomes do not want to talk about, gnomish murderers seem more likely to be hunted by revenants than murderers from other races.</p><p><strong>Revenant Elf Sorcerer 7:</strong> ?</p><p></p><p><strong>Undead:</strong> Undead are once-living creatures animated by spiritual or supernatural forces.</p><p><strong>Ghost:</strong> ?</p><p><strong>Lich:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7847917, member: 2209"] [URL=http://www.drivethrurpg.com/product/29509/Monster-Compendium-Monsters-of-Faerun-3e?affiliate_id=17596]Monster Compendium: Monsters of Faerun[/URL] 3.0 [b]Banedead:[/b] Banedead are a form of undead created from the fanatical worshipers of an evil deity. An evil cleric who is 12th level or higher can create banedead in a special ritual that requires at least twelve willing worshipers (to be transformed into banedead) and an additional twenty-four living worshipers. The ritual must be held in a place that is consecrated to the cleric’s evil deity. The newly created banedead are under the control of the presiding cleric. This control can only be broken if another cleric successfully turns the banedead. The original master must then make a successful turning check to regain his lost control. Banedead in the Realms are created only from worshipers of the dead god Bane or his son and successor, Iyachtu Xvim. They can only be created by clerics of Xvim. [b]Baneguard:[/b] Baneguards are animated skeletons created by evil clerics to serve as guardian creatures. A cleric of at least 14th level can create a baneguard using the create undead spell. The creation of baneguards was originally a secret developed by clerics of Bane, but the technique has long since spread to other evil faiths. The Thayan branch of Iyachtu Xvim’s church is especially fond of creating baneguards, and these creatures are often found serving as temple guards in Thayan trading enclaves throughout Faerûn. They are also quite popular among the followers of Velsharoon, demigod of liches, and are found in great numbers in Skull Gorge and the Battle of Bones, at the southwestern tip of Anauroch. [b]Direguard:[/b] A cleric of at least 16th level can create a direguard using the create undead spell. [b]Bat Deep Bonebat:[/b] ? [b]Dread Warrior:[/b] Dread warriors are enhanced undead created immediately after a warrior’s death so that they retain at least minimal intelligence. They must be created from the bodies of fighters of at least 4th level who have been dead for less than a day Szass Tam, Zulkir of Necromancy for the Red Wizards of Thay, created them over twenty years ago, intending them for an invasion of Rashemen. [b]Zombie Tyrantfog:[/b] These wretched undead are the remains of the priests and worshipers of evil deities who have been struck down by the raw power of another evil deity. During Fzoul Chembryl’s rise to power in 1370 DR, Iyachtu Xvim caused a foul gray fog to spread through the Heartlands, extending south to Starmantle, north to the Sunrise Mountains, and east to Tsurlagol. Another fog erupted around Mintar, gradually spreading as far west and north as Saradush. Within the fog, worshipers of Cyric were stricken with terrible diseases. Those who died of their illness—rather than being consumed in the green flame that filled the fog after nine days—were animated by the divine power within the fog, and many still wander the region as Tyrantfog zombies. [b]Curst:[/b] Cursts are unfortunate undead humanoids, trapped under a curse that will not let them die. Cursts are created when an evil spellcaster touches a victim while casting bestow curse, then within 4 rounds adding a properly worded wish or miracle spell. “Curst” is a template that can be added to any humanoid creature. During the Time of Troubles, many folk slain within wild magic zones became cursts, and many members of Waterdeep’s guard and watch spontaneously transformed into cursts while battling the minions of Myrkul. [b]Curst Human Fighter 5:[/b] ? [b]Ghost Doomsphere:[/b] ? [b]Ghost Ghost Dragon:[/b] Created when an ancient dragon is slain and its hoard looted. [b]Ghost Spectral Harpist:[/b] These ghosts are the spirits of Master Harpers who died while engaged in Harper service that is left unfinished. [b]Ghost Watchghost, Unsleeping Guardian:[/b] These undead, sometimes called “unsleeping guardians,” are created by a powerful (8th-level) necromantic spell to serve as guardians. [b]Ghost Zhentarim Spirit:[/b] These ghosts are the essences of Zhentarim wizards who met with a horrible death at the hands of their enemies or treacherous comrades. They remain on this plane seeking vengeance, and their worst attacks are reserved for those they hold responsible for their deaths. [b]Lich Alhoon, Illithilich:[/b] All alhoons were once wizards or sorcerers (usually at least 9th level), so they possess a deadly mixture of psionic and magical ability. [b]Lich Banelich:[/b] When Bane, the deity of strife, was first establishing his church long ago, those who worshiped him were hounded to their deaths by the forces of good unless they gathered in significant numbers. Tired of his faithful becoming victims, every 50 or 60 years Bane chose the most powerful priest within the ranks of his clerics and revealed to him or her a foul rite that would transform the caster into a powerful, immortal form—a lich of Bane, or banelich. A banelich was an evil cleric of at least 17th level before becoming undead, and these liches retain all of their class abilities. [b]Lich Good:[/b] ? [b]Lich Good Archlich:[/b] Archliches are transformed human spellcasters—as often clerics or bards as wizards—who have deliberately and carefully accomplished their own transformation into liches. [b]Lich Good Baelnorn:[/b] Baelnorns are elven liches who have sought undeath to become the backbones of their families, seldom-seen sources of magic, wise counsel, and guardianship. [b]Revenant:[/b] Revenants are undead avengers, returned from the grave to track down and kill their murderers. Revenants are sometimes created even when a body had been completely destroyed by its killers, indicating that the magic that brings revenants to life can also reform their bodies. “Revenant” is a template that can be added to any humanoid creature type. For reasons the gnomes do not want to talk about, gnomish murderers seem more likely to be hunted by revenants than murderers from other races. [b]Revenant Elf Sorcerer 7:[/b] ? [b]Undead:[/b] Undead are once-living creatures animated by spiritual or supernatural forces. [b]Ghost:[/b] ? [b]Lich:[/b] ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top