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<blockquote data-quote="Voadam" data-source="post: 7857911" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/29550/Players-Guide-to-Eberron-35?manufacturers_id=44?affiliate_id=17596" target="_blank">Eberron Player's Guide to Eberron</a></p><p>3.5</p><p><strong>Vol, Demilich:</strong> ?</p><p><strong>Krael Kavarat, Vampire:</strong> ?</p><p></p><p><strong>Erandis d'Vol, Vol the Lich-Queen, Queen of the Undead, Half-Dragon, Half-Elf Lich:</strong> ?</p><p><strong>Deathless:</strong> The Aereni preserve their greatest heroes as deathless.</p><p>The Aereni elves preserve their greatest heroes through magic and devotion, and these deathless elves have provided protection and guidance for thousands of years.</p><p>In their reverence for their ancestors, the Aereni were determined to find a way to preserve their heroes through their interest in the art of necromancy. This research followed two paths: the negative necromancy of the line of Vol, which many blame for the spread of vampirism into Khorvaire, and the positive energy of the Priests of Transition.</p><p><strong>Vampire:</strong> In their reverence for their ancestors, the Aereni were determined to find a way to preserve their heroes through their interest in the art of necromancy. This research followed two paths: the negative necromancy of the line of Vol, which many blame for the spread of vampirism into Khorvaire, and the positive energy of the Priests of Transition.</p><p><strong>Undead:</strong> ?</p><p><strong>Undying Councilor:</strong> ?</p><p><strong>Undying Soldier:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Ghost:</strong> Other rumors speak of a pirate wizard who arrived on the island with his captain and crew. After the pirates hid their treasure on the mountain, they betrayed and murdered the wizard, adding his magical possessions to their hoard. The wizard returned as a ghost and slew them all, and now pirate ghosts wage eternal war in the sky.</p><p>Mastery of the Dead feat.</p><p></p><p>Mastery of the Dead</p><p>You have learned to calculate the precise location of Dolurrh at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells.</p><p>Prerequisite: Knowledge (the planes) 6 ranks, Spellcraft 12 ranks, Spell Focus (necromancy).</p><p>Benefit: Whenever you slay a creature with a spell that has the death descriptor, you can attempt a caster level check (DC 10 + slain creature’s HD) as a free action to transform the slain creature’s spirit into a ghost under your control.</p><p>If the check succeeds, the ghost appears in the slain creature’s space at the beginning of your next turn and acts immediately. It follows your spoken commands (even if you don’t share a language), even attacking its former allies if you so choose. It remains present for a number of rounds equal to your caster level (or until you are slain, whichever comes first). While the ghost is present, the corpse can’t be returned to life by any means.</p><p>You can’t have more than one ghost present simultaneously with this feat. If you create a second ghost while your first ghost is still present, you can choose which one remains (the other disappears, its soul freed from your control).</p></blockquote><p></p>
[QUOTE="Voadam, post: 7857911, member: 2209"] [URL=https://www.drivethrurpg.com/product/29550/Players-Guide-to-Eberron-35?manufacturers_id=44?affiliate_id=17596]Eberron Player's Guide to Eberron[/URL] 3.5 [b]Vol, Demilich:[/b] ? [b]Krael Kavarat, Vampire:[/b] ? [b]Erandis d'Vol, Vol the Lich-Queen, Queen of the Undead, Half-Dragon, Half-Elf Lich:[/b] ? [b]Deathless:[/b] The Aereni preserve their greatest heroes as deathless. The Aereni elves preserve their greatest heroes through magic and devotion, and these deathless elves have provided protection and guidance for thousands of years. In their reverence for their ancestors, the Aereni were determined to find a way to preserve their heroes through their interest in the art of necromancy. This research followed two paths: the negative necromancy of the line of Vol, which many blame for the spread of vampirism into Khorvaire, and the positive energy of the Priests of Transition. [b]Vampire:[/b] In their reverence for their ancestors, the Aereni were determined to find a way to preserve their heroes through their interest in the art of necromancy. This research followed two paths: the negative necromancy of the line of Vol, which many blame for the spread of vampirism into Khorvaire, and the positive energy of the Priests of Transition. [b]Undead:[/b] ? [b]Undying Councilor:[/b] ? [b]Undying Soldier:[/b] ? [b]Lich:[/b] ? [b]Skeleton:[/b] ? [b]Zombie:[/b] ? [b]Ghost:[/b] Other rumors speak of a pirate wizard who arrived on the island with his captain and crew. After the pirates hid their treasure on the mountain, they betrayed and murdered the wizard, adding his magical possessions to their hoard. The wizard returned as a ghost and slew them all, and now pirate ghosts wage eternal war in the sky. Mastery of the Dead feat. Mastery of the Dead You have learned to calculate the precise location of Dolurrh at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells. Prerequisite: Knowledge (the planes) 6 ranks, Spellcraft 12 ranks, Spell Focus (necromancy). Benefit: Whenever you slay a creature with a spell that has the death descriptor, you can attempt a caster level check (DC 10 + slain creature’s HD) as a free action to transform the slain creature’s spirit into a ghost under your control. If the check succeeds, the ghost appears in the slain creature’s space at the beginning of your next turn and acts immediately. It follows your spoken commands (even if you don’t share a language), even attacking its former allies if you so choose. It remains present for a number of rounds equal to your caster level (or until you are slain, whichever comes first). While the ghost is present, the corpse can’t be returned to life by any means. You can’t have more than one ghost present simultaneously with this feat. If you create a second ghost while your first ghost is still present, you can choose which one remains (the other disappears, its soul freed from your control). [/QUOTE]
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