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<blockquote data-quote="Voadam" data-source="post: 7868172" data-attributes="member: 2209"><p><a href="https://paizo.com/products/btpy7zv4?Dragon-Issue-286" target="_blank">Dragon 286</a></p><p>3.0</p><p><strong>The Warlock Lord, Human Ghost Sorcerer 10/Elder Druid 10:</strong> The Warlock Lord was once a human named Brona who was a member of the Druid Council. He was an intelligent and ambitious man, and he gained power quickly. Brona eventually got his hands on the Ildatch, a powerful tome of dark magic scribed by the ancient demons long before the birth of mankind. When the other Druids saw the hold the dark book had on him, they attempted to free him, but Brona had grown too powerful and he left Paranor with a number of supporters. Those supporters became skull bearers.</p><p>Convinced that he was meant to rule the Four Lands, Brona used the magic of the Ildatch to unite the human kingdoms under his command and marched forth with a massive army. This was known as the First War of the Races, and Brona nearly accomplished his plans. The combined elven and dwarven armies managed to turn his forces back with the aid of the Druid Council. Several centuries later Brona returned, now warped by the dark magic of the Ildatch, along with abuse of the Druid Sleep.</p><p>The druid sleep is a powerful tool the last Elder Druids use to extend their ability to protect the Four Lands; however, using the sleep makes the Elder Druid dependent on it. Such individuals can walk the world for only short times before their energies are exhausted, and they must sleep again for a minimum of twenty-eight days. If used too often, the druid sleep robs its user of his humanity, gradually turning him into a creature of the spirit world. Such is what happened to the rebel Elder Druid Brona.</p><p><strong>Ahmut:</strong> Ahmut’s body rotted in an unmarked grave for centuries. His name lived on, as he gradually became a bogeyman used to frighten elven children. When rain pounded on the rooftops, it was said to be the sound of Ahmut on his ghostly steed. Everyone understood that Ahmut would take vengeance on the elven people if given the chance.</p><p>As he died with an elven blade in his heart, Stratis gave Ahmut that chance. The god’s spear fell straight and true, piercing the aged skeleton of the Baklien warlord. Ahmut, fire in his eyes anew, tore himself free from the grave. The godly artifact had brought him back as a lord of undeath, and he would have his vengeance.</p><p><strong>Ghostly Steed:</strong> ?</p><p><strong>Slaughterpit Gnoll Zombie:</strong> Some of the necromancers of the Red Scythe are of questionable sanity. They are not content to simply animate the dead; they want to find a way to make them “better” than they were in life. Slaughterpit Gnoll Zombies are the result of one such experiment. Two extra arms and one extra head have been sewn on to a gnoll corpse, thus improving upon nature’s design.</p><p><strong>Skeletal Lord:</strong> ?</p><p></p><p><strong>Ghost:</strong> The druid sleep is a powerful tool the last Elder Druids use to extend their ability to protect the Four Lands; however, using the sleep makes the Elder Druid dependent on it. Such individuals can walk the world for only short times before their energies are exhausted, and they must sleep again for a minimum of twenty-eight days. If used too often, the druid sleep robs its user of his humanity, gradually turning him into a creature of the spirit world. Such is what happened to the rebel Elder Druid Brona.</p><p>Every twenty-eight days past the first four weeks that someone spends in druid sleep, he must make a successful Will save (DC 15) or be turned into a ghost like the Warlock Lord. For every twenty-eight days the sleep continues, another Will save must be made, increasing in difficulty by one (DC 16 after 84 days, 17 after 112, and so on) until the saving throw fails.</p><p><strong>Undead:</strong> ?</p><p><strong>Shadow:</strong> Any shadows a nightcloack's summoned shadow creates by draining Strength are under the control of the nightcloak.</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Skeleton:</strong> The power of Stratis’s spear allowed Ahmut to raise undead skeletons quickly from old battlefields.</p><p><strong>Zombie:</strong> ?</p><p><strong>Lich:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7868172, member: 2209"] [URL=https://paizo.com/products/btpy7zv4?Dragon-Issue-286]Dragon 286[/URL] 3.0 [b]The Warlock Lord, Human Ghost Sorcerer 10/Elder Druid 10:[/b] The Warlock Lord was once a human named Brona who was a member of the Druid Council. He was an intelligent and ambitious man, and he gained power quickly. Brona eventually got his hands on the Ildatch, a powerful tome of dark magic scribed by the ancient demons long before the birth of mankind. When the other Druids saw the hold the dark book had on him, they attempted to free him, but Brona had grown too powerful and he left Paranor with a number of supporters. Those supporters became skull bearers. Convinced that he was meant to rule the Four Lands, Brona used the magic of the Ildatch to unite the human kingdoms under his command and marched forth with a massive army. This was known as the First War of the Races, and Brona nearly accomplished his plans. The combined elven and dwarven armies managed to turn his forces back with the aid of the Druid Council. Several centuries later Brona returned, now warped by the dark magic of the Ildatch, along with abuse of the Druid Sleep. The druid sleep is a powerful tool the last Elder Druids use to extend their ability to protect the Four Lands; however, using the sleep makes the Elder Druid dependent on it. Such individuals can walk the world for only short times before their energies are exhausted, and they must sleep again for a minimum of twenty-eight days. If used too often, the druid sleep robs its user of his humanity, gradually turning him into a creature of the spirit world. Such is what happened to the rebel Elder Druid Brona. [b]Ahmut:[/b] Ahmut’s body rotted in an unmarked grave for centuries. His name lived on, as he gradually became a bogeyman used to frighten elven children. When rain pounded on the rooftops, it was said to be the sound of Ahmut on his ghostly steed. Everyone understood that Ahmut would take vengeance on the elven people if given the chance. As he died with an elven blade in his heart, Stratis gave Ahmut that chance. The god’s spear fell straight and true, piercing the aged skeleton of the Baklien warlord. Ahmut, fire in his eyes anew, tore himself free from the grave. The godly artifact had brought him back as a lord of undeath, and he would have his vengeance. [b]Ghostly Steed:[/b] ? [b]Slaughterpit Gnoll Zombie:[/b] Some of the necromancers of the Red Scythe are of questionable sanity. They are not content to simply animate the dead; they want to find a way to make them “better” than they were in life. Slaughterpit Gnoll Zombies are the result of one such experiment. Two extra arms and one extra head have been sewn on to a gnoll corpse, thus improving upon nature’s design. [b]Skeletal Lord:[/b] ? [b]Ghost:[/b] The druid sleep is a powerful tool the last Elder Druids use to extend their ability to protect the Four Lands; however, using the sleep makes the Elder Druid dependent on it. Such individuals can walk the world for only short times before their energies are exhausted, and they must sleep again for a minimum of twenty-eight days. If used too often, the druid sleep robs its user of his humanity, gradually turning him into a creature of the spirit world. Such is what happened to the rebel Elder Druid Brona. Every twenty-eight days past the first four weeks that someone spends in druid sleep, he must make a successful Will save (DC 15) or be turned into a ghost like the Warlock Lord. For every twenty-eight days the sleep continues, another Will save must be made, increasing in difficulty by one (DC 16 after 84 days, 17 after 112, and so on) until the saving throw fails. [b]Undead:[/b] ? [b]Shadow:[/b] Any shadows a nightcloack's summoned shadow creates by draining Strength are under the control of the nightcloak. [b]Vampire:[/b] ? [b]Vampire Spawn:[/b] ? [b]Skeleton:[/b] The power of Stratis’s spear allowed Ahmut to raise undead skeletons quickly from old battlefields. [b]Zombie:[/b] ? [b]Lich:[/b] ? [/QUOTE]
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