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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7870122" data-attributes="member: 2209"><p><a href="http://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf" target="_blank">5e SRD v 5.1</a></p><p>5e</p><p><strong>Undead:</strong> Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.</p><p>Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.</p><p>Creating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghast:</strong> <em>Create Undead</em> spell, 8th level or higher spell slot.</p><p><strong>Ghoul:</strong> <em>Create Undead</em> spell.</p><p><strong>Lich:</strong> ?</p><p><strong>Mummy:</strong> <em>Create Undead</em> spell, 9th level spell slot.</p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Shadow:</strong> If a non‐evil humanoid dies from a shadow's strength drain attack, a new</p><p>shadow rises from the corpse 1d4 hours later.</p><p><strong>Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Minotaur Skeleton:</strong> ?</p><p><strong>Warhorse Skeleton:</strong> ?</p><p><strong>Specter:</strong> Wraith's create specter ability.</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Wight:</strong> <em>Create Undead</em> spell, 8th level or higher spell slot.</p><p><strong>Will-o'-Wisp:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> A humanoid slain by a wight's life drain attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.</p><p><em>Animate Dead</em> spell.</p><p><em>Finger of Death</em> spell.</p><p><strong>Ogre Zombie:</strong> ?</p><p><strong>Avatar of Death:</strong> ?</p><p></p><p>Animate Dead</p><p>3rd-level necromancy</p><p>Casting Time: 1 minute</p><p>Range: 10 feet</p><p>Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)</p><p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature’s game statistics).</p><p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p><p>The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p><p>At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p><p></p><p>Create Undead</p><p>6th-level necromancy</p><p>Casting Time: 1 minute</p><p>Range: 10 feet</p><p>Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse)</p><p>Duration: Instantaneous</p><p>You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)</p><p>As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p><p>The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.</p><p>At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.</p><p></p><p>Finger of Death</p><p>7th-level necromancy</p><p>Casting Time:1 action</p><p>Range:60 feet</p><p>Components:V, S</p><p>Duration:Instantaneous</p><p>You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability. </p><p></p><p>Create Specter.</p><p>The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7870122, member: 2209"] [URL='http://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf']5e SRD v 5.1[/URL] 5e [B]Undead:[/B] Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently. [B]Ghost:[/B] ? [B]Ghast:[/B] [I]Create Undead[/I] spell, 8th level or higher spell slot. [B]Ghoul:[/B] [I]Create Undead[/I] spell. [B]Lich:[/B] ? [B]Mummy:[/B] [I]Create Undead[/I] spell, 9th level spell slot. [B]Mummy Lord:[/B] ? [B]Shadow:[/B] If a non‐evil humanoid dies from a shadow's strength drain attack, a new shadow rises from the corpse 1d4 hours later. [B]Skeleton:[/B] [I]Animate Dead[/I] spell. [B]Minotaur Skeleton:[/B] ? [B]Warhorse Skeleton:[/B] ? [B]Specter:[/B] Wraith's create specter ability. [B]Vampire:[/B] ? [B]Vampire Spawn:[/B] ? [B]Wight:[/B] [I]Create Undead[/I] spell, 8th level or higher spell slot. [B]Will-o'-Wisp:[/B] ? [B]Wraith:[/B] ? [B]Zombie:[/B] A humanoid slain by a wight's life drain attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. [I]Animate Dead[/I] spell. [i]Finger of Death[/i] spell. [B]Ogre Zombie:[/B] ? [B]Avatar of Death:[/B] ? Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature’s game statistics). On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones. Create Undead 6th-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse) Duration: Instantaneous You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.) As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones. At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies. Finger of Death 7th-level necromancy Casting Time:1 action Range:60 feet Components:V, S Duration:Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability. Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. [/QUOTE]
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